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Posts from In the twilight.

3.7 (3 ratings)
10 years ago
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Map name: In the Twilight
Map name: Pixar
Version: 1.1
Map type: Single map
Two-level map: yes
Number of players: 3
Map type: 1 vs 2 (every man for himself)
Size: 176x176 (Large)
Required game version: 3.1
Author: Raja
Map description: Even when darkness looms over the world, the war still continues, but light gives an advantage in battle.
Acknowledgements: Thanks to NİKOLAY for some support:)
From the author: This is my first map here, but approximately the 2nd or 3rd map I've actually made. It doesn't have a complex storyline like those made by experienced mapmakers, but it's more like the standard "kill everyone" type found in the game itself, but with its own unique twist. I tried to make it colorful and paid a lot of attention to the surrounding details. I also tried to balance all three sides, so at least, if you like it, you can play as all the colors:smile39: :) I'll be glad to hear about any mistakes, of course:)
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10 years ago
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I finished the map; everything was quite good, but these "twilight" effects are incredibly annoying... And it strains your eyes:eek:
I didn't explore the entire map, but I found one bug: you can't reach the second of two adjacent, two-way teleporters.
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10 years ago
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Rajа, please review the rules for creating map-related topics: /topic/7514/. For example, you can add screenshots ;) They are needed to publish news about the release of the map in our contact group.
In reply to vadim_t
10 years ago
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vadim_t
I finished the map, it's quite good overall, but the "twilight" areas are incredibly annoying... It's hard on the eyes:eek:
I didn't explore the entire map, but I found one bug: you can't reach the second of two adjacent two-way teleporters.

Wow, what a mistake. The last time I played this map, I went from red to blue. I guess the last adjustments I made to the map ruined this part:( But I've already fixed it. And that night... well, I just made it for myself, for some variety.
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10 years ago
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Thank you to the author for the work! I played it, and didn't notice any flaws. However, some objects should be aligned with the surface so they don't sit crookedly with a gap to the basements. The upper-level lighting is indeed a matter of taste. I changed it because it strains the eyes. I'd like to offer a suggestion. If there's an option to choose the player's color, could you also add the option to choose opponents?! And make it multiplayer. I think that would be logical, considering the map's balance.
And of course, I wish you inspiration for new maps! :)
PS. I also noticed an inconsistency in the topic description – it says 1 against 3, but in reality, it's 1 against 2.
In reply to NİKOLAY
10 years ago
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NIKOLAY
Thank you to the author for the work! I played it, and didn't notice any bugs. However, some objects should be aligned with the surface so they don't sit crookedly with a gap to the basements. The top-level lighting is really a matter of taste. I changed it because it strains my eyes. I'd like to suggest something. If there's an option to choose the player's color, maybe you could add an option to choose the opponents as well?! And make it multiplayer. I think that would be logical, given the map's balance.
And of course, I wish you inspiration for new maps! :)
P.S. I also noticed an inconsistency in the topic description – it says 1 against 3, but in reality, it's 1 against 2. )
Okay, I've taken note. The same applies to the opponent; when I created the map, I thought about it as if I wouldn't be the only one playing, but I always added a catch when choosing the opponent, and to avoid temptation, I removed that option. But I'll fix the other inconsistencies I found, thank you. And to make it visually appealing, I added various light sources, but the computer always interferes and "adjusts" the lighting:smile32:. P.S. I've updated it.
10 years ago
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Good map, thank you. But the teleport is still unavailable (which, however, doesn't hinder the gameplay).
In reply to Player100
10 years ago
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Player100
Good map, thank you. But the teleport is still inaccessible (which, to be fair, doesn't hinder gameplay).
I think I changed it, but I'll check it again. It was the main teleport for the AI, and they used it to move around.
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8 years ago
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Has anyone managed to complete the scenario on a Hero?
In reply to atlant108
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6 years ago
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atlant108
Has anyone managed to complete the scenario playing as the Hero?
Yeah... and the losses were only in the final battle with the demon, and even then, just a dozen zombies and three elementals. In the last battle, you can fight with all the units you've acquired throughout the game; I left the Haven troops in the mine. So, the last battle as the Hero turned into a massacre. Level 33. Also: the resurrection scroll wasn't really needed (I found resurrection and shock spells in the mages' treasure). You can also use summoning magic (the spells are available).
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P.S. I liked the map. Thanks to the author!
In reply to raspisnoy
6 years ago
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Excellent scenario, non-linear, strategically diverse; it doesn't get boring even after a second playthrough! You can make it more challenging and speed it up, try different tactics; logistics and the map are key. I like to play defensively, but here I had fun with an aggressive approach.
And not all these hardcore action games where you just "hit-run-grab-die"!))
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6 years ago
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Excellent map. However, author, please increase the number of players to 6 and allow players to choose the opponent's faction.
6 years ago
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The map didn't appear for me; I'm adding it to the maps folder just like I do with all the others. The game version is 3.1.
In reply to wildbee
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2 years ago
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wildbee
My map didn't appear; I'm adding it like all the others to the maps folder. The game version is 3.1.
You need to check the box for GSC Maps.

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