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Blitz Tournament "Quick-Shot"
Streams are available on the following channels and groups (accounts):
https://www.twitch.tv/armageddets
https://goodgame.ru/channel/Armageddets/
https://vk.com/armagplay
https://www.facebook.com/profile.php?id=100005132415669
https://www.smashcast.tv/ArmagPlay
https://ok.ru/group/55728760029203
https://cybergame.tv/armageddets/
https://dlive.tv/ArmagPlay
Game Schedule:
28.09 at 9:00 MSK and Kyiv time, the Grand Final match in the "Quick-Shot" tournament AlFeyn vs PROger - best of three!
Played matches and links to them:
Group stage:
#1. Vrai72 lose Eranikus. Vera S+U. 132
#2. Bolo win Valerie_Rayne. Vera S+U. 117
#3. Cubinnik lose Valerie_Rayne. Vera S+U. 121
#4. Vrai72 lose IamSamStan. Vera S+U. 114
#5. NoAngel win iddqd. Vera S+U. 121
#6. NoAngel win Sanin. Trader. 123
#7. IamSamstan win Eranikus. Vera S+U. 121
#8. Valerie_Rayne win Filibuster. mt_Duos. 124
#9. Ihromant win Maxgor. Karma S. 125
#10. Cubinnik win Filibuster. Karma. 122
#11. Zillot win Sanin. mt_Duos. 127
#12. AlFeyn win Maxgor. Trader. 123
#13. Bolo win Filibuster. mt_Vera. 115
#14. IamSamStam win Deagostin. Karma. 121
#15. Zillot vs NoAngel. Karnaval. 124
#16. IamSamStan lose Avangard. Vera. 125
#17. Bolo win Cubinnik. Vera S+U. 133 - part 1, part 2, part 3, part 4
#18. Zillot vs Xgamer. Vera. 123
#19. Avangard lose Eranikus. Vera. 135 - part 1, part 2
#20. MaxGor lose Bubuch. Karnaval. 123
#21. PROger win Filibuster. Karnaval. technical lose (135)
#22. iddqd win Xgamer. Vera 126
#23. Alfeyn vs Yar. mt_Vera. 116
#24. PROger win Bolo. Karnaval. 135
#25. Ihromant win Bubuch. Karma S. 124
#26. NoAngel win XGamer. Vera S+U. 117
#27. HoMM 3. SoD. Iddqd win Sanin. mt_Vera. 123
#28. HoMM 3. SoD. Avangard win Vrai72. Trader 134
#29. YaR win MaxGor. mt_vera. 117
#30. PROger win Cubinnik. Vera 121
#31. Avangard lose Deagostin. mt_Duos. 146
#32. PROger vs Valerie_Rayne. Vera. 125
#33. PROger vs NoAngel. Vera. 116
#34. Deagostin lose Vrai72. Trader. 137
#35.Deagostin win Eranikus. mt_Vera. 132
#36. YaR lose Bubuch. Vera. 117
#37. AlFeyn lose Bubuch. Trader. 123
#38. AlFeyn win Ihromant. mt_Vera. 123
#39. YaR win Ihromant. Trader. 116
#40. Bolo vs Zillot. Karnaval. 134 part 1, part 2
#41. Ihromant vs Bubuch. mt_Vera. 121
#42. Deagostin lose Bubuch. Karnaval S+U. 125
#43. AlFeyn win IamSamStan. Vera S+U. 116
#44. Iddqd win IamSamStan. mt_Vera. 122
#45. Alfeyn win Proger. Karnaval. 125
#46. Bolo win Bubuch. Karnaval. 127
#47. YaR win Zillot. Vera S+U. 116
#48. Bolo lose AlFeyn. Karnaval. 131
#49. NoAngel lose Eranikus. mt_Duos. 111
#50. YaR win iddqd. Vera S+U. 125
#51. Avangard win Valerie_Rayne. Vera. 122

