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Posts from Mafia 97. Land of Colored Dreams

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11 years ago
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Long ago, when mammoths were still alive, children did not dream, and adults wished to return to childhood — Terror reigned in their minds at night, and there was no escape from it. It drove many insane, and some simply never woke up one day out of fear. This continued for long centuries until one day a kind sorceress appeared from hopes and dreams. She fought the Terror and sealed it in the darkest depths of the world of Dreams. On that day, adults were freed from fear, and children experienced a magical adventure beyond reality for the first time.
The Fairy did not remain alone for long — having been rid of the Terror, the magical world of sleep quickly filled with many unusual creatures, both good and evil. Nightmares, born from memories of the Terror, were much weaker than it, and their thoughts were not marked by such cruelty and bloodthirstiness. The Dreams, worrying for the children, set a goal to protect their sleep from the Nightmares, and eventually, there was no place for the evil creatures in the Kingdom of Dreams. The Fairy ruled her country wisely and justly. Everything was peaceful, and sometimes she left the borders of her kingdom to help children and teenagers in waking life. Meanwhile, her assistants created new dreams, competing with each other in color and joy. This continued for many centuries...
Arachna had wondered all her life why the dreams considered her hideous. She always knew about jewelry, followed fashion, and knew how to present herself with taste, but for some reason, no one was impressed. Even now, she thoughtfully toyed with her web, admiring herself in a huge mirror.
- How beautiful I am after all, - the spider-woman smiled, curving coquettishly. – Simply a miracle. If I were a handsome prince, I would marry myself, - she chuckled. – It's a pity that these foolish dreams have no idea what a true lady should look like. Am I right? – she addressed her reflection.
The reflection nodded approvingly.
- So, - Arachna began to rise toward the ceiling, gracefully moving all eight legs, - I am a beauty, and that is a fact. I am not appreciated, and that is a fact. Moreover, it's not just me who isn't appreciated. Take poor Monstie, he is terribly upset that children are afraid of him; he practically won't come out from under the bed. Or Little Witch. Once she was quite pretty (not as beautiful as I am, of course), but those ungrateful people only made up all sorts of nonsense about her. I should think of my friends too. Right?
The reflection smiled, nodding animatedly.
- You understand me like no one else, darling. I hope they will understand me too. It's time to show these Dreams that we are not a bit worse, and that we can be loved too, - Arachna shook her head and crawled along the ceiling toward a tall door. – Wish me luck, - she waved to her reflection one last time.
It made an approving gesture and waved back.
The Fairy felt uneasy in her soul. She sat in her magical garden, but an ominous silence reigned there — the flowers did not sing, the elves did not flutter, the fluffies had hidden in hollows and burrows. Only an ominous rumbling could be heard from somewhere below. Suddenly the earth shook so hard that an old squirrel's nest fell straight onto the Fairy's head. An anxious premonition stung the sorceress, and, riding the wind, she rushed to a gorge known only to her in the distant mountains. To her horror, she discovered that the heavy chains were broken, and the gates that had locked away the Terror for millennia were torn out along with chunks of rock. Without stopping, the Fairy raced back to the palace, summoning everyone-everyone-everyone to a council on the way...
- Dad, the queen is calling, let's go, - Kitten nudged his furry side with his nose.
- What could possibly happen? – Cat opened one yellow eye and looked at his son. – We've been living our lives for Fairy knows how long... Probably another order regarding the colorfulness of dreams and so on. That's not for us. We create deep, dreamless sleeps when children need to rest well and calm down.
- Dad, this could be important! How do you know?
- If it's important, that's a different matter. But sooner or later the news will spread throughout the Kingdom, and people have long been used to my absence.
- If you don't want to, I'll go alone!
- Fine, go. But be careful and don't do anything stupid.
- Come on dad, I'm almost an adult!
Cat only smirked into his whiskers. When his son ran off to his first adult errand, Bayun Senior yawned sweetly, sharpened his claws on an oak tree, and set out for a morning walk. Of course, he took the queen's call more seriously than he showed his son, but firstly, the cat hated large gatherings, and secondly, he expected to find out everything from the omnipresent elves and fluffies, and his calculation was correct — by the time Kitten returned, the little gossips had told Bayun about both Arachna's plan and the Terror's escape. Cat listened distantly to his son's story and once again advised him to be careful — even he didn't risk dealing with the Terror. However, Cat formed his own opinion about the other events.


