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Posts from Creature abilities that can be learned.
Shooter This creature can deal damage from afar. When the target is more than half the battlefield away, the enemy takes only half the usual damage. Shooters cannot fire while blocked by an enemy creature. If the army has no ammo cart, the number of shots is limited.
ABILITY_NO_MELEE_PENALTY
No melee penalty The shooter fights at full strength in melee combat.
ABILITY_NO_RANGE_PENALTY
No range penalty The shooter deals maximum damage with its shot, regardless of distance to the target.
ABILITY_RANGE_PENALTY
Range penalty Shooters always deal only half the usual damage to the target, but fight at full strength in melee.
ABILITY_NO_ENEMY_RETALIATION
No enemy retaliation Enemies never retaliate against this creature after its melee attack.
ABILITY_UNLIMITED_RETALIATION
Unlimited retaliation The creature always retaliates after a melee attack, except when the attack was made by creatures with the "No enemy retaliation" ability.
ABILITY_DOUBLE_ATTACK
Double attack The creature strikes the target twice in a single turn.
ABILITY_DOUBLE_SHOT
Double shot The creature fires two shots at the enemy instead of one.
ABILITY_MECHANICAL
Mechanical This creature is not alive (like all golems, for example) and its morale is always constant. It cannot be affected by spells that try to poison, blind, or take control of its mind. These creatures cannot be resurrected or healed in the first-aid tent.
ABILITY_UNDEAD
Undead This creature is not alive (like the other creatures of the Necropolis faction), and therefore its morale is always constant. It cannot be affected by spells using poisoning, blinding, or mind-control effects.
ABILITY_DEMONIC
Demon This creature belongs to the Inferno faction. Chain shot does not affect it, but it is vulnerable to the Holy Word spell.
ABILITY_ELEMENTAL
Elemental These creatures are not alive; they cannot be poisoned, blinded, or afflicted by disease, and spells that affect the mind have no effect on them. They also cannot be resurrected or healed in the first-aid tent.
ABILITY_CURSING_ATTACK
Cursing attack On attack, the Weakness spell is cast on the victim. With each subsequent attack the curse is refreshed.
ABILITY_FLESH_AND_BLOOD
Living creature This is a living creature of flesh and blood, so it can be resurrected.
ABILITY_ENRAGED
Enrage The creature's Attack rises sharply if any friendly stack dies (except those consisting of resurrected or summoned creatures).
ABILITY_IMMUNITY_TO_BLIND
Immune to blind This creature cannot be blinded.
ABILITY_IMMUNITY_TO_MAGIC
Immune to magic The creature is immune to any magical effect (including spells with a positive effect).
ABILITY_IMMUNITY_TO_SLOW
Immune to slow This creature's movement cannot be slowed.
ABILITY_IMMUNITY_TO_MIND_CONTROL
Immune to mind control This creature is immune to mind-control spells.
ABILITY_IMMUNITY_TO_AIR
Immune to Air Air magic spells cannot damage this creature.
ABILITY_IMMUNITY_TO_FIRE
Immune to Fire Spells that use the Fire element cannot damage this creature.
ABILITY_IMMUNITY_TO_WATER
Immune to Water Spells that use the Water element cannot damage this creature.
ABILITY_IMMUNITY_TO_EARTH
Immune to Earth Spells that use the Earth element cannot damage this creature.
ABILITY_MAGIC_PROOF_50
Magic proof 50% Offensive spells deal 50% less damage to this creature.
ABILITY_PRECISE_SHOT
Precise shot When firing at close range (three tiles from the target) the creatures deal heavy damage because the target's Defense is ignored.
ABILITY_LARGE_SHIELD
Large shield The creatures take only 50% damage from all non-magical shots.
ABILITY_SHIELD_OTHER
Shield allies All friendly creatures on adjacent tiles take only 50% damage from non-magical shots.
ABILITY_JOUSTING
Jousting The creature deals 5% more damage for each tile it traveled across the arena before attacking.
ABILITY_BASH
Bash On each attack the creature has a chance to stun the opponent so that it cannot retaliate and loses initiative (does not affect mechanical creatures).
