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https://ihromant.github.io/
Today I was able to release the 1st alpha version of the battle simulator. After a long conversation with myself in the topic /topic/14724/, what others can now try out has finally materialized.
What works (will be updated):
1. You can click and create an army for two heroes (click on their portrait) or for a hero against a neutral creature and fight.
2. Some magic works, but not all.
3. Not all creature abilities work either.
The project needs testers.
If you have ideas on how to improve the graphics, please contact me as well, but at the level of "in html/css there and there you can add this and that" or "replace the image with this one," rather than "everything is crooked there." I understand that everything is not perfect, but I cannot do everything at once.
Approximate plan for further development:
1. With the help of testers, bring the battles to the FizMig state (magic, creature abilities) without transferring obvious bugs (fake burning, berserker glitches).
2. Make it possible to fight online.
3. Create a rating system.
4. Implement saving replays.
It's too early to talk about anything else.
If there are other Heroes communities, you can advertise there as well.
Today I was able to release the 1st alpha version of the battle simulator. After a long conversation with myself in the topic /topic/14724/, what others can now try out has finally materialized.
What works (will be updated):
1. You can click and create an army for two heroes (click on their portrait) or for a hero against a neutral creature and fight.
2. Some magic works, but not all.
3. Not all creature abilities work either.
The project needs testers.
If you have ideas on how to improve the graphics, please contact me as well, but at the level of "in html/css there and there you can add this and that" or "replace the image with this one," rather than "everything is crooked there." I understand that everything is not perfect, but I cannot do everything at once.
Approximate plan for further development:
1. With the help of testers, bring the battles to the FizMig state (magic, creature abilities) without transferring obvious bugs (fake burning, berserker glitches).
2. Make it possible to fight online.
3. Create a rating system.
4. Implement saving replays.
It's too early to talk about anything else.
If there are other Heroes communities, you can advertise there as well.


