Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
In Equilibrum, the Crusaders were significantly improved; their hit points were increased from 65 to 75, and their attack bonus was raised from 5 to 6. As a result, the total hit points of the warriors increased by almost 50%, and their damage increased by 20%. Yes, the third-tier units were the weak point of this faction, and strengthening them was a good move. However, only one branch was improved, while the Monks remained as weak as before. They suffer from range penalties, melee penalties, lack interesting abilities, and have low stats. Of course, one could argue that Monks, standing on a tower with the King Elf's bow, can do a lot, but this is a rare circumstance, and in most cases, they are weak.
P.S. In the vote for the weakest faction, Life is confidently in first place.