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Posts from [?]: "DRAGON PASS III"

5.0 (1 rating)
11 years ago
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Perhaps someone will be interested in my version of the Dragon Pass:
1. Two-way teleporters have been added between the red and green, and blue and yellow areas, replacing the keymaster huts. High-level units guard them, and the keymasters on the pass have been removed and replaced with high-level units.
2. The starting locations for the players have been reworked to be smaller and more compact, and the Dragon Pass has been expanded.
3. The external buildings for hiring units of levels 1, 2, and 3 have been removed.
4. The sandy area in the red player's starting location is now surrounded by mountains and has been reworked into a high-level location, with a one-way teleporter leading to it from the Dragon Pass.
5. The number of units in the neutral armies in the Dragon Pass has been completely reworked (there is a high probability of encountering 100-200 dragons or a legion of peasants guarding treasures). Many units of completely different levels, from 1 to 7, have been added with a corresponding number.
6. An artifact shop, a sacrificial altar, and a mentor have been added (guarded by a huge number of units, so redistributing skills and other things will be expensive).
7. Many other buildings have been added (an astrologer's Tower, a blood Temple, a Grove of Ents, and others)
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11 years ago
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Overall, it's not bad, but the presence of "astral gates" significantly spoils the game (everyone jumps around, ignoring powerful defenses).
11 years ago
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Teleports are made separately between the red and green players, and separately between the blue and yellow players, so that each of the four cities is approximately equidistant, about 3 turns away. And overwhelming with about 100 dragons from two sides is not that easy. When we played with a friend in the late game, the problem arose that it took 3-4 weeks to go around all the Sylvan trees and attribute altars, and in the early game, there was no way to reach the player on the other end of the map, which was fatal for, for example, the Warlock and rushers.
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9 years ago
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Interesting option. It turned out quite well. The author has tweaked the balance and significantly made the map more challenging. In particular, the guards at key locations have been strengthened, and many new buildings have been added, and these buildings are very carefully guarded!
Справедливость превыше всего, но милосердие превыше справедливости (Ольга Брилёва)
In reply to Antik
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9 years ago
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Antik
Overall, it's not bad, but the presence of "astral gates" significantly spoils the game (everyone jumps around, ignoring powerful defenses).

In general, it would be good to disable astral gates on this map.

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