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5 years ago
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TOURNAMENT "Swiss System - I"

This tournament is an official rated tournament.

The tournament is held using the classic Swiss system. The number of rounds is determined based on the number of registered players:
- 7—8 players, 5 rounds;
- 9—16 players, 6 rounds;
- 17—32 players, 7 rounds.

Reasons for a player being excluded from the tournament: 
- failure to comply with the regulations and rules of this tournament; 
- violation of tournament deadlines without prior notice to the tournament judge; 
- proven violation of restrictions in this tournament; 
- rudeness, public insult of the organizer, judge, or tournament participants. 
Player substitution during the tournament is not allowed. 
In the first round, players are distributed according to the current HeroesWorld rating. Pairs for games are formed as follows: 
- the first player from the upper half of the players plays against the first player from the lower half of the players;
- the second player from the upper half plays against the second player from the lower half;
- the third player from the upper half plays against the third player from the lower half, and so on;
- if there is an odd number of registered players, the last player on the list receives a technical victory in the first round.
Players who have no rating points at the time of registration for this tournament are placed at the end of the rating list in random order.

In all subsequent rounds, starting from the second round:
- all players are divided into groups with the same number of points earned;
- if there is an odd number of players in one of the groups, the last player in that group is moved to the next score group;
- pairs of players are formed by drawing lots within one score group;
- if there is an odd number of players in the last score group, the last player receives a technical victory. 

Throughout all rounds:
- the same pair of players must not play more than once;
- if possible, players should alternate colors compared to the previous round, or determine by lot or by the judges.

Places in the tournament are determined by the number of points earned. 

Tournament schedule.
1st round Nov 16-22, 2020.
2nd round Nov 23-29, 2020.
3rd round Nov 30-Dec 06, 2020.
4th round Dec 07-13, 2020.
5th round Dec 14-20, 2020.
6th round Dec 21-27, 2020.

Please report any difficulties or delays immediately in this thread. 
Players must play one game within the timeframe of each round. If players:
- cannot agree on the date and time of the game, each of them must inform the judges of this fact during the current round
- or one of the players does not make contact, the other player must inform the judges of this fact during the current round
in these cases, the judges must set a date and time for an "Official Default Date" (hereinafter ODD). The ODD must be set during the Saturday or Sunday of the current round. This game is played in one session without postponement to another date. In case of a no-show within 1 hour from the scheduled ODD time by one or both players, a technical defeat(s) will be assigned accordingly.

A technical defeat in the first round or two technical defeats in rounds starting from the second results in the player being disqualified from the tournament.

COLOR SELECTION (for the first round only) one of the following options: 
- by mutual agreement of the players; 
- by drawing lots; 
- color is determined by the tournament judge. 
In subsequent rounds, players, if possible, alternate colors compared to the previous round, or determine by lot or by the judges.
TEMPLATE SELECTION one of the following options in descending order of priority: 
- carried out by banning using a 1-1-....-1-1 scheme from the full list for each game; 
- randomly for each game (the corresponding option is set in IRMG before map generation); 
- players are free to choose the template for each game by mutual agreement; 
- any combination of the above template selection options for each game. 
List of templates for map generation: Лабиринт, Корона, Маска, Радуга, Летос, М3, Паук, Солнце. The blue player starts the ban. 
FACTION SELECTION one of the following options in descending order of priority: 
- carried out via a standard ban using a 1-2-...-2-1 scheme from the full list for each game; Each player has their own list of factions: Haven, Sylvan, Dungeon, Stronghold, Academy, Fortress, Inferno, Necropolis. The blue player starts the ban. He removes 1 faction for himself or the opponent. Then the red player during the ban can: either remove 2 factions for himself or the opponent, or remove 1 faction for himself and 1 for the opponent. After this, the blue player during the ban can: either remove 2 factions for himself or the opponent, or remove 1 faction for himself and 1 for the opponent. On the last ban, one of the players removes 1 faction for himself or the opponent. That is, the ban scheme is: 1-2-2-...-2-1, where the specified number is the number of factions being removed: for oneself or the opponent, or both simultaneously, but the total (for both players) does not exceed the specified number. As a result of all actions during the ban, each player should have 1 faction remaining. Those are the factions you will play with. 
- randomly for each game (the corresponding option is set in IRMG before map generation); 
- players are free to choose factions for each game by mutual agreement; 
- any combination of the above faction selection options for each game. 

