I tried to separate Razazak from the entire mod pack that I use, but I couldn't. For some unknown reason, the golems are invisible, even though all the geometry, animations, and skeletons have been transferred. That's why I'm posting the entire collection; you might find something else useful in it: https://disk.yandex.ru/d/6Iz7qsGMU05__Q
The collection includes:
Multicolored gems
Death Knights replace Undead
Ents are replaced with Dendroids from the beta version of the game
The model of Dark Riders is replaced with the model of Riders from the beta version of the game.
Boots of Levitation and Angel Wings are available among random artifacts.
The textures of many creatures and heroes have a higher resolution.
Minimal changes to the balance of creatures.
3 new artifacts that use game resources, with models from Heroes 6.
More objects existing in the game have been added to the list of objects generated when creating a random map.
The tent has more charges.
Numerical values for hero specializations have been changed (reflected in the description of specializations)
Cities have specializations
3 new creatures using models from Heroes 7.
The lighting in the Inferno city has been changed.
Each of the 64 standard heroes has a unique model; many have been replaced with campaign heroes.
During city sieges, creatures with unique models stand on the towers.
The number of variations of creature groups when creating random maps has been increased.
Text-related errors in the game have been fixed.
Some other minor changes that I don't remember.
Changes in the skill wheel:
Eternal Light, Elemental Balance, Banish, Exorcism, Exploding Corpses, Ash's Protection, and Resistance have been removed from the Skill Wheel.
Darkness Weakness now belongs to "Diminishing Darkness".
Horror Scream no longer requires Banish; it only requires Lords of Magic and Life from the Summoning branch.
Rune Shield only requires Master of Earth and Completed Rune.
Grave Cold comes from Dodge.
Soldier's Luck is not available to mages (instead, Deadly Luck is used for other skills).
Sudden Attack is also available to Knights (through Experienced Commander).
Harbinger of Death comes through Diplomacy. It is not required for Habitable Mines.
Pillage comes from Navigation; for Rangers, it comes from Silent Pursuit.
Fire Warriors come from Lord of Magic; for the Demon Lord, it comes from Hellfire.
Death March belongs to Machine Management and requires Catapult.
Undead Protection from Magic only requires "Eternal Slavery".