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Posts from How to remove a mod from an EWA build.

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#1
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Hello, I have the following problem... I don't like the griffin with the open helmet. I remember that the mod was called something like GriffinNoArmor.h5m, but it's not in the EWA build's User mods folder. What steps should I take to restore the griffin's original appearance?
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#2
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DJ Tanatos
Hello, I have a problem... I don't like the griffin with the open helmet. I remember that the mod was called something like GriffinNoArmor.h5m, but in the EWA build, it's not in the User mods folder. What steps should I take to restore the vanilla appearance of the griffins?

Maybe it's somewhere in the data folder with the mod.
What file extension does the mod have?
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
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#3
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Narron

Maybe it's somewhere in the data folder with the mod.
What extension does the mod have?

Here's how it looks in the data folder... Everything is packed into EWA packages... In particular, I suspect that this mod is in the package with EWA_VisualCreatures.pak.
I don't understand why it was necessary to do it this way, without the ability to disable any mod... I don't even know what program can open a .pak file so I can remove this mod from it...
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#4
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find the GriffinNoArmor mod online, extract its archive, extract the archive of the game, and delete the files from the game that are present in the mod. That's how I did it.
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Мод RTF

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