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Title: Coming Home
Game Version: 3.1
Current Version: 1.12
Size: small (96x96)
Map Type: scenario
Players: 3
Dungeon: yes
Language: Russian
Author: Franzy
Author's Contact Information: franzy@hotbox.ru
Description:
Knight Rutger participated in the crusade against demons. He hasn't seen his beloved wife for two long years and is now eager to return home as soon as possible. Finally, his ship docks at the native shores, but...
Note: Choose "random artifact" as your starting bonus.
Game Version: 3.1
Current Version: 1.12
Size: small (96x96)
Map Type: scenario
Players: 3
Dungeon: yes
Language: Russian
Author: Franzy
Author's Contact Information: franzy@hotbox.ru
Description:
Knight Rutger participated in the crusade against demons. He hasn't seen his beloved wife for two long years and is now eager to return home as soon as possible. Finally, his ship docks at the native shores, but...
Note: Choose "random artifact" as your starting bonus.
Change Log:
v1.12 - Improved balance, fixed a bug with the chapel. Reduced the influence of randomness. The final battle is now more difficult and equally challenging on all difficulty levels (paradoxically, it used to be terribly easy on "hero" and completely impossible on "recruit"). v1.10
- Added the ability to "buy" a solution to the puzzle.
- Added a "secret area" with good artifacts.
- Added "reinforcements," i.e., castle troops that always join you. Some of them are guarded by hostile forces.
v1.03 - Fixed bugs found by other players (there were very few :)
v1.02 - Fixed bugs and balance issues found during testing.
v1.00 - Map is ready! Scripts were thoroughly tested during map creation.
About the people:
Idea, design, scripts, texts, English translation, map testing - Franzy
Thank you to everyone who sent emails with bug reports and comments:
Philip Luxemburg, Bill Moore, Tom Neal, Rachel a.k.a. Fizzle, Andrej Veshnyakov
Special thanks:
to the guys at CelestialHeavens.com for their excellent reviews of the map
v1.12 - Improved balance, fixed a bug with the chapel. Reduced the influence of randomness. The final battle is now more difficult and equally challenging on all difficulty levels (paradoxically, it used to be terribly easy on "hero" and completely impossible on "recruit"). v1.10
- Added the ability to "buy" a solution to the puzzle.
- Added a "secret area" with good artifacts.
- Added "reinforcements," i.e., castle troops that always join you. Some of them are guarded by hostile forces.
v1.03 - Fixed bugs found by other players (there were very few :)
v1.02 - Fixed bugs and balance issues found during testing.
v1.00 - Map is ready! Scripts were thoroughly tested during map creation.
About the people:
Idea, design, scripts, texts, English translation, map testing - Franzy
Thank you to everyone who sent emails with bug reports and comments:
Philip Luxemburg, Bill Moore, Tom Neal, Rachel a.k.a. Fizzle, Andrej Veshnyakov
Special thanks:
to the guys at CelestialHeavens.com for their excellent reviews of the map
). It takes about one night to complete. There are no bugs. It's easy, even on Grand difficulty, but it's not about overcoming challenges; it's about meditation. Thanks again for the game.