ABILITY_BATTLE_DIVE
Battle dive The creatures attack from the air a chosen area of the battlefield, dealing double damage to any creature, including friendly ones, standing on that area. After the attack the creature returns to a random battlefield tile. (Activated ability)
ABILITY_MANA_DESTROYER
Mana destroyer The creature destroys part of the enemy hero's mana the first time its turn comes up. The amount of mana destroyed depends on the number of creatures.
ABILITY_MANA_STEALER
Mana stealer When the creature's first turn comes up, it takes part of the mana from the enemy hero and transfers it to its own hero. The amount of stolen mana depends on the number of creatures.
ABILITY_EXPLOSION
Explosion Once per combat the creature can explode, dealing fire damage to all stacks standing on adjacent tiles (activated ability).
ABILITY_RANGED_RETALIATE
Ranged retaliation The creatures fire a shot in response to an enemy shot, if they are not blocked by an enemy and have an unused retaliation available.
ABILITY_FEAR
Fear attack There is a chance that an enemy attacked by this creature will become frightened and run to the edge of the battlefield, trying to get as far from the creature as possible and losing all initiative accumulated up to that point. (Does not affect creatures immune to mind-control spells.)
ABILITY_FRIGHT_AURA
Fright aura All enemies on adjacent tiles have their morale reduced by 3 (does not affect creatures whose morale is always neutral).
ABILITY_VORPAL_SWORD
Vorpal sword Each attack or counterattack of this creature is guaranteed to kill at least one enemy warrior.
ABILITY_CHAIN_SHOT
Chain shot The creature deals damage to the chosen target and three other targets near it. Each subsequent strike passing along this chain deals half the previous damage.
ABILITY_WEAKENING_STRIKE
Weakening strike With each successful attack the target creature's Attack and Defense are reduced by 2 (cannot drop below zero).
ABILITY_INCORPOREAL
Incorporeal This creature has no body, so any physical attack against it succeeds only 50% of the time.
ABILITY_MANA_DRAIN
Mana drain Attacking an enemy, this creature can drain its mana and use it to restore its own health or even to resurrect fallen comrades.
ABILITY_LIFE_DRAIN
Life drain When attacking an enemy, this creature can drink its life and use it to restore its own or to resurrect several fallen comrades.
ABILITY_DEATH_CLOUD
Death cloud The deadly cloud strikes not only the target but any creature caught in it that is not undead.
ABILITY_ELVES_DOUBLE_SHOT
Elven double shot Nothing will prevent the creature from firing two shots at the enemy instead of one.
ABILITY_WARDING_ARROWS
Warding arrows This creature fires enchanted arrows. In addition to normal damage, these arrows have a chance to stun the opponent and delay its turn.
ABILITY_BLINDING_ATTACK
Blinding attack When the creature attacks an opponent, there is a chance it will blind it. Blinded creatures cannot move or attack, but will regain their sight if attacked. The ability does not work against undead, elementals and mechanical creatures.
ABILITY_AURA_OF_MAGIC_RESISTANCE
Aura of magic resistance The stack and friendly stacks next to it have their magic resistance increased by 30%.
ABILITY_TAKE_ROOTS
Take roots When the creature is ordered to wait or defend, its Defense increases by 50% and it gains the ability to counterattack all enemies until its next turn.
ABILITY_ENTANGLING_ROOTS
Entangling roots The creature entangles the enemy with its roots, leaving it immobilized, and can do this to several warriors at once. However, the effect lasts only as long as the creature does not move away from its victims.
ABILITY_ACID_BREATH
Acid breath On attack the creature deals damage not only to the target but to any creature directly behind it.
ABILITY_MAGIC_ATTACK
Magic attack The creature strikes all stacks on the line of attack with its shot, including friendly ones.
ABILITY_ENERGY_CHANNEL
Energy channel If the hero's army contains a creature with this ability, casting spells costs 25% less mana.
ABILITY_MAGIC_PROOF_75
Magic proof 75% Offensive spells deal 75% less damage to this creature.
ABILITY_POISONOUS_ATTACK
Poisonous attack During the attack the enemy will be poisoned and take some damage over the next three turns.
ABILITY_STRIKE_AND_RETURN
Strike and return The creature attacks and returns to its previous position.
ABILITY_BRAVERY
Bravery The creature always has positive morale (no lower than +1).