Map generation is done using IRMG version 1.8.3  
Templates for IRMG as of August 2019.
Template Layouts
 
Settings for IRMG:
1. "Show Advanced" - enabled. 
Set the following values in the menu that appears: 
"Zones Compatibility Factor" = 1.5, "Monster Strength Factor" = 1.0, "Random seed" = 0. 
"New banks generate" - enabled, 
"Portal Connection Only" - disabled (i.e., button not pressed) 
"No obstacles On Map" - disabled 
"Single Faction Guard" - disabled 
"Selected Faction guard only" - disabled 
2. "Different Faction" - enabled 
3. "Disable Instant Travel" - disabled 
4. "Chaos week" - disabled 
5. Template size "Huge" 

Game Settings: 

Move time limit 10 minutes. 
Animation speed 5. 
Quick combat enabled. 
Simultaneous turns enabled. 
Dynamic combat disabled. 
Ghost mode disabled. 
Autosave enabled.
Game difficulty Heroic.

1. Games are played on the latest official version of the game. Currently HoMM V: Tribes of the East 3.1; in this tournament, the mod Tournament Edition version TE_6.8_test3 is used. 
The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger, Radmin and similar programs.
Skill wheel for viewing directly in the game
2. Since the game has an autosave - it is recommended to save every 3 days. 
3. Games not confirmed by the end of each round are considered unplayed and no points are awarded for them.
4. The use of undocumented features, cheat codes, as well as the following game bugs is prohibited:
4.1. Heroes of the Stronghold faction are forbidden from dropping any level of the "Education" skill.
4.2. It is forbidden to reuse the spells "Summon Elementals" or "Summon Phoenix" in battle against an opponent's hero while applying the "Spiritual Bond" combat ability to the initially summoned elemental or phoenix unit.
 
