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Posts from ELEMMASTR.MX2

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8 years ago
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Name: Master of Elements
Map name: ELEMMASTR.MX2
Number of players: 5 (4 players, 1 AI)
Size: M
Difficulty: Hard
Map author: S.D.

Map description: Four different elemental schools compete for the title of Master of Elements.
To do this, they must defeat the current Master of White Magic, Grimm.
Author's note: A multiplayer map for experienced Heroes 2 players. Unusual start with a powerful magic scroll. I would appreciate feedback,
suggestions, and comments.

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7 years ago
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The map is not very well designed. The passage is heavily guarded, and there is no opportunity to level up the hero. All that remains is to sit and accumulate troops, skipping turns, and then start all over again (sit and accumulate).
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7 years ago
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Thank you for the feedback – I’ve fixed the blocks.
4 years ago
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As always, S.D.'s maps are top-notch. Original, challenging, without boring, repetitive actions, focused on strategy and featuring dozens of autosaves. I want to write more about them. 1. I initially skipped this map because people said it was "boring," but I thought the idea of having powerful magic at the beginning might be interesting, so let's give it a try. 2. My first attempt was with the Phoenix faction, playing as the green color. I restarted the map 10 times to get the first artifact for free, then spent two months in unsuccessful attempts, making dozens of autosaves, and engaging in brilliant battles where I would first attack with a hero accompanied by a Druid (because he's fast), a couple of Gnomes (because they're usually left alone), and summoned elementals, clearing out everything I could, and then finishing off with a hero and an army if I had to retreat. But then I was eventually caught and defeated. 3. I restarted, playing as the blue color with the Dragon faction. And then the miracles began. Around day 5, the main hero of the campaign died, and a record with an incredibly high score appeared in my ranking table. I made an autosave, and this poor guy managed to survive the night. And then, a week later, I found a complete set of Anduran's equipment in the graveyard! Clearly, after that, I simply went through the map and killed everyone, but even with that, I only managed to defeat the final boss on the second try. In short, it's awesome. It's rare to find a map where the difficulty is evenly distributed throughout the game. 65 days, rating 246. Two points: Having two boots for logistics on the blue faction seems fair because they have a swamp. But in the second half of the game, this becomes a very serious imbalance, as they can outrun and catch anyone they want. Perhaps it would be better to create roads through the swamp for them or make the stable normally accessible. I don't know if this is intentional, but with the same blue faction, you can't approach the stable from the north, only from the side.
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4 years ago
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Once again, thank you for your comments on my humble works. This piece isn't the most popular (perhaps the idea wasn't quite successful), which is why it's the least tested, and consequently, has the most flaws. And we'll deal with the blue boots later).

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