Fairy Godmother

The eternally young ruler of the Kingdom of Dreams; she fearlessly appears in the most terrible nightmare and with a wave of her magic wand restores goodness and justice. In her time, she locked away the Terror and caused a lot of trouble for nightmares, so much so that they did not dare leave their shelters for a very long time. True, malicious tongues whisper that she no longer possesses her former strength...
Features:
- Cannot be executed.
- Cannot be put to sleep.
- Impenetrable protection from the first attack.
- Double vote.
Actions:
- Allows the role to write a note in the newspaper. Can apply it to themselves, in which case they are forbidden from reporting the targets of their past actions. Cannot be used more than once per player.
Aura: white
Intentions: good


Unicorn

The friend that every little girl dreams of. A loyal protector of young princesses, as well as all the weak and oppressed.
Features:
- Protection from the first attack.
Actions:
- Guards a target.
Ultimate Actions:
- Guards the first victim of the night (2 charges).
Aura: white
Intentions: good


Bayun Kitten

The small son of Bayun Cat; he already knows how to cast drowsiness, but does not yet fully understand when it is best to do so.
Actions:
- Blocks a target.
- Puts a target to sleep (once every three nights, starting from the second).
- Awakens a target (once every two nights).
Aura: grey
Intentions: unknown


Dreamcatcher

A mysterious sorceress with a magic net that catches only evil nightmares, allowing peaceful dreams to fly freely about their business.
Actions:
- Guards a target from all actions of Nightmares and the Terror (except for one-shot guards). If the target's aura is black, it additionally blocks them.
- Guards a target from being put to sleep.
Aura: grey
Intentions: good


Sunbeam

A carefree prankster who cannot look at things seriously. But he is excellent at charging children's dreams with a bright, sunny mood, for which he is loved and respected.
Actions:
- Gives a target protection from the first attack until the end of the game or until the protection is removed. Stacks with existing protection. Cannot be used more than once per player.
- Gives a target an additional vote for the day.
Aura: white
Intentions: unknown


Ursa Major

A skilled artist who paints the sky in children's dreams with whimsical patterns. But at the same time, she is very dangerous for Nightmares that try to hinder her.
Features:
- Deprives their killer of all actions for two days.
- Deprives whoever put them to sleep of their vote for two days.
- Actions directed at the target with evil intentions are unsuccessful.
Actions:
- Heals a target.
- Awakens a target (once every three nights).
Ultimate Actions:
- Specifies three targets; if there was a victim among them, she heals them. Can heal no more than two victims at once; healing targets are chosen randomly (1 charge).
Aura: grey
Intentions: unknown


Dreamer

The organizer of the most incredible adventures and fairytale journeys, which children tell adults about with delight in the morning. Knows many secret paths of the Kingdom.
Features:
- Cannot be blocked.
- Protection from the first sleep.
Actions:
- Checks a target's intentions.
- Checks a target's aura.
Aura: white
Intentions: unknown


Norushka

A hospitable hostess living on the edge of a wheat field. She will treat you to tea from a samovar and hot donuts, entertain you with pleasant conversation, and give good advice.
Actions:
- Questions a target (once every two nights).
- Compares the statuses of two targets.
Aura: grey
Intentions: good


Arachna

The leader of the Nightmares. Considers herself a beauty and wonders why children start crying when they see her in their sleep. She skillfully played on the complexes of other nightmares, convincing them that they are beautiful and that stupid human children understand nothing.
Features:
- Protection from the first sleep.
- Can only be blocked by the Dreamcatcher.
Actions:
- Steals a target's vote.
- Redirects a target randomly. Cannot redirect ultimate actions.
- Kills a target.
Ultimate Actions:
- Kills two targets, pierces protection, leaves only one clue (1 charge).
- Permanently changes a target's aura from grey to black (3 charges).
Aura: black
Intentions: unknown