4.3. It is forbidden in battle against an opponent's hero to use the spell "Spawn Phantom" and apply the "Spiritual Bond" combat ability to it.
The use of unofficial programs and modifications is prohibited, except for the TE mod itself (and programs that create virtual networks). 
The use of interface mods that do not alter game mechanics is allowed. 
5. In case of a connection break or game crash, the last autosave of the game is loaded; players must exactly repeat all their moves up to the moment of the break or crash. In case of a break or crash on the first day of the game, heroes are generated randomly again. 
6. In battles between players, a stalemate situation may occur (where neither player can win). In this situation, the attacking side must retreat or surrender (at its discretion). If the Shackles of War artifact is involved in the battle and a stalemate occurs, the battle should be finished in AutoCombat mode. 
7. Each participant has the right to 1 restart with map regeneration per game against each opponent, no later than the second day of the first week of the first month. The end of a day is considered pressing the end turn button, regardless of whether the opponent has finished their current turn. Generating all three maps before the start of the game is not mandatory. You can generate the first map, and then each subsequent one only after each player's restart.
7.1. Simultaneous turn break or desync in week 1 - technical restart (except when both players are ready to continue the game). 
7.2. Simultaneous turn break in week 2 or later - the game continues (except when both players are ready to start the game over). 
8. Any player may request a technical restart if a map bug affecting gameplay is discovered during the game. Information about the map bug, accompanied by a screenshot, map file, and other evidence, is sent to the judges for a decision on the validity of the restart request. 
9. "Red-rush" is prohibited, i.e., attacking by the red player on the first day of the week with growth purchased (the red player may attack on the first day but without purchasing growth). 
10. Joining neutrals is prohibited. As an exception, joined neutrals may be taken to sacrifice them in a pit or sell them on the market, but not to deploy in battle. Goblins that join the army after "Treachery" triggers may be kept in the army. 
11. Using the movement spell "Astral Gate" is prohibited:
11.1. to jump from any zone into the opponent's starting zone if the portal/garrison connecting them is not broken.
11.2. to jump into the opponent's adjacent zone and run into the opponent's starting zone on the same turn.
11.3. to jump from any zone into a treasure zone if the portal/garrison connecting them is not broken.
11.4. to jump from any zone into a treasure zone using a map generation bug. With this map bug, there are "holes" in the wall between the zone (where the player's hero is located) and the treasure zone, allowing the player's hero to reach the treasure zone in several jumps.
12. It is forbidden to press "wait" on Crag Hack's first attack in battles against opponent's heroes; it is allowed against neutrals. 
13. In each game, 2 points are awarded for a win, 1 point for a draw. 
14. The final position of a player in the tournament table in case of a tie in points is determined by the Buchholz coefficient.
15. Attention! LOADS ARE PROHIBITED in this tournament!! Exception: if both players reach a mutual agreement on the number of loads. If, despite reaching an agreement on the number of loads, disagreements arise between the players about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game. 
16. Registration for the tournament is done via the automated system by clicking the "sign up for tournament" button. In the message, you must provide data on all communication methods available to the player that he deems necessary to specify:
- Discord - main method of communication!
- Viber, WhatsApp and similar - I.C.Q., qip, Miranda and similar; 
- private messages on HeroesWorld; 
- email address.
After that, send the automatically created message. 
WARNING: a player who does not provide information about their Discord account (#000NickName) will not be allowed to participate in the tournament!!
A special channel "Swiss System-I" will be created on the HeroesWorldТЕ server in the Discord program. A corresponding invitation to the specified server will be sent to each player after registration for this tournament.
REGISTRATION FOR THE TOURNAMENT IS OPEN until the end of the day Nov 15, 2020, Moscow time.
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5 years ago
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Tournament Organizer and Head Judge - KillAndAction, discord: killandaction#7641, phone, Viber, WhatsApp: +79171016030.
Tournament Judges - alex_nv, discord: alex_nv#3927;
- dexterwar, discord: dexterwar#8162.
REGISTRATION FOR THE TOURNAMENT IS OPEN UNTIL THE END OF THE DAY ON NOVEMBER 15, 2020, MOSCOW TIME.
The table was updated as of 17:00 Moscow time on December 28, 2020.

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In reply to KillAndAction
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5 years ago
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Please register me for the tournament. KillAndAction, discord: killandaction#7641
In reply to KillAndAction
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5 years ago
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Please register me for the tournament.
Discord - bolivar#4995
In reply to KillAndAction
5 years ago
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Please register me for the Hikitaaaa#3440 tournament.
In reply to KillAndAction
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5 years ago
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Please register me for the tournament, my Discord is alex_nv#3927.
In reply to KillAndAction
5 years ago
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Please register me for the tournament. My nickname is assa#0892.
In reply to KillAndAction
5 years ago
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He died somewhere, thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Хаггеш / Haggash
  • Main Hero: Хаггеш / Haggash
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Аргат / Urghat
  • Main Hero: Аргат / Urghat
Map Template
летос / lethos
Game Length
131 days
Game Date
11/15/2020
Reported
11/15/2020 9:30 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 11/16/2020 8:26 AM

In reply to Bradiaga
5 years ago
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Bradiaga
He died somewhere, thanks for the game.
Orc-Orc got into a fight, Kragg joined, ran around on the Wyvern, collecting secondary resources. Argat tried to maintain the tempo, sometimes a bit too aggressively. Towards the end of the second week, I saw Haggesh had very high combat stats, so I decided to try to break through to the 80th guard. Unfortunately, the goblins were killed immediately, the cyclops couldn't regenerate, and in the end, GG :(
Thanks for the game, but you need to try to play more safely, so you can at least survive until the final.

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