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Posts from Taking the Necropolis.

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10 years ago
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You don't have enough troops, that's all. Also, why are you going to only one Dungeon when there are four? Replay until you get the desired setup. Everything here depends on random chance.
In reply to tr[NEC]yo
10 years ago
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tr[NEC]yo
The problem is a lack of troops. Also, why are you going to only one crypt when there are four? Replay until you get the desired outcome. Here, everything depends on random chance.
But how can it be that he doesn’t have enough if he takes as many as Ihtiandr in his videos? If it’s not clear what we’re talking about, these tactics for capturing crypts – /topic/8914/
There is no randomness there, and the AI always behaves the same way.

Ihtiandr has exactly 42 gnolls, 20 lizards, and 1 fly in his video, and he clears exactly the same crypt.

I specifically did a test, and everything worked normally for me. Will you send your save file for testing?
In reply to Wiar
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10 years ago
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Okay, I figured it out myself. In this example, the game difficulty is set to easy (80%). The AI behavior is different! I ran a test on all other difficulty levels, and the AI behaved as in the Ichthyander example. For example, if you take Luna (expert fire, Castle or Fortress), and try to capture the Griffin Conservatory (the minimum with a squad of Royal Griffins) on easy (80%) or normal (100%) difficulty, the AI will also behave differently, and you won't be able to capture the Conservatory. The Royal Griffins won't wait until round 3. https://www.youtube.com/watch?v=5vjnyHIV3ho I can send you a savegame without any problems, but it will be easier for you to check it yourself on easy (80%).
In reply to Xenofex
10 years ago
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Xenofex
Okay, I figured it out myself. In this example, the game difficulty is set to easy (80%). The AI behavior is different!
So that's how it is. I thought that the difficulty only affected the amount of resources and nothing else. If everything is clear now, then the save file is no longer needed.

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