They seem like cool units, but it's hard to accumulate more than 30-40 of them, and there are few of them in general. There are already 150 hunters, and other units are also close to a hundred, but these ones keep running out. It got to the point where they don't really make sense – 30 of them don't deal enough damage.
Which file edits the creature growth rate?
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Second question – how do you make a summoning spell... for example, to summon a peasant? How is it implemented? Where can I read about it?
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Third question – how do you change the faction in which, for example, a black dragon "grows"? So that it's not in Dungeon, but, for example, in the faction of light elves?
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And yes, I read the modding FAQ. I changed the growth rate from 4 to 10 in the files inside the mechanics, then saved it in a folder with the .pak extension (archived with WinRAR).
When I opened it, the entire path to the location of the files in data.pak was repeated.
BUT IT DIDN'T WORK!