ABILITY_RIDER_CHARGE
Champion charge For each tile the creature traveled during the attack before reaching the target, the target's Defense is reduced by 20%.
ABILITY_LIZARD_BITE
Lizard bite When an enemy attacks a friendly stack adjacent to the lizard, the lizard bites the attacker, dealing damage equal to half its maximum damage.
ABILITY_SIX_HEADED_ATTACK
Six-headed attack The creature simultaneously attacks all adjacent tiles, dealing damage to all enemy creatures standing next to it.
ABILITY_REGENERATION
Regeneration Each turn the creatures restore 30 — 50 health.
ABILITY_WHIP_STRIKE
Whip strike There is a chance that during a melee attack this creature will cast one of the following spells: Slow, Weakness, or Berserk (the ability does not affect undead, elementals and mechanicals).
ABILITY_FIRE_SHIELD
Fire shield When the creature is attacked in melee, the fire shield deals damage to the attacker, regardless of whether it has the ability to retaliate or not.
ABILITY_DEADLY_STRIKE
Deadly strike There is a 25% chance that this creature's attack will kill half the creatures in the enemy stack.
ABILITY_REBIRTH
Rebirth Once per combat, this stack of creatures is resurrected. The number of revived creatures equals the number that perished.
ABILITY_FRIGHTFUL_PRESENCE
Frightful presence There is a chance that an enemy attacked by this creature will become frightened and flee to the edge of the battlefield, trying to get as far from the creature as possible and losing all initiative accumulated up to that point. (Does not affect creatures immune to mind-control spells.)
ABILITY_CRYSTAL_SCALES
Crystal scales The Crystal Dragon is immune to direct-kill techniques such as Harm Touch, Vorpal Sword, Precise Shot, etc.
ABILITY_LARGE_CREATURE
Large creature This creature is larger than the rest and occupies four tiles on the battlefield.
ABILITY_FLYER
Flying creature This creature can move to any tile of the battlefield during its turn, regardless of obstacles in its path.
ABILITY_CASTER
Caster This creature can use a defined set of spells. Its mana reserve is limited but always full at the start of combat. The spell's power depends on the number of these creatures. (Activated ability)
ABILITY_TAXPAYER
Taxpayer Each day the hero receives as much gold as he has hired such creatures.
ABILITY_SCATTER_SHOT
Scatter shot A shot covering all creatures (including friendly ones) within a 3-by-3 tile area. The damage dealt to each creature is equal to half the damage of a normal shot. (Activated ability)
ABILITY_RESURRECT_ALLIES
Resurrect allies Once, the creatures can resurrect a friendly stack, provided the tile was not occupied by another creature (activated ability).
ABILITY_BALOR_SUMMONIG
Summon pit lords Once during combat the creature can summon pit lords to replace its fallen comrades. The number of summoned pit lords depends on the number of creatures using this ability (activated ability).
ABILITY_SPRAY_ATTACK
Killing spray The creature simultaneously attacks three adjacent tiles occupied by the enemy.
ABILITY_MANA_FEED
Mana feed The creature can transfer its mana reserve to its own hero (activated ability).
ABILITY_FIRE_BREATH
Dragon breath On attack the creature deals damage not only to the target but to any creature directly behind it.
ABILITY_HARM_TOUCH
Harm touch When the creature attacks, it always kills at least one warrior in any enemy stack. In addition it dispels all positive spells cast on the creature. (Activated ability)
ABILITY_WAR_DANCE
War dance The creatures simultaneously attack enemies on the eight adjacent tiles. The primary opponent takes normal damage, the rest take half.
ABILITY_REPAIR
Repair This creature can repair friendly mechanical creatures (golems) and war machines once per combat (activated ability).
ABILITY_RANDOM_CASTER
Random spell The creatures cast a random spell against the chosen target. The spells may be cast on friendly (positive effect) and enemy (negative effect) creatures. (Activated ability)
ABILITY_DASH
Dash After using this ability the creatures skip one turn, but once the effect kicks in they act more often.
ABILITY_CALL_LIGHTNING
Call lightning The creatures summon lightning that deals magic damage to a chosen target. Can be used instead of shooting (activated ability).
ABILITY_LAY_HANDS
Lay hands Using this ability the creature can remove all negative effects from a target friendly stack and fully heal one creature in it (activated ability).
