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Long ago, when mammoths were still alive, children did not dream, and adults wished to return to childhood — Terror reigned in their minds at night, and there was no escape from it. It drove many insane, and some simply never woke up one day out of fear. This continued for long centuries until one day a kind sorceress appeared from hopes and dreams. She fought the Terror and sealed it in the darkest depths of the world of Dreams. On that day, adults were freed from fear, and children experienced a magical adventure beyond reality for the first time.
The Fairy did not remain alone for long — having been rid of the Terror, the magical world of sleep quickly filled with many unusual creatures, both good and evil. Nightmares, born from memories of the Terror, were much weaker than it, and their thoughts were not marked by such cruelty and bloodthirstiness. The Dreams, worrying for the children, set a goal to protect their sleep from the Nightmares, and eventually, there was no place for the evil creatures in the Kingdom of Dreams. The Fairy ruled her country wisely and justly. Everything was peaceful, and sometimes she left the borders of her kingdom to help children and teenagers in waking life. Meanwhile, her assistants created new dreams, competing with each other in color and joy. This continued for many centuries...
Arachna had wondered all her life why the dreams considered her hideous. She always knew about jewelry, followed fashion, and knew how to present herself with taste, but for some reason, no one was impressed. Even now, she thoughtfully toyed with her web, admiring herself in a huge mirror.
- How beautiful I am after all, - the spider-woman smiled, curving coquettishly. – Simply a miracle. If I were a handsome prince, I would marry myself, - she chuckled. – It's a pity that these foolish dreams have no idea what a true lady should look like. Am I right? – she addressed her reflection.
The reflection nodded approvingly.
- So, - Arachna began to rise toward the ceiling, gracefully moving all eight legs, - I am a beauty, and that is a fact. I am not appreciated, and that is a fact. Moreover, it's not just me who isn't appreciated. Take poor Monstie, he is terribly upset that children are afraid of him; he practically won't come out from under the bed. Or Little Witch. Once she was quite pretty (not as beautiful as I am, of course), but those ungrateful people only made up all sorts of nonsense about her. I should think of my friends too. Right?
The reflection smiled, nodding animatedly.
- You understand me like no one else, darling. I hope they will understand me too. It's time to show these Dreams that we are not a bit worse, and that we can be loved too, - Arachna shook her head and crawled along the ceiling toward a tall door. – Wish me luck, - she waved to her reflection one last time.
It made an approving gesture and waved back.
The Fairy felt uneasy in her soul. She sat in her magical garden, but an ominous silence reigned there — the flowers did not sing, the elves did not flutter, the fluffies had hidden in hollows and burrows. Only an ominous rumbling could be heard from somewhere below. Suddenly the earth shook so hard that an old squirrel's nest fell straight onto the Fairy's head. An anxious premonition stung the sorceress, and, riding the wind, she rushed to a gorge known only to her in the distant mountains. To her horror, she discovered that the heavy chains were broken, and the gates that had locked away the Terror for millennia were torn out along with chunks of rock. Without stopping, the Fairy raced back to the palace, summoning everyone-everyone-everyone to a council on the way...
- Dad, the queen is calling, let's go, - Kitten nudged his furry side with his nose.
- What could possibly happen? – Cat opened one yellow eye and looked at his son. – We've been living our lives for Fairy knows how long... Probably another order regarding the colorfulness of dreams and so on. That's not for us. We create deep, dreamless sleeps when children need to rest well and calm down.
- Dad, this could be important! How do you know?
- If it's important, that's a different matter. But sooner or later the news will spread throughout the Kingdom, and people have long been used to my absence.
- If you don't want to, I'll go alone!
- Fine, go. But be careful and don't do anything stupid.
- Come on dad, I'm almost an adult!
Cat only smirked into his whiskers. When his son ran off to his first adult errand, Bayun Senior yawned sweetly, sharpened his claws on an oak tree, and set out for a morning walk. Of course, he took the queen's call more seriously than he showed his son, but firstly, the cat hated large gatherings, and secondly, he expected to find out everything from the omnipresent elves and fluffies, and his calculation was correct — by the time Kitten returned, the little gossips had told Bayun about both Arachna's plan and the Terror's escape. Cat listened distantly to his son's story and once again advised him to be careful — even he didn't risk dealing with the Terror. However, Cat formed his own opinion about the other events.
Fairy Godmother

The eternally young ruler of the Kingdom of Dreams; she fearlessly appears in the most terrible nightmare and with a wave of her magic wand restores goodness and justice. In her time, she locked away the Terror and caused a lot of trouble for nightmares, so much so that they did not dare leave their shelters for a very long time. True, malicious tongues whisper that she no longer possesses her former strength...
Features:
- Cannot be executed.
- Cannot be put to sleep.
- Impenetrable protection from the first attack.
- Double vote.
Actions:
- Allows the role to write a note in the newspaper. Can apply it to themselves, in which case they are forbidden from reporting the targets of their past actions. Cannot be used more than once per player.
Aura: white
Intentions: good
Unicorn

The friend that every little girl dreams of. A loyal protector of young princesses, as well as all the weak and oppressed.
Features:
- Protection from the first attack.
Actions:
- Guards a target.
Ultimate Actions:
- Guards the first victim of the night (2 charges).
Aura: white
Intentions: good
Bayun Kitten

