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Posts from Ascension. Part 1

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#1
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Good day, dear players! I would like to present my map to you, which is the first in a series. It is called "Ascension." You will learn the plot of this story as you play through the first part. The map is of M size (made according to the plot), and in the future, I plan to create maps of a larger scale.
According to the plot, you need to help the brothers Flay and Fimier escape from prison in a short time. The map should not cause any particular difficulties, but you may need to replay it a few times :)
If you like the plot and the idea of the map, I will make a sequel after some time. Please leave a message here or email me (ubermaxx@yandex.ru) about any bugs/errors you find. Although, there shouldn't be any, as I tested the map.

Ascension. Part 1. Escape from Prison.

The Heliodor Empire is in darkness. The Emperor is dead, and the invaders have occupied the capital. The brothers Flay and Fimier are imprisoned. There are only traitors around.
Help Flay and Fimier escape from prison.

P.S. I will not post a minimap so as not to spoil anything!
P.P.S. Due to texture considerations, the map is made in the format of the Horn of the Abyss mod!
#2
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Continued.

Ascension. Part 2. The Road Home.

After a successful escape, the brothers found themselves on the surface.
Now they need to decide what to do next. However, Fly remains alone for a while – his brother is in critical condition after torture and a long imprisonment.
#3
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If you continue, create a campaign. It’s a shame that it’s for HOTA.
In reply to tr[NEC]yo
#4
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tr[NEC]yo
If you keep going, create a campaign. It's a shame that it's for HOTA.

It's all because of the objects in the first mission; I couldn't figure out how to realistically bypass them.
And what's wrong with HotA as a mod? It has many useful new features, even on top of the HD mod, and if you don't like the new town, you can ignore it. It's not like WoG :)
In reply to ubermax
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#5
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let me give you a small piece of advice...

either make it all one campaign (which seems difficult for now), and release it as one campaign file, or refine the map and release it as a single RPG-style map with a well-thought-out plot and progression...
ubermax

What's wrong with HotA as a mod?

some people like it, some don't...
1st - many changes (changing the order and cost of construction; introducing new objects)
2nd - personally, I really don't like the HotA animations; the animation speed-up in SoD is much better
3rd - balance changes for multiplayer, but HotA doesn't seem suitable for single-player at all
4th - new creatures: in HotA, they will be generated on the map
5th - animation that deviates from the canonical Heroes 3 (I still play with the original 16-bit graphics at 800x600 resolution)

and there are many other reasons; I don't want to go into all the details right now, but this is just my subjective opinion

Added 2 minutes later
ubermax
It's all because of the objects in the first mission; I couldn't figure out how to bypass them realistically.
You can bypass them elegantly and tastefully - instead of using a HotA fence, use SoD's single rocks; the result would be slightly different, but overall it wouldn't be inferior to the original Heroes 3 compared to this HotA
In reply to bolotnik
#6
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bolotnik
allow me to give you a small piece of advice...

Good day! Thank you for your feedback.
Regarding HotA, you are right, this discussion may be pointless, as tastes differ, and I can only say that I didn't switch from the regular SoD for a very long time.
And thank you for the advice; I initially thought it would be more interesting to make it separate scenarios with predefined conditions, but it seems it would be better to make it a campaign.

In that case, I will ask you to delete the topic; I will create it again when I finish. Thank you.

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