We present to you a tournament on small and dynamic templates. Games on them should, in theory, fit within 1-3 hours. This means finding time for such games is not as big of a problem as it is for large templates. You can sit down and play several such games in one day. Therefore, you can sign up and try your luck plus help with testing.
The prize pool of the tournament is 4 000 rubles. Prizes will be divided among 3 prize places (2500r, 1000r, 500r).
It is extremely difficult to make a tiny template that would be adequately playable given the template creation functionality we have. Nevertheless, we tried to create S and S+U size templates, which should allow both players to have chances of victory, even if with different odds, but still have them... On such small templates, there is a completely different game specificity, which can be quite interesting. And you will often have to bet on completely different things.
Tournament Rules:
1) Game version: heroes of might and magic 3. Shadow of death + HD mod
2) All templates are played at 160% difficulty and with slow roads (Karnaval and Trader ideally without roads)
3) Timer 8+4+2
Settings
- Mage Guild rebuild is enabled wherever possible (library rebuild is enabled by default).
- Guard strength - strong everywhere.
- Second stack for the hero is enabled by default (but can be disabled by agreement - not critical). However, it often disappears during generation.
- In the Launcher, check the box to save every game day and battle.
Template Selection
1) By default, template selection occurs by automatically crossing out a template on the Random.org website (of the remaining three, players cross them out one by one).
2) If both players wish, template selection can also occur as follows:
- First, a coin is flipped 6 times (every 2 flips is the crossing out of one template) and depending on the numbers that come up, 3 templates are crossed out:
00 - cross out the first template in the remaining pool
01 - cross out the second template in the remaining pool
10 - cross out the third template in the remaining pool
11 - cross out the fourth template in the remaining pool
- from the remaining three templates, players each cross out one more and play the remaining template.
- when a template is crossed out, the numbering of templates is disrupted and the fifth template may become the fourth, for example (meaning the fifth template cannot be crossed out on the first coin flip)
3) By general agreement, you can simply cross out templates.
By default, the pool of templates has this numbering, but each pair can change their order before crossing out begins:
Karma S
Karnaval S+U
Vera S+U
Trader S
mt_Vera S+U
mt_Duos S+U
City Selection
5) A random pair of castles is generated and trading is conducted for them, as well as for the color (on mirror maps, trading is conducted for hero selection). Regenerating a pair costs 500 gold - goes to the opponent's treasury
Restarts
1) Restarts 112 (or 111+111).
Technical restarts
do not consume the player's available restarts.
The following tech. restarts are allowed:
- A block that prevents leaving the city or gaining access to all exits to other zones. A block is considered a level 1 guard of size 50+, level 2 of 20+, or level 3 and above in any size, as well as all guards that cannot be broken through without serious losses (around half of the starting army or more). Passage guards are not considered blocks unless they block an important part of the starting respawn.
- absence of a passage to the opponent according to the template scheme
- appearance of water on the map larger than 5 cells
Game rules (everything else is allowed)
- it is forbidden to bypass guards between zones without breaking through them (bugged passages can be used if there is a guard in them (e.g., mine guard), using control spells to move to other zones without breaking guards is also allowed).
- it is forbidden to steal artifacts, Pandora's boxes and objects from under guards (stealing resources, mills, gardens and chests is allowed)
8) One week is given for the game (but if possible, it is desirable to play games faster). If one of the players or both become the reason for an unplayed match, the culprit receives a technical defeat and may be replaced by another player.
Priority in case of equal points
9) If players in a group earn an equal number of points, the following priorities apply:
1) Berger coefficient
2) Head-to-head match
3) Who spent fewer days on their victories
Participant Requirements:
1) Stream every game or provide screen demonstration. Notify the organizer in advance about each game.
2) Provide a photo of yourself, nickname, age, country the player represents and city (village), how many years you have played Heroes, achievements (prize places).
Tournament host and judge - Armag. All who wish are invited to commentate and conduct the tournament.
------------
Template Pool
Karma S