ABILITY_THREE_HEADED_ATTACK
Three-headed attack The creature simultaneously attacks three adjacent tiles, dealing damage to all enemy creatures occupying them.
ABILITY_ARMORED
Armored This creature is immune to all spells and effects that reduce Defense.
ABILITY_SHIELD_WALL
Shield wall The damage this creature takes from an enemy attack is reduced by 10% for each tile the attacker traveled before the strike.
ABILITY_WOUND
Crippling wound On a successful attack the creature has an additional chance to reduce the victim's Speed by 50% and Initiative by 30%.
ABILITY_PAW_STRIKE
Paw strike This creature has a chance to strike a creature standing on an adjacent tile and temporarily reduce its Initiative to zero. The chance depends on the number of tiles this creature had to travel in order to attack the target.
ABILITY_BERSERKER_RAGE
Berserker rage When this ability is used, the creature's Defense is temporarily reduced to zero and its Attack increases by the amount of its Defense. The creature automatically attacks the nearest opponent without being subject to retaliation. However, if there are no enemy creatures within its movement range, it attacks the nearest friendly stack. (Activated ability)
ABILITY_STORMBOLT
Storm bolt Once per combat this creature can attack any chosen target with a "Storm strike" (activated ability).
ABILITY_STORMSTRIKE
Storm strike In addition to normal damage, this creature strikes the victim with lightning (non-magical damage), which then strikes the next enemy creature if the latter stands next to the victim. The chain of strikes continues as long as the chain is not broken. The lightning damage equals the creature's normal damage.
ABILITY_MARK_OF_FIRE
Mark of Fire On attack the creature has a chance to curse the victim, as a result of which, for a certain period of time, fire damage dealt to it is doubled.
ABILITY_CROSS_ATTACK
Cross attack The creature's attack area has the shape of a cross.
ABILITY_MAGMA_SHIELD
Magma shield When the creature is attacked in melee, the attacker takes fire damage whose amount depends on the attacker's power.
ABILITY_PACK_HUNTER
Pack hunter When the creature attacks a target, its victim is also attacked by other stacks of the same kind of creature that are able to do so.
ABILITY_HOWL
Howl Once per combat a stack of creatures can summon a friendly stack of the same strength.
ABILITY_AGILITY
Agility On the next turn this creature gains +2 Defense for each tile traveled.
ABILITY_HEXING_ATTACK
Hexing attack After a successful attack the victim is tormented by one of the following spells: Curse, Slow, Weakness, or Disrupting Ray. Their power is equivalent to spells of the Expert level.
ABILITY_CLEAVE
Cleaver If, when attacking, this creature kills at least one creature in the target stack, it deals an additional strike.
ABILITY_BATTLE_FRENZY
Battle frenzy Each subsequent counterstrike of this creature deals 1.5 times more damage than the previous one.
ABILITY_PACK_DIVE
Deadly dive Once per combat this creature can attack from the air all enemies standing on a chosen line (activated ability).
ABILITY_CHAMPION_CHARGE
Champion's charge If during the attack the creature traveled more than 2 tiles, it deals half damage to the stack standing directly behind the main target.
ABILITY_PURGER
Purge This creature has a certain chance to dispel an existing positive effect from the attacked enemy.
ABILITY_BLADE_BARRIER
Blade barrier Creates a wall three tiles long on a chosen area of the battlefield for a time. The wall has an additional 75% defense against ranged and magical attacks. Anyone attacking it in melee takes damage equal to the number of lost health points. (Activated ability)
ABILITY_DEMON_RAGED
Boiling blood The blood of humans and demons flows mixed in the veins of these creatures; as a result they are subject to the blood rage, which temporarily improves their combat characteristics if they behave aggressively in battle, and improves their defense.
ABILITY_COWARDICE
Cowardice After taking damage from a melee attack, this creature tries to retreat to the nearest free tile within its movement range.
ABILITY_TREACHERY
Treachery When the number of these creatures in combat falls below 30% of the original, they go over to the enemy's side.
