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Posts from Inferno on the surface.

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Would you like Inferno to always respawn on the surface?
6 voters
Single choice
This poll is closed.
Yes
50% 3 votes
No
16.7% 1 vote
I don’t care
33.3% 2 votes
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11 years ago
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Since we're talking about balance, I've had this idea for a while. Jokes aside, what I'd really like is to move Inferno out of the underground. So that it always appears on the surface. Inferno is an underdog, and this could create some interesting moments, such as: 1) more convenient respawn points on the surface, 2) a consistent bonus from its native land. At the same time, the physics of the game wouldn't change; it would simply eliminate unfavorable respawn points in the underground. This might also increase attention to this city. Who likes this idea? And I'm curious, how feasible is it to actually implement?
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11 years ago
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It would be better to create a proper Inferno-themed map in the Dungeon.
In reply to Sanin
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11 years ago
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Sanin
It would be better to create a proper Inferno-themed map in the Dungeon.
That's also a good idea, because it's not very good as it is; it's your land, but there are no bonuses. The units aren't particularly strong anyway, so at least give them a bonus, +1 to speed will definitely improve their ability to clear out neutral creatures. And it will be much more playable on the surface.
It's a shame that this option can't be added to the poll anymore.
In reply to Heroes13
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11 years ago
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Heroes13
That's a good idea too, because it's not very good as it is; it's like it's your land, but there are no bonuses. The units aren't particularly strong anyway, so at least give them a bonus – +1 to speed will definitely have a positive impact on clearing out neutral creatures. And it will make the surface much more playable.
It's a shame that this option can't be added to the poll anymore.
Create a new poll and delete this one.
In reply to Sanin
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11 years ago
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Sanin
It would have been better to create a proper Inferno-themed area in the Dungeon.
+1. It's done that way in Heroes of Might and Magic. It's hard to say whether it's a bug that any landscape underground is a dungeon landscape.

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Wicc
Create a new poll and delete this one.
MORE POLLS!!!! :smile08:
In reply to Dirty_Player
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11 years ago
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Dirty_Player
+1. It's already implemented in Heroes of Might and Magic. It's hard to say whether it's a bug that any terrain underground is considered an underground terrain.
This is definitely a bug, in my opinion. Otherwise, they would simply prevent placing other terrains underground.
MORE POLLS!!!! :smile08:
//casts "Summon DubrovinPoll"//
11 years ago
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Dirty_Player
It's hard to say whether it's a bug that any landscape underground is a dungeon landscape.
This isn't a bug – there's a specific check for the underground level, and if the battle takes place there, the ground is replaced with a dungeon landscape; it's unrealistic to think that this could be added to the code "accidentally." The logical reasoning is also quite clear: the developers were primarily concerned with ensuring that the battlefield image in the dungeon showed a dungeon, and not soil with a sky in the background; what kind of native ground it is is a secondary concern.

In a sense, this can be considered an oversight – instead of creating new battlefields for territories in the dungeon, NWC didn't bother and simply replaced the ground type. But to say that this is a bug, i.e., it happened by accident and was not actually intended – would be incorrect.
In Heroes, by the way, a new battlefield for underground lava has been created. :)
In reply to Wicc
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11 years ago
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Wicc
Create a new poll and delete this one.
Since you've already created it, let's have this question. And besides, +1 to speed is one thing, but how much will this small detail actually increase the city's strength? But having it spawn on the surface would be much more interesting, especially for Inferno.
In reply to Heroes13
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11 years ago
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Heroes13
Now that I've created it, here's a question.
It's also anonymous.

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