A tiny template with four tiny zones. Each has a starting zone with a sawmill, mine, mercury and sulfur mines. There is one exit (3 000) to the secondary zone (city with fort) with a sawmill, mine, crystal, gemstone and gold mines. The two secondary zones have a passage between them (8 000). Zones contain a small set of random resources and a small number of random objects. Monster strength in starting zones is medium, and in secondary zones it is strong. On this map, every resource and every pile of gold, every block and every drop of experience, every spell is important. Markets and prefectures are more important than ever. But at the same time, the game is not so dynamic that everything ends in the first week.
mt_Duos S (S+U in fact)

A tiny mirror map on which players play with identical cities in two different planes with absolutely identical layouts of objects, cities, spells, rewards, as well as guard strengths. Each has only one zone for the entire map with two home cities with a fort. All types of mines are present (sawmill, mine -3, gold - 2 each), Dragon Fly Hive and conservatories appear occasionally; in terms of wealth, the map is generated from medium to rich +-, there are artifacts and objects with value up to 15 000 inclusive. The goal is to implement the layout faster (especially for blue) and better than the opponent, crushing the opponent on the 2nd week. Guard strength in zones is medium. Portal value - 11 000. Portals have cross-links (meaning entering your portal will not lead you to the same spot at the opponent's side, but to another portal)
Karnaval S+U

An unpredictable template that generates layouts from extremely poor to quite rich. It has 8 zones. From each starting zone, there are 2 directions with a value of 3 500 to secondary zones. All your secondary zones are connected to the opponent's secondary zones by passages with a value of 8 000. That is, every 2 zones, there is an opponent's starting zone. Other than starting zones, there are no cities or villages anywhere else. Ideally, the template is played with all roads disabled.
Vera S+U and mirror version Mt_Vera

A template with four zones for the entire map. Starting zones are always on necro land and have 2 home castles each (one of them a village), all types of mines. Layouts are quite strong. Both players have 2 passages to secondary treasure zones with a value of 6 000. Treasure zones have 2 gold mines each + often Dragon Fly Hive. The map is generated most correctly when there is one underground castle (Necropolis, Dungeon, Inferno) and one above-ground in the pair - then the zone size is more or less equal often. But if both are above-ground, then often one treasure zone is small (the size of starting respawns), while the second treasure zone takes up the entire same plane - so it's usually more profitable to break through into that one. In general, much depends on who gets the "correct" treasure zone, so it's important to scout both before the opponent and decide which one to clear. Starting zones have easy guards, while treasure zones have medium ones.
Trader S

