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Hello.

When playing online, the following bug occurs: at a certain turn in the game, after a turn ends, for some reason, an endless turn of another player is displayed. The second player, in turn, sees an endless turn of the AI. When the game is reloaded, the problem occurs at the same turn.

I installed PETS, assuming that the problem might be due to simultaneous turns. I installed a mod for smarter AI and will test it soon. I tried different builds – it doesn't help. We are playing through Gameranger.

Some strange things and additional information: when the hosts are physically in the same room and use a shared network along with Hamachi, there were no problems. Perhaps the problem is somehow related to network adapters (a billion on the host)? When using Hamachi, I also noticed that it was impossible to ping other hosts on the local network; a "General error" occurred. The same happened in Radmin; I suspect that this is due to the firewall, but I'm not sure. I also use ExpressVPN on my computer, and the most surprising thing is that the server cannot be found without it being enabled. "The mystery of the hole" or "What is happening on my network adapter panel is unclear."

I'm crying for help. Maybe someone has encountered something similar.

Added 7 hours 2 minutes ago
I solved the problem, in general.

The following steps were taken (and there were many of them):

1. The firewall with Kaspersky's network protection was turned off.
2. Radmin and Heroes applications were added to the firewall exceptions (despite it being turned off). Also, the game folder and Radmin were added to the antivirus exceptions.
3. There was a problem with pinging each other in Radmin; I opened access to shared folders in network access. I restarted the computer.
4. Do not try to inject into the game process, and therefore change parameters within the game; trying to cheat is, of course, an interesting thing, but we do not approve of it. The game doesn't either, as it turned out. Those who do this understand what I mean. (I'm not sure if this is the reason, but when the person stopped doing this, these kinds of bugs stopped happening.)
5. Do not use a VPN while playing (specifically, an installed one, not in the browser as an extension). Apparently, the abundance of network adapters has a bad effect on the well-being of programs like Hamachi and Radmin. Although, Gameranger only worked with the VPN enabled. Magic, I guess.
6. The game files must be identical. In our case, one player did not have the PETS mod installed, and the game went haywire and started repeating its tricks. 2 out of 3 players had it.
7. The smart AI mod doesn't help; in our case, it completely messed up, and the computer started running endlessly. I didn't want to deal with it; we just use the standard executable to launch the game (well, or rather, the PETS-modified one).

I'm not sure which of the above solved the problem; I did everything together.
I hope this helps if you encounter something similar.

Added 4 minutes ago
I don't know how to close the topic here, and whether I have such authority, but in principle, the question is resolved.
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I don't see a reason to close the topic. If someone else encounters the same problem and has an alternative solution, they can post it here.
С уважением, }{0TT@6bI4
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Hello, Heroes community! The problem is similar, but with a twist. **Heroes 5 online, version 3.1.9** We are playing 2 players against AI via **RAdmin VPN** (on Heroes servers). At some point, during a very long AI turn, the "slave" player receives a message that the connection with the other player is lost. Then, the "master" player receives a message that the "slave" player has disconnected. We solved the problem by disabling Kaspersky (Windows Defender was enabled). But now, one of the AI players is taking an infinite amount of time to make a move (the same AI on which the "master" player previously "crashed"), and the progress bar doesn't even fill up. But the most interesting thing is this: when one of us disconnects from the game, each AI on the map with a dungeon makes a complete turn in just 8-10 seconds. So, the problem is clearly not with the AI turn time limit (default is 180 seconds); the AI can complete a turn in 10 seconds. The problem seems to be related to the online game. Has anyone encountered this and knows how to solve it? Thank you!

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