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Posts from Opening the gates.

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5 years ago
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I always considered demons to be a weak race due to their abilities, but then I decided to calculate what percentage of the initial squad a leveled-up demon could summon. So, let's start. Opening the gate at level 4 skill, along with the Amulet of Mastery, gives 45%, a couple of Inferno cities, each of which increases the number of summoned creatures by 10% - 20%, a level 40 hero with the Gatekeeper specialization - 40%, the Urgash's Will set - 25%, a skill from the Leadership branch, Master of Gates - 20%. Wide Gate Opening - we multiply everything by 2. The result is (45+20+40+25+20)*2=300.
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5 years ago
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Something seems off. Remix had a guide, and I think it mentioned a different number.
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5 years ago
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Masonic project
I always thought that demons were a weak race due to their summoning ability, but then I decided to calculate what percentage of the initial squad a leveled-up demon could summon. So, let's start. Opening the gate at level 4, along with the Amulet of Mastery, gives 45%. Two Inferno cities, each of which increases the number of summoned creatures by 10%, gives 20%. A level 40 hero with the Gatekeeper specialization gives 40%. The Will of Urgash set gives 25%. A skill from the Leadership branch, Master of Gates, gives 20%. Wide Gate Opening doubles everything. So, (45+20+40+25+20)*2 = 300.
This works a little differently in practice. Regarding the cities, Master of Gates, and Nimue, it's correct. But Wide Gate Opening only doubles the number of demons from the racial skill upon a successful summoning, that is, from the opening of the gate itself; all other bonuses are added later. In the case of a perfect gate opening with the Amulet of Mastery, 45% more of the starting number of troops will be summoned upon a successful summoning. But the demon set is still much more complicated. The problem is that some sets are slightly buggy in the original game, and this is one of them. In theory, it should simply summon 25% more from the total number, but in reality, it doesn't summon anything extra from the racial skill. That is, if you are not Nimue and you don't have a city, and only the racial skill is leveled up, then the set will be completely useless, except for the attack bonus; the summoning will be at the starting level. But the bonus from the Chaos Gate in the Inferno city, from Nimue's specialization, from the Master of Gates, and from the Wide Gate Opening, the set takes into account and adds 25% to these bonuses, ignoring the percentages from the opening of the gate itself. As a result, what do we get in the example with two Inferno cities and Nimue at level 40? Perfect opening 45%, Master of Gates 20%, Wide Gate Opening 45%, 2 Chaos Gates 20%, Nimue 40%, and the demon set 20*0.25 + 45*0.25 + 20*0.25 + 40*0.25 = 5 + 11.25 + 5 + 10 = 31.25%, and now we add 45% + 20% + 45% + 20% + 40% + 31.25% = 201.25% of the usual squad size. So, there's almost a hundred percent error, but even this is quite significant when the summoned unit is more than twice the original. And if there are 8 Inferno cities, then we get 276.25% of the usual squad size, and here the figure is close to the desired result.

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