ABILITY_SET_SNARES
Set snare This creature can place a trap invisible to the enemy on the battlefield; upon entering it, the opponent has a certain chance of losing part of its original movement range or stopping altogether. If the trap misfires, the placing stack's position on the initiative scale is reset to zero. (Activated ability)
ABILITY_DEFILE_MAGIC
Defile magic Goblin shamans have a certain chance to spoil the spells cast by their targets (if those are capable of it): to weaken their effect, raise their cost, or disrupt them. There is a chance that the ability reverses itself and the negative effect is cast on the goblins themselves. (Activated ability)
ABILITY_MANEURE
Maneuver After taking damage from a melee attack, this creature tries to retreat to the nearest free tile within its movement range, and from there it fires and deals half damage to the opponent.
ABILITY_BRUTALITY
Assault This creature has a chance to deal one more strike after the first.
ABILITY_TAUNT
Taunt This creature has a chance to draw onto itself an attack by the opponent aimed at a friendly stack standing next to it.
ABILITY_FIERCE_RETALIATION
Fierce retaliation On its retaliatory strike this creature deals double damage.
ABILITY_SACRIFICE_GOBLIN
Goblin sacrifice This creature can sacrifice goblins next to it, gaining mana and also raising Attack, Defense, and Morale by +1 until the end of combat each time (the total bonus is capped at +5). The amount of mana gained is twice the number of health points of the sacrificed goblins. (Activated ability)
ABILITY_FAST_ATTACK
Swift attack This creature cannot be counterattacked by an enemy under the effect of the Slow spell.
ABILITY_PRESENCE_OF_COMMANDER
Commander's presence This creature increases the Initiative of all adjacent friendly stacks by +1.
ABILITY_ORDER_OF_THE_CHIEF
Chief's order This creature can hasten the turn of a friendly stack, dealing damage to it (activated ability).
ABILITY_VENOM
Animal venom Attacking enemies, this creature poisons them. The venom acts for three more turns and deals damage to the target each time it takes its turn.
ABILITY_SCAVENGER
Scavenger This creature can restore its health and even its numbers by eating enemy corpses present on the battlefield within its movement range (activated ability).
ABILITY_LIGHTNING_BREATH
Lightning breath This creature deals damage to all enemies standing next to its target. The damage from such an attack is divided equally among the targets.
ABILITY_SWALLOW_GOBLIN
Swallow goblin This creature can restore its health by swallowing one goblin at a time from an adjacent friendly stack (activated ability).
ABILITY_GOBLIN_THROWER
Goblin thrower This creature can use friendly goblins on adjacent tiles as projectiles to throw at the opponent (activated ability).
ABILITY_CRUSHING_BLOW
Crushing blow This creature always attacks in a 4-tile area and has a chance to reset the stack's position on the initiative scale to zero. During town sieges it can also destroy walls and towers.
ABILITY_EVIL_EYE
Evil eye The beam from the Evil Eye cyclops's eye stuns enemies and reduces their Luck by 3. This beam pierces everything within two tiles, so if a small creature stands in front of a large one and falls under the beam, both take damage.
ABILITY_RANDOM_CASTER_BLESS
Random blessing The creature casts a random blessing or curse on the chosen target. The spells may be cast on friendly (positive effect) and enemy (negative effect) creatures. (Activated ability)
ABILITY_SYPHON_MANA
Siphon mana This creature can steal mana from the enemy hero and distribute it among friendly creatures (activated ability).
ABILITY_SEARING_AURA
Searing aura At the moment a hostile creature within one tile of this creature takes its turn, it takes fire damage proportional to the number of creatures with this ability.
ABILITY_AXE_OF_SLAUGHTER
Slaughter axe Deals additional damage to each creature in the attacked stack (+2 damage per creature).
ABILITY_SUMMON_OTHER
Teleport other The Arch Demon can teleport any stack within its movement range to the free tile nearest to itself (activated ability).
ABILITY_SEDUCE
Seduce Once per combat the succubus can take control of any chosen enemy stack, provided it is not a stack of succubi or of creatures able to resist mind-control spells. The duration of the effect depends on the difference in strength between the seducers and their victim, from 4 turns (the target four times weaker than the succubi) down to zero, when the ability cannot be used (the target more than four times stronger than the succubi). For the entire duration of the effect the succubi do not move on the initiative scale. (Activated ability)
ABILITY_LEAP
Leap Allows a leap onto any indicated enemy regardless of distance, gaining a 10% Attack bonus for each tile crossed in the leap. After the leap the attacking demon lands on a tile adjacent to the enemy and may take double damage from the retaliatory strike. The leaped distance cannot be greater than two normal moves of the greater demon, nor shorter than two tiles. (Activated ability)
ABILITY_DEATH_WAIL
Death wail This creature can deal damage to all enemy stacks except mechanicals and undead, within three tiles. The amount of damage depends on the enemy's morale and distance to it (activated ability).