Monster under the Bed

The kindest creature, who adores children. He is very upset that he scares them. He took Arachna's words to heart, but realized that if he started doing evil things, children would definitely not love him.
Actions:
- Guards a target.
- Awakens a target (once every three nights).
- Checks the status of a chosen target.
- Kills a target if they are asleep, pierces protection (available if he is the last one remaining).
Aura: grey
Intentions: good


Witch

An old evil sorceress who has been used for centuries to frighten disobedient children. Once she thought like Arachna, but now only resentment and revenge play within her.
Actions:
- Puts a target to sleep (once every three nights).
- Kills a target, leaves no clues (once every three nights).
- Kills a target, pierces protection (once every three nights).
- Kills a target.
Aura: black
Intentions: evil


Ogre

Not very smart, but very strong. Easily succumbed to manipulation and now only waits for an excuse to smash, crash, and secretly eat some tastier dream.
Actions:
- Blocks a target.
- Kills a target, pierces healing (once every three nights).
- Kills a target, pierces guard (once every three nights).
- Kills a target.
Aura: black
Intentions: evil


Bayun Cat

One of the oldest inhabitants of the Kingdom of Dreams. A hermit who walks his own path. He reacted calmly to the appearance of nightmares and decided that instead of meaningless struggle, everyone needs to rest and get a good night's sleep. Children, however, will have to say goodbye to colorful dreams for a while, but it is the lesser of two evils.
Features:
- Impenetrable protection from the first attack.
- Cannot be put to sleep.
- In case of Bayun Kitten's death, learns the killer's nickname.
- Protection from the first execution.
Actions:
- Blocks a target.
- Puts a target to sleep.
- Awakens a target.
Ultimate Actions:
- Puts three targets to sleep (1 charge).
- Can perform any two other non-ultimate actions in one night (2 charges).
Aura: grey
Intentions: unknown


Terror

The most terrible spawn of evil, locked away by the Fairy Godmother long before the founding of the Kingdom. Equally hates dreams, nightmares, and children. Has many forms, each more disgusting than the last. If it is not stopped, things will go much further than restless sleep...
Features:
- Impenetrable protection from the first attack, protection from the second attack.
- Cannot be put to sleep.
- Protection from the first execution.
- In case of player's intentional inaction, kills a random target with a random available type of non-ultimate kill.
Actions:
- Kills a target; if they were guarded/healed, attacks the guard/doctor and so on, until the first unprotected link (once every three nights).
- Kills a target, pierces protection (once every two nights).
- Kills a sleeping target, ignores all interference except for block (once every three nights).
- Kills a target.
Ultimate Actions:
- Kills a target and everyone who came to them; ignores all interference except for block for the primary target (1 charge).
- Kills one sleeping target and one waking target; ignores any two interferences of choice separately for each target (1 charge, if ignoring block, can be blocked by the Dreamcatcher).
Aura: black
Intentions: evil
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11 years ago
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A bit about the Mage Guild :)
  1. The MG is always right.
  2. If the MG is not right, see point 1.
  3. The MG is Drakkoshka. For distorting the nick to something like "Drakoshka" or similar, the entire side the offender played for will be modkilled on the spot with particular cruelty.
  4. Balance and game mechanic edits are possible strictly before roles are distributed; after that, clarifications and additions may occur, but existing rules will not change. Disputed situations are resolved by the MG at their own discretion using a coin, a random number generator, and Davrosova's grandmother.
  5. Night Actions (NA) are sent to the MG personally via any available means of communication. If you have not received confirmation, there is no guarantee that I have accepted your NA; please be attentive.

