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How would you generally rate the balance and replayability of Heroes 5?
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2 years ago
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Why, despite having such a (seemingly quite extensive) community, does Heroes 5 still lack a large-scale mod (like, say, HotA) that would address all the key balance and bug issues and add replayability? Seriously, over the past 15 years, a huge number of mods, fixes, overhauls, redraws, and rescripts have been created (with a very high barrier to entry, and undoubtedly requiring hundreds of hours of work), but no one has yet thought to fix the most important thing: balance and bugs. The entire community for the fifth installment, no matter where you look, is either playing the vanilla version, or HotA, or RoE (which are mostly just vanilla with some additions). Are there any people here who are interested in the balance and mathematics of the original game? Its systematization and structure? Added after 36 minutes For example, I think that the magic system in Heroes 5 should be changed first and foremost, by tying all spells in the game to the school of magic. This is one of the key ways to increase replayability and variety in the game.
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2 years ago
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What specific balance are we talking about? Are we discussing balancing for fun, for tournaments, or for personal preference? There have been attempts to adjust the balance (Armageddon's Blade, BTD_RMS, Heroes 5.5, TBM, Universe, TE, and so on), but evaluating the playability of these mods can be quite difficult due to a number of objective and subjective reasons...
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2 years ago
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Oh yes, comrade Columbus! Thank goodness you wrote. No one was trying to fix the balance, and no one was fixing bugs – everyone was just messing around with some nonsense! But now, under your banner, we will make the eighth installment of Heroes!

1. Under ideal balance conditions, it's always a draw. Even in chess, the balance isn't ideal, and the number of possible outcomes is minuscule compared to Heroes. Therefore, balance is always a subjective thing. Everyone, with a smart look, declares: "Well, OBJECTIVELY, this unit needs +2 to its attack," – but that's their opinion, and others have different ones. That's why there isn't one great mod. The development vectors are similar, but the modules of those vectors are different.
For this, by the way, I greatly respect comrade Nargott, who makes truly balanced changes, where even a mathematician's perspective suggests: it looks good! And moreover, he explains all his changes extensively and meaningfully.
2. Fixing bugs is a very laborious task. There are no source codes, and the code itself is not fully understood. Nevertheless, many bugs have been fixed.

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