Auto-translated
Perhaps someone will be interested in my version of the Dragon Pass:
1. Two-way teleporters have been added between the red and green, and blue and yellow areas, replacing the keymaster huts. High-level units guard them, and the keymasters on the pass have been removed and replaced with high-level units.
2. The starting locations for the players have been reworked to be smaller and more compact, and the Dragon Pass has been expanded.
3. The external buildings for hiring units of levels 1, 2, and 3 have been removed.
4. The sandy area in the red player's starting location is now surrounded by mountains and has been reworked into a high-level location, with a one-way teleporter leading to it from the Dragon Pass.
5. The number of units in the neutral armies in the Dragon Pass has been completely reworked (there is a high probability of encountering 100-200 dragons or a legion of peasants guarding treasures). Many units of completely different levels, from 1 to 7, have been added with a corresponding number.
6. An artifact shop, a sacrificial altar, and a mentor have been added (guarded by a huge number of units, so redistributing skills and other things will be expensive).
7. Many other buildings have been added (an astrologer's Tower, a blood Temple, a Grove of Ents, and others)
1. Two-way teleporters have been added between the red and green, and blue and yellow areas, replacing the keymaster huts. High-level units guard them, and the keymasters on the pass have been removed and replaced with high-level units.
2. The starting locations for the players have been reworked to be smaller and more compact, and the Dragon Pass has been expanded.
3. The external buildings for hiring units of levels 1, 2, and 3 have been removed.
4. The sandy area in the red player's starting location is now surrounded by mountains and has been reworked into a high-level location, with a one-way teleporter leading to it from the Dragon Pass.
5. The number of units in the neutral armies in the Dragon Pass has been completely reworked (there is a high probability of encountering 100-200 dragons or a legion of peasants guarding treasures). Many units of completely different levels, from 1 to 7, have been added with a corresponding number.
6. An artifact shop, a sacrificial altar, and a mentor have been added (guarded by a huge number of units, so redistributing skills and other things will be expensive).
7. Many other buildings have been added (an astrologer's Tower, a blood Temple, a Grove of Ents, and others)