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Posts from Factory Balance Auto-translated

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#1
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What do you think about the balance of the Factory faction? In my opinion, it's not very good. Since the release of the Factory, I've played about 10 regular games, 20 test games, and just experimented with the faction myself. Based on my experience, I've come to the following conclusions:
1. Engineers have only 1 repair ability, which is very weak. In repeated battles, I experienced a severe need to repair Juggernauts and Automatons. They were simply being destroyed, and I only had one chance to repair one of them. Therefore, I suggest moving the repair ability to a separate spell (most likely an Earth element spell of level 2) in a slightly weakened form. This mechanic is much more important for the game than many people realize.
2. Armadillos need a rework. It's even worse here – in almost all battles, Armadillos just sit there and do nothing. This unit is quite useless, suitable only for defense, and does absolutely nothing in attack. Therefore, I suggest increasing its attack and speed by 1, and also increasing its health to 35 (so that it is tankier than the Automaton). And also add the ability to resist spells, like Dwarves, again for defense.
3. Coatls are weak. No matter what anyone says about Armageddon, the opponent may have either Black Dragons, Ifrits, or Phoenixes, or simply very tanky units. After Armageddon, the Coatls become quite useless; even a Black Dragon tears them apart. And a sufficient number of Ifrits do too. Therefore, I suggest slightly strengthening the Coatls and giving them a growth of 2. The latter should also be done for variety and uniqueness of the city. In general, increase the Coatls' HP, give them one more attack and defense, reduce the minimum damage, and increase the growth to two. Then they will die less or provide decent competition in a regular battle and after Armageddon.
4. There is also a suggestion to change the ability of Olgoi-Khorkhoi so that when it absorbs a corpse, it regenerates health instead of gaining "extra attacks." This innovation would greatly diversify the game's mechanics, given the small growth of Olgoi-Khorkhoi. At the same time, the healing is limited to only 6 corpses.