Two zones for the entire map. Between them is a passage with a value of 8 000. Strong monsters are in each zone. All types of mines, 2 of each (gold only 1). There are no objects on the map more expensive than 1900 value. Each zone has 2 villages (starting city also without fort). On this template, there is a war for mines and the speed of building up your cities, since armies are small and monsters are strong. Alternatively, you can bet on building up the Mage Guild and that may also pay off. The blue player often has one village blocked by an 8 000 value guard (so it's theoretically better to trade for red). Resource abundance is medium-rich.
Download all templates
Further changes are possible. But for now, the tournament is preliminary as follows.
REGISTERED PLAYERS:
Valerie_Rayne - @717872965, https://vk.com/v.rayne
Deagostin - https://vk.com/de_a_gostin
Vrai72 - https://vk.com/id309917808
Yar_ki - @287407342, https://vk.com/l1guy
*Filibuster* - @746794015
Sanin - @423164784
Zillot - @745864567
MaxGor - @603160437, https://vk.com/id91991534
Cubinnik - @745827520, https://vk.com/id434580780
Eranikus - @496699892, https://vk.com/id215321066
Bolo - @720977636
AlFeyn - @567626766
Ihromant - @5676388
No Angel - @677361928
iddqd - https://vk.com/promedoli
iamsamstan - @435191039, https://vk.com/id94580974
Avangard - @727620400
PROger - @691221543, https://vk.com/karimpro
Bubuch - @336742286
ToyCar - https://vk.com/rdrobot82
XGamer - https://vk.com/makarovleha1
Organizer: Armag - 620163142, https://vk.com/armaggame
Streams are available on the following channels and groups (accounts):
https://www.twitch.tv/armageddets
https://goodgame.ru/channel/Armageddets/
https://vk.com/armagplay
https://www.facebook.com/profile.php?id=100005132415669
https://www.smashcast.tv/ArmagPlay
https://ok.ru/group/55728760029203
https://cybergame.tv/armageddets/
https://dlive.tv/ArmagPlay
Game Schedule:
28.09 at 9:00 MSK and Kyiv time, the Grand Final match in the "Quick-Shot" tournament AlFeyn vs PROger - best of three!
Played matches and links to them:
Group stage:
#1. Vrai72 lose Eranikus. Vera S+U. 132
#2. Bolo win Valerie_Rayne. Vera S+U. 117
#3. Cubinnik lose Valerie_Rayne. Vera S+U. 121
#4. Vrai72 lose IamSamStan. Vera S+U. 114
#5. NoAngel win iddqd. Vera S+U. 121
#6. NoAngel win Sanin. Trader. 123
#7. IamSamstan win Eranikus. Vera S+U. 121
#8. Valerie_Rayne win Filibuster. mt_Duos. 124
#9. Ihromant win Maxgor. Karma S. 125
#10. Cubinnik win Filibuster. Karma. 122
#11. Zillot win Sanin. mt_Duos. 127
#12. AlFeyn win Maxgor. Trader. 123
#13. Bolo win Filibuster. mt_Vera. 115
#14. IamSamStam win Deagostin. Karma. 121
#15. Zillot vs NoAngel. Karnaval. 124
#16. IamSamStan lose Avangard. Vera. 125
#17. Bolo win Cubinnik. Vera S+U. 133 - part 1, part 2, part 3, part 4
#18. Zillot vs Xgamer. Vera. 123
#19. Avangard lose Eranikus. Vera. 135 - part 1, part 2
#20. MaxGor lose Bubuch. Karnaval. 123
#21. PROger win Filibuster. Karnaval. technical lose (135)
#22. iddqd win Xgamer. Vera 126
#23. Alfeyn vs Yar. mt_Vera. 116
#24. PROger win Bolo. Karnaval. 135
#25. Ihromant win Bubuch. Karma S. 124
#26. NoAngel win XGamer. Vera S+U. 117
#27. HoMM 3. SoD. Iddqd win Sanin. mt_Vera. 123
#28. HoMM 3. SoD. Avangard win Vrai72. Trader 134
#29. YaR win MaxGor. mt_vera. 117
#30. PROger win Cubinnik. Vera 121
#31. Avangard lose Deagostin. mt_Duos. 146
#32. PROger vs Valerie_Rayne. Vera. 125
#33. PROger vs NoAngel. Vera. 116
#34. Deagostin lose Vrai72. Trader. 137
#35.Deagostin win Eranikus. mt_Vera. 132
#36. YaR lose Bubuch. Vera. 117
#37. AlFeyn lose Bubuch. Trader. 123
#38. AlFeyn win Ihromant. mt_Vera. 123
#39. YaR win Ihromant. Trader. 116
#40. Bolo vs Zillot. Karnaval. 134 part 1, part 2
#41. Ihromant vs Bubuch. mt_Vera. 121
#42. Deagostin lose Bubuch. Karnaval S+U. 125
#43. AlFeyn win IamSamStan. Vera S+U. 116
#44. Iddqd win IamSamStan. mt_Vera. 122
#45. Alfeyn win Proger. Karnaval. 125
#46. Bolo win Bubuch. Karnaval. 127
#47. YaR win Zillot. Vera S+U. 116
#48. Bolo lose AlFeyn. Karnaval. 131
#49. NoAngel lose Eranikus. mt_Duos. 111
#50. YaR win iddqd. Vera S+U. 125
#51. Avangard win Valerie_Rayne. Vera. 122