ABILITY_WEAKENING_AURA
Poisoning aura This creature lowers Attack and Defense by -2 and Morale by -1 of all its neighbors regardless of their allegiance. The undead are immune to this effect.
ABILITY_AMMO_STEAL
Ammo steal Once per combat this creature can steal ammunition from an opponent within its movement range (activated ability).
ABILITY_SLEEPING_STRIKE
Torpor This creature has a chance during its attack to put the enemy to sleep for a while. A sleeping opponent can neither move nor attack until it wakes up or is woken by an attack. In addition, it takes maximum damage from a vampire prince's attack, and it does not retaliate against the attack that wakes it. This ability cannot be used against undead, mechanicals, or elementals.
ABILITY_SORROW_STRIKE
Sorrow strike When this creature attacks an opponent, the Sorrow spell is automatically cast on the target (at basic level power).
ABILITY_HORROR_OF_THE_DEATH
Deadly gaze This creature reduces the morale of all enemy stacks by -1.
ABILITY_PIERCING_ARROW
Piercing arrow This creature's ranged attack ignores 50% of the target's Defense and has an additional chance to push the target back one tile and stun it.
ABILITY_TREEANT_UNION
Symbiosis This creature can, once per combat, heal and resurrect ents or receive the same healing from them (activated ability).
ABILITY_RAGE_OF_THE_FOREST
Rage of the forest This creature can increase its Attack at the expense of Defense, taking half the points from the second parameter and adding them to the first until the end of combat and gaining an additional Attack bonus (activated ability). It then loses the ability to entangle enemies with its roots.
ABILITY_POWER_FEED
Channel This creature can raise the hero's Spell Power by the amount of its own Spell Power, but no higher than the hero's Knowledge. The effect lasts until the end of combat and is non-cumulative (activated ability).
ABILITY_RAINBOW_BREATH
Prismatic breath This creature attacks all targets within a random radius in a given direction.
ABILITY_BOND_OF_LIGHT
Child of Light Any spell that uses Light magic, except those that deal direct damage, is also cast on this creature, and at the Expert level.
ABILITY_WHIRLWIND
Whirlwind When attacking an enemy, this creature always attacks an area of 6 tiles, dealing damage to everyone in it.
ABILITY_ELDRITCH_AURA
Magic dampening This creature fully protects all adjacent friendly creatures from magical attacks.
ABILITY_AURA_OF_FIRE_VULNERABILITY
Aura of Fire vulnerability This creature takes extra damage from spells that use fire. The effect extends to all stacks standing nearby (including friendly ones).
ABILITY_AURA_OF_ICE_VULNERABILITY
Aura of Ice vulnerability This creature takes extra damage from spells that use ice. The effect extends to all stacks standing nearby (including friendly ones).
ABILITY_AURA_OF_LIGHTNING_VULNERABILITY
Aura of Lightning vulnerability This creature takes extra damage from spells that use lightning. The effect extends to all stacks standing nearby (including friendly ones).
ABILITY_AURA_OF_EARTH_VULNERABILITY
Earth vulnerability This creature takes extra damage from spells that use the Earth element. The effect extends to all stacks standing nearby (including friendly ones).
ABILITY_CALL_STORM
Storm caller This creature can create a storm cloud over an area of the battlefield. All creatures that end up on this area take electricity damage every turn. Shooters also take a penalty to their ranged attacks. The amount of damage and the penalties depend on the number of creatures caught inside the cloud. (Activated ability)
ABILITY_SABOTAGE
Sabotage This creature can disable any mechanism for one turn, if the sum of the enemy's health points is less than the sum of the creature's health points (activated ability).
ABILITY_LUCK_GAMBLER
Wheel of luck Three times per combat this creature can, by choice, randomly raise the Luck of a friendly stack or lower that of an enemy one (activated ability).
