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Which Castle do you think has the toughest choice between alternative creatures overall, taking everything into account?

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I don't think there has been a similar topic yet.
There is a lot of talk that the choice in Heroes IV is illusory. So let's dispel this myth by discussing Castles from the perspective of their "development forks."
The choice is far from obvious.
Which is better: Cerberi or Wraiths, Devils or Skeletal Dragons, Magic Dragons or Phoenixes, own Elves or Tigers, Efreets or Nightmares, Griffins or Unicorns, Vampires or Hydra, Thunderbirds or Behemoths? - based on the sum of parameters and various factors (cost and more), can it really be said that the answers are obvious?

It seems to me that Necropolis has the toughest alternative, followed by Nature and Life.

What is your opinion?
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For me, the most difficult choice is between the Barbarians...
I usually decide which faction to build using a non-scientific trial-and-error method. :)
With Haven, I sometimes hesitate... the bonuses for "beetles" are really good...
With Sylvan, I only doubt my choice at level 2, and even then: if there are trees, I build Elves; if there's no resource, then Tigers...
Мечты сбываются, просто нужно уметь правильно мечтать.

Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44:
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Chaos has almost no problems with choosing: Minotaurs control Medusas on large maps (when close-range damage + blocking is more important than a single killing blow), Ifrits are better than Nightmares (fire shield and fire resistance against the fear of Nightmares - I think the former will win), and Black Dragons and Hydras... I personally choose Hydras (just because I like the swamp in Heroes III:)), and for a real battle, of course, more Black Dragons will be useful...
Life: a more difficult choice, regarding spearmen/ballista and monks/knights... But the last level (angels/champions) is just absurd. Angels are the best, despite the cavalry bonus of champions.
Necromancers: here, it depends on what you liked in the previous Heroes game:) Infernalists will take Devils and various creatures, while a Necromancer fan will buy Vampires and Dragons:)
To be continued:)
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Nature— the choice is important at level 2 (elves and only elves! — munchkin voice). At level 3, imho, unicorns (blindness rules! — same voice). At level 4... MANTISSES!!! (or magic dragons... whatever you prefer)... because phoenixes are out
Strength (also known as Barbarian) — easy!
Nomads (Because strength! Well, you could go with harpies... that's the hardest part)
Cyclops (THE ONLY normal barbarian shooter)
And then at level 4 the problems started... because choosing between the bird and the hippo is very difficult...
Order... dilemmas began.
Mage (no comment)
Naga or Djinn??? That is the question... I'm starting to click my mouse here... for luck
And... Titan or mech?
This is tough... although titans are STRONG!!!




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I'm Order, I don't even stop to think about it...
Mage
Djinn
Titan
That makes 4 shooters!!!+Hobbit...
Life...
Ballista(definitely)
Knight\Monk(I think)
Angel\Champion(usually champion)
Nature...
Elf\Tiger(I think)
Griffin(stronger)
Phoenix\Dragon\Praying Mantis:-)
Chaos...
Medusa\Minotaur(I think)- Minos have a good ability to repel attacks
Efreet(undoubtedly)
Dragon
Strength...
Nomad
Cyclops Bird
It's simple...
And Death...
Ghost\Cerberus(depends)
Vampire(undoubtedly)
Devil(respect left over from 3)
That's how I usually play, but sometimes when I'm bored, I play however I want...
:smile03: Я ВЕРНУЛСЯ!!!
In reply to Tengro
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Tengro;52451
Nature – the choice is important at level 2 (elves and only they! – the voice of a munchkin). At level 3, in my opinion, unicorns (blindness rules! – the same voice). At level 4... MANTISES!!! (or magic dragons... whatever you prefer)... Because phoenixes are useless.
Well... You'll definitely have praying mantises... you don't even need to choose that :)
Мечты сбываются, просто нужно уметь правильно мечтать.

Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44:
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I usually did it this way:
Life:
spearman (ballista is cool, but slow)
monk
Knight (plentiful, cheap, first strike)

Death:
ghost
vampire
undead dragon

Nature:
elves
griffins (much cooler than unicorns, they fly and have infinite retaliation)
magic dragons or phoenixes, it depends;
from the portal I usually took water elementals, because they hit with magic + quicksand (one of the coolest spells)

Might:
harpies
cyclopes (DEFINITELY!!!!)
birds
And I also used this trick - so that berserkers wouldn't die for nothing, I fought without them, stockpiling them in the Castle and using them only in serious battles

Chaos:
medusas
nightmares
dragons (:))

Order:
mage
djinn
and here is the toughest alternative - titan or golem-dragon?... I used to always take dragons, then it started to vary
In reply to Silvanis
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Of all the creatures in the various castles, I find it most difficult to choose the buildings for the Haven, Life, and Necropolis castles. In Haven, there are doubts when building dwellings for Nagas or Djinns; in Life, for Monks or Crusaders; and in Necropolis, for Vampires or Poisonous Creatures. The other monsters are usually purchased without any alternatives.
Heroes of might and magic 4 on-line World Championships
In reply to CTPAHHuK
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I have no doubts about the choice of buildings (UNITS) in the castles... If I open the buildings menu, a sine wave appears... :):):)
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In terms of gameplay, their fighters are slightly better than archers!
HMM4 The Gathering Storm : BEST!:cool:
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I have never had this question arise; one is definitely better than the other! If I am wrong, prove it!
In reply to }\{ЕК
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\{ЕК;55250
I have never had this question arise; one is definitely better than the other!!!!!

If I'm wrong, prove it!!

Aaa, don't say that!:D Each has its own quirks and advantages; sometimes it's even more profitable to build Magog-Ogres than Cyclops! Or, for example, to prefer Champions to Angels in terms of life, there are many examples, just take a closer look!:cool:
You need to know the opponent's strategy, their methods of attack, in order to make a counter-attack that pierces the heart like a dagger!:cool:
HMM4 The Gathering Storm : BEST!:cool:
In reply to Zdob
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In life:
Pikeman
Crusader
Angel
In Haven:
Golden Golem (as armor, which protects your heroes and archers)
Djinn
Titan
In Chaos:
Medusa
Ifrit
Dragons (They have resistance to all types of magic and are strong on their own)
In Nature:
Tigers
Griffins
Magic Dragons (If the opponent has magic resistance, you can also take Hive or Mantis in the Portal)
:D
In reply to OptiMAL
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Usually, I did it like this: Life: pikemen :smile19:, monks :smile16:, angels Death: cerberuses, vampires, dragons Chaos: medusas, nightmares, dragons Nature: elves, unicorns, magic dragons, and mantises Might: harpies, cyclops, hippogryphs Haven: This is the most difficult part... mages or golems (mages have few hit points, but they are quickly defeated, while golems are very slow) djinn or nagas (it's always different) well, here I always built titans... :smile14:
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Everything is going smoothly for me, especially when it comes to my favorite factions: Haven, Sylvan, and Dungeon. And in general, I don't really have any problems with the others either. The question of choosing a faction doesn't really arise. Sometimes, there's a dilemma when making choices in specific situations (for example, Nightmare or Ifrit), but that's a different topic :cool:

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