We present to you a tournament on small and dynamic templates. Games on them should, in theory, fit within 1-3 hours. This means finding time for such games is not as big of a problem as it is for large templates. You can sit down and play several such games in one day. Therefore, you can sign up and try your luck plus help with testing.
The prize pool of the tournament is 4 000 rubles. Prizes will be divided among 3 prize places (2500r, 1000r, 500r).
It is extremely difficult to make a tiny template that would be adequately playable given the template creation functionality we have. Nevertheless, we tried to create S and S+U size templates, which should allow both players to have chances of victory, even if with different odds, but still have them... On such small templates, there is a completely different game specificity, which can be quite interesting. And you will often have to bet on completely different things.
Tournament Rules:
1) Game version: heroes of might and magic 3. Shadow of death + HD mod
2) All templates are played at 160% difficulty and with slow roads (Karnaval and Trader ideally without roads)
3) Timer 8+4+2
Settings
- Mage Guild rebuild is enabled wherever possible (library rebuild is enabled by default).
- Guard strength - strong everywhere.
- Second stack for the hero is enabled by default (but can be disabled by agreement - not critical). However, it often disappears during generation.
- In the Launcher, check the box to save every game day and battle.
Template Selection
1) By default, template selection occurs by automatically crossing out a template on the Random.org website (of the remaining three, players cross them out one by one).
2) If both players wish, template selection can also occur as follows:
- First, a coin is flipped 6 times (every 2 flips is the crossing out of one template) and depending on the numbers that come up, 3 templates are crossed out:
00 - cross out the first template in the remaining pool
01 - cross out the second template in the remaining pool
10 - cross out the third template in the remaining pool
11 - cross out the fourth template in the remaining pool
- from the remaining three templates, players each cross out one more and play the remaining template.
- when a template is crossed out, the numbering of templates is disrupted and the fifth template may become the fourth, for example (meaning the fifth template cannot be crossed out on the first coin flip)
3) By general agreement, you can simply cross out templates.
By default, the pool of templates has this numbering, but each pair can change their order before crossing out begins:
Karma S
Karnaval S+U
Vera S+U
Trader S
mt_Vera S+U
mt_Duos S+U
City Selection
5) A random pair of castles is generated and trading is conducted for them, as well as for the color (on mirror maps, trading is conducted for hero selection). Regenerating a pair costs 500 gold - goes to the opponent's treasury
Restarts
1) Restarts 112 (or 111+111).
Technical restarts
do not consume the player's available restarts.
The following tech. restarts are allowed:
- A block that prevents leaving the city or gaining access to all exits to other zones. A block is considered a level 1 guard of size 50+, level 2 of 20+, or level 3 and above in any size, as well as all guards that cannot be broken through without serious losses (around half of the starting army or more). Passage guards are not considered blocks unless they block an important part of the starting respawn.
- absence of a passage to the opponent according to the template scheme
- appearance of water on the map larger than 5 cells
Game rules (everything else is allowed)
- it is forbidden to bypass guards between zones without breaking through them (bugged passages can be used if there is a guard in them (e.g., mine guard), using control spells to move to other zones without breaking guards is also allowed).
- it is forbidden to steal artifacts, Pandora's boxes and objects from under guards (stealing resources, mills, gardens and chests is allowed)
8) One week is given for the game (but if possible, it is desirable to play games faster). If one of the players or both become the reason for an unplayed match, the culprit receives a technical defeat and may be replaced by another player.
Priority in case of equal points
9) If players in a group earn an equal number of points, the following priorities apply:
1) Berger coefficient
2) Head-to-head match
3) Who spent fewer days on their victories
Participant Requirements:
1) Stream every game or provide screen demonstration. Notify the organizer in advance about each game.
2) Provide a photo of yourself, nickname, age, country the player represents and city (village), how many years you have played Heroes, achievements (prize places).
Tournament host and judge - Armag. All who wish are invited to commentate and conduct the tournament.
------------
Template Pool
Karma S

