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Posts from GOODTOGO.MX2

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5 years ago
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Title: Good Journey
Map name: GOODTOGO.MX2
Number of players: 3 (2 players or computer, 1 computer)
Size: S
Difficulty: easy
Map author: Daniil Kochanov aka Lord Haart (Haart of the Abyss on the DF2 forums)
Map description: "Following the example of other countries, you and your opponent agreed to resolve disagreements not through war, but through a small duel."
Acknowledgements: Varvara, Serafima, and Angelika – they inspired me during development and ensured that I finally finished the project. Xel, Dragon Teyne, and Anastasia – they tested the map. New World Computing and Cyberlore Studios, Inc. – they gave us a wonderful game, which, although the sequel surpassed in popularity, did not surpass it in every aspect.


Download link from Google Drive: https://drive.google.com/file/d/1aOn6JzcRfih2QB3KAEkW6_53WlBJdRxd/view?usp=sharing

A free conversion of the Good to Go map (translated as "Happy Journey" or "Have a Good Trip" in different versions) from Heroes 3 (included in the standard set of The Succession Wars). The general idea has been preserved, and the location of all monsters and significant objects has been completely repeated (+/- one cell in one direction or another in a few cases), but the landscape has been redrawn (all decorations have been placed from scratch, more diverse and, I hope, somewhat more creative than the original; the terrain has also changed, with more narrow passages and winding paths), some objects have been replaced not with the closest possible equivalents, but with more distant ones (including to give knights and barbarians at least a hint of competitiveness compared to the magical factions; but, as in the original, it is still better not to rely on inter-faction balance), new features related to the AI players have been added, and something remotely resembling a plot/lore has been added (through rumors in the tavern). There are no game-breaking elements such as sphinxes, genie lamps, or ghost hills on the map, but the Robes of Anduran can be generated as an artifact-relic; in addition, obelisks have been added, and it is now possible to dig up an Ultimate artifact. The two AI players from the original have been combined into one.

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5 years ago
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completed the game "on a high note" in 31 days with a "swordmaster" rating. Started with a random castle; I got sorceresses, and the computer got warlocks. The map is not bad; respect to the author!
4 years ago
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Day 31. Green dragon. 219. Thank you. Great map. Towards the end of the second week, I got stuck and had to restart the day about 7 times. As always, everything became clear when I managed to capture the castle with dragons. Very cool ideas, especially about the negative artifacts that can be used to buff the enemy before a key battle – that’s just awesome.
ps: I did a random selection as well. Similarly, I had phoenixes, and the computer had dragons.

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