Code of Conduct
  1. The night lasts from the end of the day until the next newspaper is written. NAs are accepted until 17.00; polls, gifts, writing notes, and status changes are until 12.00 (can be sent during the game day). The newspaper is published between 18.00 and 23.00 depending on the complexity of the paper and the MG's free time. If all NAs are sent earlier, I may make an exception on weekends and publish the newspaper sooner. Writing in the game thread at night is forbidden. All times are given according to Moscow time zone.
    Please note that when distributing roles, I may take into account people's availability and time zone differences. Players who cannot play as Norushka or the Fairy Godmother due to time constraints must write to me about this strictly in private before roles are distributed, and I will exclude them from the distribution. This doesn't work out very well, of course, and I apologize to the players for such a mess; I hope for your honesty. It is recommended to use this only in the absolute same extreme case when it is truly impossible to carve out a few minutes anywhere.
  2. The day lasts 24 hours from the moment the newspaper is published. Depending on the MG's free time, the day may officially close later, but votes sent after the day's closing time are not counted. The interval between the same day's closing and the publication of voting results is considered night.
  3. Discussing the current game outside the thread is only allowed when you have a role that permits it, and only where it is permitted to do so.
  4. The dead cannot write in the game thread, even in deleted posts. Also, corpses are forbidden from revealing any information obtained via their role. Revealing one's own role is also undesirable, even if everyone has already guessed. For violations, the entire team of the dead will be punished.
  5. It is forbidden to explicitly reveal your own role, the roles of other players known due to role characteristics, as well as information obtained via a role. It is permitted to shout without argument "he's mafia, I'm town!". For revealing and explicit hints equivalent to it, the entire team will be punished.
  6. Bets are forbidden.
  7. Editing your messages is highly undesirable. Correcting a couple of typos, adding a bold tag, or slightly reformulating a thought is allowed, but making significant semantic changes is forbidden.
  8. Execution is formatted in bold as "execute username". Cancellation of execution is formatted in bold as "do not execute username". The form of execution may be slightly altered within reasonable limits. Canceling the previous vote is optional.
  9. Clues are given for fairy tale characters chosen from a list based on Wikipedia articles, but information from other sources may be used. A hint about the role of the killed person is provided.
  10. NAs must be sent every night as long as you are alive. If you do not want to use an NA this night, write so to the MG to avoid unnecessary problems.
  11. The mafia makes decisions collectively. If one of the mafia players is absent, their NA can be sent on their behalf.
  12. A modkill or player replacement occurs in case of a gross violation of rules or total absence of signs of life during game days (day and night). Also, a modkill/replacement may happen at the request of the player.
  13. First-night immunity is granted to:
    • The MG of the previous game.
    • Those who have not previously played on ХВ.
    • Those killed on the first night in the previous game.
    • Those who missed three or more games on ХВ.
  • This is just a game. And if you weren't killed by mafia/maniac/day vote/evil MG, they will definitely do it later. All that's left for you is to relax and enjoy yourself.
  • [/LIST]

    Game Rules
    1. The mafia can perform no more than three NAs per night, of which no more than one killing action.
    2. One player cannot apply more than one NA per night, except in agreed cases.
    3. The actual number of votes is displayed next to the player who should be executed. In other cases, a number corresponding to the quantity of players voting in the thread is displayed.
    4. NAs cannot be directed at oneself except in specified cases, but can be directed at members of one's own team. All NAs that are used once every N nights must recharge for N-1 nights after use.
    5. To execute a player, more than half of the votes from the current number of players must be gathered.
    6. Failed kills are not displayed regardless of the reason for their failure.
    7. The block of an unblockable role (including those who performed their NAs before the blocker) is displayed as usual.
    8. The charge of an ultimate action remains if it was thwarted due to a block. An ultimate action partially thwarted by a block is considered to have occurred. In particular, if Arachne tries to recolor a white/black aura, her UA charge is spent.
    9. A sleeping player does not participate in the game by day or night, but the same actions can be performed on them as on a living one (except for notes and polls). Sleeping players are not counted when calculating votes, but as long as there is at least one role capable of waking them, they are considered alive.
    10. It is forbidden to reveal your nick in a note or describe the events of the current night.
    11. First-night immunity extends to putting to sleep.
    12. In the case of Arachne changing status, the victim finds out about it at the end of the night. When answering questions, the new status is considered true starting from the next night.
    13. Arachne's redirection can send an action to anyone except the sender themselves. Putting to sleep is redirected only to those awake; waking up - only to those sleeping.
    14. Poll conditions: two answers are truth, one is a lie, order is random, but answers to the MG must be unambiguous. No more than one question about profile content, no more than two questions about specific roles (image, description, characteristics/actions, status), no more than two questions about side; other questions are forbidden. The same set of questions cannot be given more than once; questions with the same meaning cannot be given in one interview (for example, you cannot ask "are you on Arachne's team?" and "are you on the nightmares' side?", but you can ask "are you on Arachne's team?" and "do you live under the bed?"). The original nick of the person polled and an "obliterated" interview are written in the newspaper.
    15. Victory conditions:
      • Dreams: Nightmares and Terror are destroyed.
      • Nightmares: Dreams, Kot-Bayun, and Terror are destroyed.
      • Kot-Bayun: Terror is destroyed, others are destroyed or sleeping (except for the Fairy Godmother).
      • Terror: Dreams, Nightmares, and Kot-Bayun are destroyed.
    [/LIST]