A tiny template with four tiny zones. Each has a starting zone with a sawmill, mine, mercury and sulfur mines. There is one exit (3 000) to the secondary zone (city with fort) with a sawmill, mine, crystal, gemstone and gold mines. The two secondary zones have a passage between them (8 000). Zones contain a small set of random resources and a small number of random objects. Monster strength in starting zones is medium, and in secondary zones it is strong. On this map, every resource and every pile of gold, every block and every drop of experience, every spell is important. Markets and prefectures are more important than ever. But at the same time, the game is not so dynamic that everything ends in the first week.
mt_Duos S (S+U in fact)

A tiny mirror map on which players play with identical cities in two different planes with absolutely identical layouts of objects, cities, spells, rewards, as well as guard strengths. Each has only one zone for the entire map with two home cities with a fort. All types of mines are present (sawmill, mine -3, gold - 2 each), Dragon Fly Hive and conservatories appear occasionally; in terms of wealth, the map is generated from medium to rich +-, there are artifacts and objects with value up to 15 000 inclusive. The goal is to implement the layout faster (especially for blue) and better than the opponent, crushing the opponent on the 2nd week. Guard strength in zones is medium. Portal value - 11 000. Portals have cross-links (meaning entering your portal will not lead you to the same spot at the opponent's side, but to another portal)
Karnaval S+U

An unpredictable template that generates layouts from extremely poor to quite rich. It has 8 zones. From each starting zone, there are 2 directions with a value of 3 500 to secondary zones. All your secondary zones are connected to the opponent's secondary zones by passages with a value of 8 000. That is, every 2 zones, there is an opponent's starting zone. Other than starting zones, there are no cities or villages anywhere else. Ideally, the template is played with all roads disabled.
Vera S+U and mirror version Mt_Vera

A template with four zones for the entire map. Starting zones are always on necro land and have 2 home castles each (one of them a village), all types of mines. Layouts are quite strong. Both players have 2 passages to secondary treasure zones with a value of 6 000. Treasure zones have 2 gold mines each + often Dragon Fly Hive. The map is generated most correctly when there is one underground castle (Necropolis, Dungeon, Inferno) and one above-ground in the pair - then the zone size is more or less equal often. But if both are above-ground, then often one treasure zone is small (the size of starting respawns), while the second treasure zone takes up the entire same plane - so it's usually more profitable to break through into that one. In general, much depends on who gets the "correct" treasure zone, so it's important to scout both before the opponent and decide which one to clear. Starting zones have easy guards, while treasure zones have medium ones.
Trader S

Two zones for the entire map. Between them is a passage with a value of 8 000. Strong monsters are in each zone. All types of mines, 2 of each (gold only 1). There are no objects on the map more expensive than 1900 value. Each zone has 2 villages (starting city also without fort). On this template, there is a war for mines and the speed of building up your cities, since armies are small and monsters are strong. Alternatively, you can bet on building up the Mage Guild and that may also pay off. The blue player often has one village blocked by an 8 000 value guard (so it's theoretically better to trade for red). Resource abundance is medium-rich.
Download all templates
Further changes are possible. But for now, the tournament is preliminary as follows.
REGISTERED PLAYERS:
Valerie_Rayne - @717872965, https://vk.com/v.rayne
Deagostin - https://vk.com/de_a_gostin
Vrai72 - https://vk.com/id309917808
Yar_ki - @287407342, https://vk.com/l1guy
*Filibuster* - @746794015
Sanin - @423164784
Zillot - @745864567
MaxGor - @603160437, https://vk.com/id91991534
Cubinnik - @745827520, https://vk.com/id434580780
Eranikus - @496699892, https://vk.com/id215321066
Bolo - @720977636
AlFeyn - @567626766
Ihromant - @5676388
No Angel - @677361928
iddqd - https://vk.com/promedoli
iamsamstan - @435191039, https://vk.com/id94580974
Avangard - @727620400
PROger - @691221543, https://vk.com/karimpro
Bubuch - @336742286
ToyCar - https://vk.com/rdrobot82
XGamer - https://vk.com/makarovleha1
Organizer: Armag - 620163142, https://vk.com/armaggame

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