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Posts from Shattered Aspirations

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4 years ago
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Name: Shattered Aspirations
Map name: Shattered Aspirations
Two-level map: no
Number of players: 6
Suitable for Multiplayer: Yes
Size: Huge/Extra large
Map difficulty: Normal
Forbidden skills: Melee and ranged combat in the warfare branch for all heroes who do not start with one of these two skills.
Map author: GongZigoton
Map description: The Kingdom of Whitefield has long ceased to live up to its name - the snow has disappeared from these plains by the endless sea a hundred years ago. But the descendants of Henry the Founder now have a much more important problem than an incorrect name - the old enemies of Whitefield, the terrible invaders, have gathered again at its borders, clashing weapons against shields, bones, and magical images. King Renard is convening a council to decide how the united family will defend itself against the enemies of the last free kingdom on the continent.

However, tensions between all relatives have recently escalated...

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P.S.: Suitable for both single-player and multiplayer (but the template for online maps is somehow extreme, so I'd better release it here). The blue player is always designated as the invaders and cannot remain neutral. Thanks to one good person for the scripts; I wouldn't have been able to create a feature like: choosing your side of the conflict (one of 9) on the first day, followed by choosing which 3 relatives will remain neutral and, accordingly, be gray (only for the first player).

Due to the specifics of the scripts, the greatest initial advantage in knowledge of the map belongs to the purple player, who initially knows the location of up to 4 starting castles (unless you are blue, of course). In fact, according to the scenario miniature, any of the castles (in the center) can be a starting point for any player. The choice of color only affects the color; the scripts have been tested and are guaranteed to work. But if something goes wrong, write, and we will fix and adjust it.

Through the thorns of the Web 1.5 style forum, I was still able to upload this map personally, creating some kind of workaround through scissors instead of a map miniature (where to designate it as a miniature according to the template - who knows...).

B(efore). P.S.: Ha, but there is a map miniature, but there is no picture. I don't understand how the code works on this forum...

P.S.: Happy 2022!

P.S(2): Thanks for testing: Maxim Perunov (he is also the master of scripts for this map, as well as the creator of Battleship and a game within a game, and all this in Heroes 4), ColdWarrior, Igor Titov.

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4 years ago
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After capturing the last city, the Sylvan faction is considered defeated. Also, I don't understand why ranged combat is a forbidden skill for all heroes except one.
In reply to Irina19
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4 years ago
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Irina19
After capturing the last city, the Sylvan faction is considered defeated. Also, I don't understand why ranged combat is a forbidden skill for all heroes except one.


Ah yes, there's a workaround for the issue where, if no other players' armies remain except for cities, it's considered a defeat because any victory by a relative, other than the king, is counted as a win (since the others are supposedly destroyed). In this case, I don't know what can be done about it (other than making the AI leave the city and leave either Renard or two relatives alive).

Ranged combat is forbidden for everyone except the King and John. Similarly, melee combat is forbidden for everyone except King Renard and Robert (and, of course, Magro, the fully equipped barbarian). It's forbidden because I wanted to test how the game would be fixed if I addressed one of its two biggest problems: the imbalance between melee combat and AI intelligence. Since the latter is beyond reach, I tested the absence (or presence) of melee combat for all sides. The gameplay was much closer to that of Heroes of Might and Magic III, so I decided to leave it as is because it actually made the game even more enjoyable – more diverse, for sure.

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