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TOURNAMENT "WINTER IS COMING..."

This tournament is an official rated tournament.
Tournament dates are determined based on the number of registrants, considering that games with a single opponent are allocated 14 days: 7 days for the first game and 7 days for the second game.
Please report all difficulties or delays immediately in this thread.
Map generation is performed using the current version of IRMG 1.7.8, huge size template.
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (i.e., button not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off
Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero
Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations, deadlines and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.
1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1, with the Tournament Edition mod used in this tournament. The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger and similar programs.
2. Since autosave is present in the game - it is recommended to save once every 3 days.
3. THE TOURNAMENT IS CONDUCTED IN ROUND-ROBIN FORMAT during the group stage, up to 2 wins in the playoff stage.
In the group stage, each participant plays 2 games against everyone else.
Group stage dates: 18.09.2017 - 29.10.2017.
Round 1: 18.09.2017 - 01.10.2017
Round 2: 02.10.2017 - 15.10.2017
Round 3: 16.10.2017 - 29.10.2017
1st game.
COLOR CHOICE: one of the options listed below (by mutual agreement of the players, or by same draw, or color is determined by the tournament judge). The blue player starts the faction/template rotation
TEMPLATE CHOICE: standard rotation 1-1-...-1-1. List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
FACTION CHOICE: standard rotation 1-2-...-2-1
2nd game.
COLOR CHOICE: players switch colors.
TEMPLATE CHOICE: same as in the 1st game.
FACTION CHOICE: players switch factions.
It is possible to play ahead for the entire tournament if available opponents are present.
Playoff stage participants: those who took 1st or 2nd place in their group
Playoff dates: 30.10.2017 - 19.11.2017.
Game 1: 30.10.2017 - 05.11.2017
Game 2: 06.11.2017 - 12.11.2017
Game 3: 13.11.2017 - 19.11.2017
Pairing order:
- the player who took 1st place in their group plays against a player who took 2nd place from another group;
- the player who took 2nd place in their group plays against a player who took 1st place from another group;
The game between playoff participants is played up to 2 wins.
For the 1st and 2nd games, the choice of color, template, and faction proceeds similarly to the group stage.
3rd game:
COLOR CHOICE: one of the options listed below (by mutual agreement of the players, or by draw, or color is determined by the tournament judge).
TEMPLATE CHOICE: standard rotation 1-1-...-1-1. List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
FACTION CHOICE: players send the faction that their opponent will play to the tournament judge.
Final dates: 20.11.2017 - 10.12.2017.
Game 1: 20.11.2017 - 26.11.2017
Game 2: 27.11.2017 - 03.12.2017
Game 3: 04.12.2017 - 10.12.2017
4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and programs that create virtual networks).
5. In case of connection loss or game crash, the last autosave is loaded; players are obliged to exactly repeat all their moves up to the moment of connection loss or crash. In case of connection loss or crash on the first day of the game, heroes are randomly assigned again.
6. In case of battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon a stalemate, the battle should be finished in AutoCombat mode.
7. During the group stage, for each 1st game with every player, each player has the right to 1 restart with map regeneration, and 1 restart for each 2nd game with every player; in the playoff stage, 1 restart for each 3rd game with every player no later than the second day of the first week of the first month (the end of the day is considered as pressing the turn-transfer button, regardless of whether the opponent has completed their current turn or not).
Simultaneous turn disconnection or desync in week 1 - technical restart (except cases where both players are ready to continue the game).
Simultaneous turn disconnection or desync in week 2 and later - the game continues (except cases where both players are ready to start the game over).
8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).
9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle.
Goblins who joined the army after "Betrayal" triggers may remain in the army.
10. It is prohibited to use the travel spell "Astral Gates" to jump from any zone into the opponent's starting zone if the portal/garrison connecting them has not been broken. It is also prohibited to use the travel spell "Astral Gates" to jump into an opponent's adjacent zone and enter the opponent's starting zone in that same turn.
11. Pressing wait on Krag's first hit in battles with opponent heroes is prohibited; it is allowed against neutrals.
12. Three points are awarded for a win, one for a draw.
Reports and logs are written in this thread using the automatic system.
13. When determining a player's position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.
14. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreement on the number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.
15. All games must be played strictly within the tour deadline.
Tour: 7 (seven) calendar days from Monday to Sunday for ONE game (there are TWO games in a tour).
In case your opponent does not respond, please report this in the tournament thread without delay. This may be used to issue a technical decision on the game.
If opponents cannot agree, by default the game should take place either Friday evening, or Saturday, or Sunday. The judge must be notified of the inability to agree. He may personally appoint a convenient time for both or schedule the game for Friday evening, Saturday, or Sunday.
If:
- by the end of Friday evening (24h 00m Moscow time),
- on Saturday
- Sunday
the opponent was unable to start and finish the game within the tour deadline, a technical defeat is assigned. After two technical defeats, the player is excluded from the tournament.
If both players are unable to play from Friday evening through Sunday, both players receive a technical defeat.
In exceptional cases (by judge's decision), a Fixed Date and Time (FDT) may be appointed (but not necessarily). If a player does not show up for the game within 1 hour of the appointed FDT, they are considered absent and awarded a technical defeat. If both players fail to appear at the appointed FDT, they both receive a technical defeat and are excluded from the tournament.
The application for registration in the tournament is made using the automatic system by clicking the "sign up for tournament" button, after which the automatically created message should be sent.