Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
2 Pandora Did you hear about Lord? Of course, there's no point in letting them run around. 2 OptiMAL Orcs are great archers if you cast Accuracy on them, but otherwise they're the worst (archers). Although, I don't consider them to be good in melee combat. In the end, they are powerful. I agree about the Medusas; in my opinion, they are the best archers, but they are slow. A hero can move further without them.
When playing as a Thief: I) Max out Scouting; II) Max out Combat! :D
Even when I play as a Barbarian, I max out Scouting, and as a Thief, I max out Combat! I respect Rangers! They're much more interesting than playing as a Mage! And I like playing with just one hero! What does that give you? A hero who runs, swims, steals, scouts, and is hard to offend! :D :cool:
The Rogue hero will be upset when the castle is captured. He probably won't be able to recapture it on his own:D
When you have a Ranger, not only can you recapture a castle, but you can also capture one! And good movement and scouting can help you simply steal an enemy's castle! :D :cool:
Well, when playing against the Dungeon faction, it's best not to leave your Castle undefended. And when your hero is away, the army stays in the garrison, and the captured Castle will be guarded by its own troops.
The benefit of increased movement speed lies not only in the ability to quickly gather artifacts and resources. The main advantage is the ability to defeat creatures without killing them! Sounds absurd? Maybe not... Let's imagine that our hero and his army leave their castle and head towards the enemy's castle. The army's movement speed is increased by the "Scout" skill. Therefore, our army engages in battle earlier than it would without this skill. As a result, the enemy doesn't have time to reinforce their forces, and additional creatures don't appear on the battlefield. This is extremely effective against the Necropolis faction.
For HiddenHorror: I am a proponent of guerrilla warfare and weakening the enemy's forces (especially when losing). I always look for unconventional ways to wage war. I use seafaring in two ways: 1. "Gatherer." Quickly collect everything that doesn't float well + scout coastal areas without leaving the ship. I use this very rarely. 2. A more interesting approach: "Pirate." But only for large bodies of water. Plundering everyone and everything. Usually, you can easily gather a group of pirates that can actually turn into a deadly campaign (naval tactics + sea bonuses = super (fast, protected, hard-hitting) pirates). Enemies at sea usually don't have a large army with them. You can even get an artifact from them. The island with pirates is plundered repeatedly, and in between, the pirate ranks are replenished. In short, you need to become a "worker of the knife and axe, a romantic of the open road." There are also various seafaring tricks that are not immediately obvious...
When playing as a Rogue: I) Max out Scouting; II) Max out Combat!
I completely agree with you, the Ranger is the key. 2 OptiMAL
The Rogue hero will be upset when the castle is captured. He will hardly be able to recapture it alone.
The Rogue hero can steal a castle while someone else is going to capture the Rogue's castle. And if the Rogue has a City Portal scroll, he will be able to help his own castle as well. 2 BASON I also support guerrilla warfare, but only on land. Thank you very much for the advice about sailing.
A hero Rogue can steal a Castle while someone else is trying to capture the Rogue's Castle. And if the Rogue has a Town Portal scroll, he can also help defend his own Castle.
Maybe, maybe not. Again, there is always a garrison in the city. And you can also encounter the Rogue on the way:D :D
But when a hero is away, not just a garrison, but the entire army can stay at home! If you're going to move around with an army, what's the point of camouflage? :confused: And why lose out on free experience for deceiving creatures? :confused: And if you really need the hero, you can bring them back in an instant! :cool:
I also level up scouting skills when playing as Barbarians, but for Thieves, I focus on combat! I respect Rangers! They are much more interesting than mages! And I like playing with just one hero! What does that give me? A hero who can run, swim, steal, scout, and is hard to defeat!
But for me, it's not interesting to play as a Ranger or just a Barbarian. It's just simple hack-and-slash. It doesn't interest me! A mage is a different story... Action! There's room to apply strategic abilities here.
Yes, and by the way, I'm very interested. Who prefers to build which hero-thieves? With a human face or a cow face :D
I personally prefer cow heads (I can't stand pig snouts). My favorite is Deis (he's so cute). Among the more humanoid ones, I also like Rufus, Scyth, and Ajit (he looks like a nomad, with those Eastern roots). And among the female characters, I like Tasita and Andria (also cows :D), but I like Erika Shadow even more (she's human, 100%). I'm suddenly in the mood to play... right now!
But still, the developers made a mistake (in terms of appearance) when creating the thief heroes. How can a cow steal art right under the nose of Heroes of Might and Magic? :D :D :D
But still, the developers made a mistake (in terms of appearance) when creating the thief heroes. How can a cow steal art right under the nose of Dungeon?
I imagined this comical situation :D I have two options: either this cow is magical (and enchanted to overcome its clumsiness), or it's a half-cow (like a centaur), only with a cow's head and a human body (probably the result of a terrible curse, just like their neighbors in the castle, the bald Chaos women).
either it's a half-cow (like a centaur), but with a cow's head and a human body (probably the result of a terrible curse, just like their neighbors in the castle, the bald women of Chaos).
I think the curse on the "half-cows" is much scarier than the baldness of the women of Chaos:D. After all, cows have udders:D :D :D