Posts from Changing a hero’s specialization and skills.
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Там ответы на вопросы, руководства, гайды и прочее
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Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
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To clarify, you need to highlight the entire row, not just the content of the string or the path. Specifically, highlight the entire field, which is called "SpecializationIconRef." Click on these words, and the entire row should turn blue.
Thank you, dear Hottab! Everything worked out. I enjoyed playing through several campaigns with the new configuration. I noticed one thing: if you install a mod to unlock campaign heroes in scenarios, heroes with modified parameters will be missing when selecting. For example, I can select Shadia with the spec_evasive specialization, but I can't select Ilia with the exact same specialization. Does the game think they are the same hero?
Your hero's file has priority because it is newer, which is why Ilia disappeared from the list.
Yes, the mod that unlocks heroes (along with other important fixes) changes the campaign heroes – in their file, the line "ScenarioHero" is changed from "true" to "false".
Your hero's file has priority because it's newer, which is why Ilay disappeared from the list.
Can it be corrected using an editor?
I wanted to change Irann's starting skills, but in the end, I realized how completely incapable I am – I couldn't even figure out where to find the files where I could edit them. =\
Can it be adjusted using the editor?
I wanted to change Urunir's starting skills, but in the end, I realized I couldn't do it – I didn't even understand where to look for the files where I could edit this. =\
Urunir's file: MapObjects\Dungeon\Urunir.(AdvMapHeroShared)
The skills are written like this:
MASTERY_BASIC
HERO_SKILL_LEARNING
HERO_SKILL_INTELLIGENCE
I usually find the skill IDs using the map editor – I place the hero on the map, give him the skills I need (to access the hero and give him skills, you need to select him and press the spacebar), and then I look at the ID as in the screenshot (this window opens automatically when you launch the editor)
Is it possible to edit a hero in a custom campaign, and change their special ability and starting skills? I understand that if the campaign is running with a mod, it's a completely different story.
Dear }{0TT@6bI4 and fktifzobr@mail.ru!
Is it possible to edit a hero in a custom Campaign, and change their special ability and starting skills? I understand that if the Campaign uses a mod, it's a completely different story.
What kind of hero are we talking about in the Campaign?
1) Standard hero
2) New hero
3) Modified standard hero
This determines where the file of the hero to be changed is located.
In the first case, there will be no hero file in the map; you need to extract it from data.pak.
In cases 2 and 3, the hero file will be in the map.
Nuance #2 - starting skills may be defined in the map, so they need to be changed in the map using the map editor (I might be wrong because I've never created Campaigns).
And there's also the factor of scripts - hero specializations may be implemented through scripts, so to change the specialization, you need to rewrite the scripts
Hmm, a lot of nuances appear here.
What kind of hero is it in the campaign?
1) Standard hero
2) New hero
3) Modified standard hero
This determines where the file of the hero to be changed is located.
In the first case, there will be no hero file in the map; you need to extract it from data.pak.
In cases 2 and 3, the hero file will be in the map.
Nuance #2 - starting skills may be written in the map, so they need to be changed in the map using the map editor (I might be wrong because I've never made campaigns).
And there is also the factor of scripts - hero specializations may be made with scripts, so to change the specialization, you need to rewrite the scripts.
Let's say the heroes Maahir and Orlando from the "New Order" campaign. They seem to belong to the first case.