    Order of Actions

    All actions are displayed with the target's nick indicated, unless stated otherwise.
    All awakenings are displayed identically. Similar NAs of Kot and Kitten are displayed identically.
    1. Fairy Godmother – note (only the text of the final message is displayed); Norushka – poll; Kot-Bayun – ultimate acceleration (not displayed).
    2. Arachne – redirection (not displayed).
    3. Kot-Bayun – block.
    4. Ogre – block.
    5. Kitten-Bayun – block.
    6. Dreamcatcher – guard, protection from sleep (displayed identically).
    7. Unicorn – guard, ultimate guard (displayed identically); Monster under the bed – guard (not displayed); Sunbeam – protection.
    8. Arachne – voice theft (not displayed).
    9. Sunbeam – additional vote (not displayed).
    10. Dreamer – checks (not displayed); Norushka – comparison (not displayed); Monster under the bed – check (not displayed).
    11. Arachne - ultimate status change (not displayed).
    12. Terror – ultimate kills.
    13. Arachne – ultimate kills.
    14. Kot-Bayun – ultimate sleep.
    15. Monster under the bed – kill; Arachne – kill.
    16. Terror – kills.
    17. Witch – kills; Ogre – kills.
    18. Ursa Major – heal, ultimate heal (displayed only in case of success, attack is not shown).
    19. Kot-Bayun – awakening.
    20. Ursa Major – awakening.
    21. Monster under the bed – awakening.
    22. Kitten-Bayun – awakening.
    23. Kot-Bayun – sleep.
    24. Witch – sleep.
    25. Kitten-Bayun – sleep.

    Player List
    1. Frog Princess - Larisa
    2. Kolobok - Heroist/Ment
    3. Ivan Tsarevich - KindShaman
    4. Buratino - MasteR
    5. Humpbacked Horse - Небо (immune)
    6. Cipollino - Arandor
    7. Goldfish - Morning (immune)
    8. Snow White - Loreley
    9. Thumbelina - SnowmanV2
    10. Little Red Riding Hood - ToX/Jinhai
    11. Cheburashka - Нэйра Дрейк
    12. Old Man Khottabych - WishmasteR
    13. Neznaika - Рудый (immune)
    14. Mary Poppins - Gekasan_RU

    Game Progress
    1. Day 1
    2. Day 2
    3. Day 3
    User Avatar
    11 years ago
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    2. Kolobok
    I will try to be an active player this time. So, please don't immediately criticize me if I start analyzing newspapers or something like that.
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    11 years ago
    Cipollino
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    11 years ago
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    Alright, Hero, I'll try not to bore you!
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    11 years ago
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    Ivan Tsarevich! I will hunt for frogs.

    Added 6 minutes later
    Under the number Cheburashka, there might be a maniac, although it's possible I'm confusing things again, and there's another Mafia member.

    Added 11 minutes later
    Heroist
    2. Kolobok
    I will try to be an active player this time. So, don't hang me right away if I start tearing up newspapers or something like that.
    Don't worry, we'll leave you for last as always)) Unless you're Mafia, of course...
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    11 years ago
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    I definitely should be Cheburashka.
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    11 years ago
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    Neznaika, though!
    In reply to Рудый
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    11 years ago
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    Old Hottabych. Because it suits the nickname.
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    11 years ago
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    Snow White...
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    11 years ago
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    Konёk-Gorbunok
    I will try to be an active player this time. So, don't immediately accuse me.
    Look at him! He hasn't even been assigned a role yet, and he's already making excuses. He's a mafia player through and through.
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    11 years ago
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    Why don’t you just hang each other before you even assign roles?
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    11 years ago
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    Execute the Heroes player.
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    11 years ago
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    The Hero has been executed, night begins, send Nightfall.

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