ABILITY_ENCHANTED_OBSIDIAN
Enchanted armor This creature is fully immune to all forms of magic except spells that deal direct physical damage. Any spell that deals magical damage heals half the damage previously dealt to the creature (with resurrection).
ABILITY_ACID_BLOOD
Acid blood If this creature is attacked, acid spurts from it, covering four tiles on the side the strike came from and dealing the enemy a quarter of the normal damage.
ABILITY_AURA_OF_BRAVERY
Aura of bravery In combat this creature raises the morale of all friendly creatures on adjacent tiles, making it no lower than +1.
ABILITY_INCINERATE
Incinerate This creature can fly up and attack an enemy standing on an adjacent tile, dealing 1.5 times more damage and taking no retaliatory strike (activated ability).
ABILITY_INVISIBILITY
Invisibility Once per combat this creature can become invisible to the enemy for 3 turns. If this creature begins to attack someone or ends up next to an opponent on an adjacent tile, it is detected. If an enemy stack's movement is blocked by the invisible creature, the opponent stops and enters melee. The opponent does not retaliate against invisible creatures' attacks. Spells and opponent's actions (except area ones) also cannot hit invisible targets. (Activated ability)
ABILITY_RIDE_BY_ATTACK
Sweeping attack On the way to the main target this creature attacks all enemy stacks, dealing 25% of its normal damage and taking no retaliatory strike.
ABILITY_ANTI_GIANT
Giant killer If the creature's target is a large creature, its Attack and Defense are temporarily increased by +4.
ABILITY_AVENGING_FLAME
Avenging flame On death, this stack of creatures deals fire damage to all enemies on adjacent tiles. The amount of damage depends on the original number of creatures in the perished stack.
ABILITY_PREPARED_POSITION
Defensive position This creature has an additional defense bonus as long as it stands on its starting position.
ABILITY_BATTLE_RAGE
Battle rage When this creature takes damage, its Initiative is temporarily raised by +2 and its Attack by +5.
ABILITY_HARPOON_STRIKE
Harpoon strike This creature can pull the target one tile closer to itself (activated ability).
ABILITY_BEAR_ROAR
Bear roar This creature has a chance to frighten its target and the target's neighbors with its attack (the smaller the creature, the greater the chance of fright). On success the attacker gains +1 morale and +10% health.
ABILITY_HOLD_GROUND
Hold ground The opponent cannot move this creature from its place as long as it stands on its starting position.
ABILITY_FLAMEWAVE
Flame wave When attacking an opponent, this creature has a chance to spawn a flame wave that deals physical damage to all enemies within a random radius from the target's direction.
ABILITY_FLAMESTRIKE
Flamestrike Once per combat this creature can attack any chosen opponent, dealing 20% more damage and placing a Mark of Fire (activated ability).
ABILITY_LIQUID_FLAME_BREATH
Liquid flame In addition to normal damage, this creature leaves a wall of fire where it attacked the opponent.
ABILITY_IMMUNITY_TO_CURSE
Endless strength This creature is immune to the Weakness spell.
ABILITY_IMMUNITY_TO_BERSERK
Icy calm This creature is immune to the Berserk spell.
ABILITY_IMMUNITY_TO_HYPNOTIZE
Unbreakable will This creature is immune to the Hypnotize spell.
ABILITY_MAGIC_PROOF_25
Magic proof 25% Offensive spells deal 25% less damage to this creature.
ABILITY_FIRE_PROOF_50
Fire proof 50% Offensive Fire-element spells deal 50% less damage to this creature.
ABILITY_DESTRUCTION_MAGIC_MAGNETISM
Magnetism While in the area of effect of a Chaos magic spell along with other stacks, this creature will absorb part of the damage that under normal conditions would have fallen on the other creatures subject to such a spell. Half of the absorbed damage is converted into health points for the golem (the Armageddon spell is an exception).
psatkha
2 years ago
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All of this, and a little more, has existed for quite some time in the form of a specialized utility - NOIADE!
Mооnst@r
2 years ago
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psatkha, all of this and a little more (without a calculator) has existed in the game for a long time. But I understand what you mean. If a modder decides to remove it, that's fine.
P.S. The utility is great.