Auto-translated
Here are the trading rules devised by Master Tengro. (Trading is not yet functional; the game is still under development.)
WE TRADE EVERYTHING!!!
(g - gold, s - silver, c - copper. A - Attack, D - Defense, L - Luck, W - Wisdom, I - Intelligence)
Prices in the Shops
Weapons
Rusty Sword - +1A (Cuts 1, Piercing 1, Slashing 1-2, Tearing 1)
Possible wound infection upon hit.
50c
Guard's Sword - +2A, +1D. (Cuts 1-2, Piercing 1-2, Slashing 1-2)
2s, 3c
Short Sword - +2A +1L +1D (Cuts 1-4, Piercing 1-2, Slashing 1-2)
20c
Long Sword - +3A, +1D (Cuts 1-2, Piercing 1-2, Slashing 1-3)
5s
Kukri - +4A (Cuts 1-2, Slashing 1-4)
2s 12c 40c
Wavy Sword - +3A, +1D, (Cuts 1-2, Slashing 1-2, Tearing 1-3)
5s 5c
Scosh (Elven sword, like the dancers use) - +2A, +2L, +1D (Cuts 1-3, Slashing 1-3)
Balancing (if you have the same sword in your left hand, there is no penalty)
4s 27c
Katana - +3A +1L (Piercing 1, Cuts 1-4)
Nodachi - +4A +2L +1D (Piercing 1-2, Cuts 1-3, Slashing 1-4)
Bastard Sword - +3A, +1L, +1D (Cuts 1-3, Slashing 1-3, Tearing 1-2)
10s
Rapier - +2A, +1L. (Cuts 1, Piercing 1-3)
12c
Foil - +3A, +2L (Cuts 1-3, Piercing 1-4)
8s 10c
Axe (+4 damage, -1 luck) — 7s (Tearing, Serious wounds)
Battle Axe (+5 damage, -4 luck) — 20s (Tearing, Serious wounds)
Hammer (+6 damage, -3 wisdom, -2 intelligence) — 25s (Tearing, Serious wounds)
Two-Handed Mace (+10 damage, -5 wisdom, -5 intelligence, -5 luck) — 35s (Tearing, Serious wounds)
Dagger (knife) (+1 damage) — 10c (Cuts)
Dagger (knife) (+2 damage) — 18c (Cuts)
Dagger (knife) (+3 damage) — 8s (Cuts, Piercing)
Dagger (knife) (+4 damage) — 13s (Cuts, Piercing)
Staff (club, mace) (+1 damage) — 10c (Bruises)
Staff (club, mace) (+2 damage) — 20c (Bruises)
Staff (club, mace) (+3 damage) — 30c (Bruises, Tearing)
Staff (club, mace) (+4 damage) — 10s (Bruises, Tearing, Serious wounds)
Clothing
Helmet (+1 defense) — 15c
Shield (+2 defense) — 25c
Light Armor (+3 defense, -1 wisdom) — 20c
Heavy Armor (+4 defense, -1 attack, -1 wisdom) — 10s
Full Armor (+6 defense, -3 wisdom) — 30s
Robe (+2 wisdom) — 5s
Cloak (+4 wisdom, -1 attack, -1 defense) — 15s
Ranged Weapons
Bow (+2 attack) (crossbow) — 25c (Cuts, Piercing) ranged attack
Bow (+4 attack) (crossbow) — 15s (Cuts, Piercing) ranged attack
The same situation applies to UT (Unique Treasures).
ON POTIONS (Under development)
P.S. Any messages not about trading in this topic are considered off-topic.
Sincerely, Supreme
WE TRADE EVERYTHING!!!
(g - gold, s - silver, c - copper. A - Attack, D - Defense, L - Luck, W - Wisdom, I - Intelligence)
Prices in the Shops
Weapons
Rusty Sword - +1A (Cuts 1, Piercing 1, Slashing 1-2, Tearing 1)
Possible wound infection upon hit.
50c
Guard's Sword - +2A, +1D. (Cuts 1-2, Piercing 1-2, Slashing 1-2)
2s, 3c
Short Sword - +2A +1L +1D (Cuts 1-4, Piercing 1-2, Slashing 1-2)
20c
Long Sword - +3A, +1D (Cuts 1-2, Piercing 1-2, Slashing 1-3)
5s
Kukri - +4A (Cuts 1-2, Slashing 1-4)
2s 12c 40c
Wavy Sword - +3A, +1D, (Cuts 1-2, Slashing 1-2, Tearing 1-3)
5s 5c
Scosh (Elven sword, like the dancers use) - +2A, +2L, +1D (Cuts 1-3, Slashing 1-3)
Balancing (if you have the same sword in your left hand, there is no penalty)
4s 27c
Katana - +3A +1L (Piercing 1, Cuts 1-4)
Nodachi - +4A +2L +1D (Piercing 1-2, Cuts 1-3, Slashing 1-4)
Bastard Sword - +3A, +1L, +1D (Cuts 1-3, Slashing 1-3, Tearing 1-2)
10s
Rapier - +2A, +1L. (Cuts 1, Piercing 1-3)
12c
Foil - +3A, +2L (Cuts 1-3, Piercing 1-4)
8s 10c
Axe (+4 damage, -1 luck) — 7s (Tearing, Serious wounds)
Battle Axe (+5 damage, -4 luck) — 20s (Tearing, Serious wounds)
Hammer (+6 damage, -3 wisdom, -2 intelligence) — 25s (Tearing, Serious wounds)
Two-Handed Mace (+10 damage, -5 wisdom, -5 intelligence, -5 luck) — 35s (Tearing, Serious wounds)
Dagger (knife) (+1 damage) — 10c (Cuts)
Dagger (knife) (+2 damage) — 18c (Cuts)
Dagger (knife) (+3 damage) — 8s (Cuts, Piercing)
Dagger (knife) (+4 damage) — 13s (Cuts, Piercing)
Staff (club, mace) (+1 damage) — 10c (Bruises)
Staff (club, mace) (+2 damage) — 20c (Bruises)
Staff (club, mace) (+3 damage) — 30c (Bruises, Tearing)
Staff (club, mace) (+4 damage) — 10s (Bruises, Tearing, Serious wounds)
Clothing
Helmet (+1 defense) — 15c
Shield (+2 defense) — 25c
Light Armor (+3 defense, -1 wisdom) — 20c
Heavy Armor (+4 defense, -1 attack, -1 wisdom) — 10s
Full Armor (+6 defense, -3 wisdom) — 30s
Robe (+2 wisdom) — 5s
Cloak (+4 wisdom, -1 attack, -1 defense) — 15s
Ranged Weapons
Bow (+2 attack) (crossbow) — 25c (Cuts, Piercing) ranged attack
Bow (+4 attack) (crossbow) — 15s (Cuts, Piercing) ranged attack
The same situation applies to UT (Unique Treasures).
ON POTIONS (Under development)
P.S. Any messages not about trading in this topic are considered off-topic.
Sincerely, Supreme