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Posts from How do I remove heroes from the creature banks? Auto-translated

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#1
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Hi everyone!

Guys, those who know, please help. I installed a mod to improve the AI, and as a bonus, it also changed the creatures in the creature banks – now heroes are stationed there, and the army size is adjusted to match your own.

Please tell me how to restore the creature banks to their original state without affecting anything else?

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#2
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heroes are generated due to the AI mod; this function is enabled/disabled in the map selection menu. As for the adaptive army strength, I don't know; randomness should be at play, so it's either due to the heroes, you're just unlucky, or there's some kind of script (but then these scripts should be enabled on your maps, so I think this is the least likely option).

Ideally, you should conduct a test: attack an object with a weak hero and a weak army, retreat from the battlefield, and attack again with the strongest hero. If the army is the same, it's just randomness; if the army has changed, it's a script.
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In reply to fktifzobr
#3
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fktifzobr@mail.ru
The heroes are generated due to the AI mod; this feature is enabled/disabled in the map selection menu. As for the army strength adjusting, I don't know; randomness should be at play there, so it's either due to the heroes, you're just unlucky, or there's some kind of script (but then these scripts should be enabled on your maps, so I think this is the least likely option).

Ideally, you should run a test: attack an object with a weak hero and a weak army, retreat from the battlefield, and then attack again with your strongest hero. If the army is the same, it's just randomness; if the army has changed, it's a script.

 

That's the thing, when you attack with a scout, there's a standard unit composition, but when you attack with your main army, there might not be 120 gargoyles with 850 hit points. But after the victory, in addition to the standard resources, the army also joins you (gargoyles join gargoyles, harpooners join gnomes, etc.), but most of the time, these battles aren't worth it.

 

Oh, and the buttons at the start of the map (guards) are not active, meaning you can't uncheck the box.

In reply to TarzanoStyle
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#4
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TarzanoStyle

That's actually the fun part: you attack with a scout, and there's a standard pack there, then you attack with your main army, and there might not be 120 gargoyles with 850 hit points. But after the victory, in addition to the standard resources, your army also joins you (gargoyles join the gargoyles, harpooners join the dwarves, etc.), but most often these battles don't pay off).

 

Oh, and the buttons at the start of the map (guards) are not active, meaning you can't uncheck the box.

Ah, I see, it's scripts – you can't get units in the vanilla game, and the mod is probably called HOMM5.5; I've only seen that there.
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