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It has long been clear that we will not see a new installment (fortunately, or maybe not), so I propose that we fantasize and come up with a new city. Whether your city is located in Ashan, Enroth, or some other parallel world is not very important.
What you need to write about your city:
1. Briefly describe the city itself, its inhabitants, and possibly even its history, if you wish. For example, your city is a bandit town where fortune tellers, bandits, and other vagrants gather. A city with absolute, unlimited freedom, where residents do what they want. Here, power belongs only to the most respected, and it doesn't matter if this authority comes from fear or respect. It is difficult to understand how they live together in peacetime, but it is even more difficult to understand how they unite in times of danger. Your imagination is limited by nothing.
2. Heroes who will lead your army. There should be two: one mage, one warrior. Our bandit town is culturally oriented towards gypsies, so the warrior hero will be a baron – the most respected resident, who in peacetime simply lives in luxury, and during wartime unites the residents to protect the town. The magical hero will be an elder – a person who, from an ordinary fortune teller or seer, became the wisest resident of the town. His advice is heeded by both ordinary vagrants and barons. The elders are too old to take up a sword and go into battle, but their magical talent is more useful than a dozen fighters.
3. And, of course, units. Upgrades are not required, but desirable. Our gypsy-bandit town has the following warriors:
1. Bandit (with a mace).
2. Bards. Low damage, but can inflict "petrification" on the enemy (the enemy unit is captivated by the bard's songs).
3. Pirates with sabers and muskets (but with a small range). Quite fast.
4. Fortune tellers. Deal magical damage, have curse and blessing spells.
5. Dhampir. High damage, bonus against undead. A small story: vampires also love intimate things, and sometimes their partners are ordinary women. Dhampirs are born to such couples, hunters of vampires and other evil creatures, due to their unhuman resilience.
6. Plague beggars. Units with mediocre health, but very good damage and a fairly strong debuff. Plus, they earn gold for attacks. A small story: there are quite a few beggars in such towns, but it is difficult to maintain hygiene living on the street, so these plague beggars appear, who can deprive someone of life with a touch.
7. Nivashi – tanks, absolute immunity to water, a couple of spells with debuffs. When taking heavy damage, they can enter a berserk state and attack everyone. A small story: evil water spirits that settled in the river near the city and interfere with the peaceful life of its residents, but in difficult moments, when a deadly danger hangs over the city, the elders and fortune tellers summon them from the water and try to control them. They are summoned only in extreme cases, because there is a risk of losing control over them.
4. Some kind of building for the city. For example, for ours, it will be a beggar's square, which brings in gold.
Good luck and creativity to everyone.