The small son of Bayun Cat; he already knows how to cast drowsiness, but does not yet fully understand when it is best to do so.
Actions:
- Blocks a target.
- Puts a target to sleep (once every three nights, starting from the second).
- Awakens a target (once every two nights).
Aura: grey
Intentions: unknown
Dreamcatcher

A mysterious sorceress with a magic net that catches only evil nightmares, allowing peaceful dreams to fly freely about their business.
Actions:
- Guards a target from all actions of Nightmares and the Terror (except for one-shot guards). If the target's aura is black, it additionally blocks them.
- Guards a target from being put to sleep.
Aura: grey
Intentions: good
Sunbeam

A carefree prankster who cannot look at things seriously. But he is excellent at charging children's dreams with a bright, sunny mood, for which he is loved and respected.
Actions:
- Gives a target protection from the first attack until the end of the game or until the protection is removed. Stacks with existing protection. Cannot be used more than once per player.
- Gives a target an additional vote for the day.
Aura: white
Intentions: unknown
Ursa Major

A skilled artist who paints the sky in children's dreams with whimsical patterns. But at the same time, she is very dangerous for Nightmares that try to hinder her.
Features:
- Deprives their killer of all actions for two days.
- Deprives whoever put them to sleep of their vote for two days.
- Actions directed at the target with evil intentions are unsuccessful.
Actions:
- Heals a target.
- Awakens a target (once every three nights).
Ultimate Actions:
- Specifies three targets; if there was a victim among them, she heals them. Can heal no more than two victims at once; healing targets are chosen randomly (1 charge).
Aura: grey
Intentions: unknown
Dreamer

The organizer of the most incredible adventures and fairytale journeys, which children tell adults about with delight in the morning. Knows many secret paths of the Kingdom.
Features:
- Cannot be blocked.
- Protection from the first sleep.
Actions:
- Checks a target's intentions.
- Checks a target's aura.
Aura: white
Intentions: unknown
Norushka

A hospitable hostess living on the edge of a wheat field. She will treat you to tea from a samovar and hot donuts, entertain you with pleasant conversation, and give good advice.
Actions:
- Questions a target (once every two nights).
- Compares the statuses of two targets.
Aura: grey
Intentions: good
Arachna

The leader of the Nightmares. Considers herself a beauty and wonders why children start crying when they see her in their sleep. She skillfully played on the complexes of other nightmares, convincing them that they are beautiful and that stupid human children understand nothing.
Features:
- Protection from the first sleep.
- Can only be blocked by the Dreamcatcher.
Actions:
- Steals a target's vote.
- Redirects a target randomly. Cannot redirect ultimate actions.
- Kills a target.
Ultimate Actions:
- Kills two targets, pierces protection, leaves only one clue (1 charge).
- Permanently changes a target's aura from grey to black (3 charges).
Aura: black
Intentions: unknown
Monster under the Bed

The kindest creature, who adores children. He is very upset that he scares them. He took Arachna's words to heart, but realized that if he started doing evil things, children would definitely not love him.
Actions:
- Guards a target.
- Awakens a target (once every three nights).
- Checks the status of a chosen target.
- Kills a target if they are asleep, pierces protection (available if he is the last one remaining).
Aura: grey
Intentions: good
Witch

An old evil sorceress who has been used for centuries to frighten disobedient children. Once she thought like Arachna, but now only resentment and revenge play within her.
Actions:
- Puts a target to sleep (once every three nights).
- Kills a target, leaves no clues (once every three nights).
- Kills a target, pierces protection (once every three nights).
- Kills a target.
Aura: black
Intentions: evil
Ogre

Not very smart, but very strong. Easily succumbed to manipulation and now only waits for an excuse to smash, crash, and secretly eat some tastier dream.
Actions:
- Blocks a target.
- Kills a target, pierces healing (once every three nights).
- Kills a target, pierces guard (once every three nights).
- Kills a target.
Aura: black
Intentions: evil
Bayun Cat

One of the oldest inhabitants of the Kingdom of Dreams. A hermit who walks his own path. He reacted calmly to the appearance of nightmares and decided that instead of meaningless struggle, everyone needs to rest and get a good night's sleep. Children, however, will have to say goodbye to colorful dreams for a while, but it is the lesser of two evils.
Features:
- Impenetrable protection from the first attack.
- Cannot be put to sleep.
- In case of Bayun Kitten's death, learns the killer's nickname.
- Protection from the first execution.
Actions:
- Blocks a target.
- Puts a target to sleep.
- Awakens a target.
Ultimate Actions:
- Puts three targets to sleep (1 charge).
- Can perform any two other non-ultimate actions in one night (2 charges).
Aura: grey
Intentions: unknown
Terror

The most terrible spawn of evil, locked away by the Fairy Godmother long before the founding of the Kingdom. Equally hates dreams, nightmares, and children. Has many forms, each more disgusting than the last. If it is not stopped, things will go much further than restless sleep...
Features:
- Impenetrable protection from the first attack, protection from the second attack.
- Cannot be put to sleep.
- Protection from the first execution.
- In case of player's intentional inaction, kills a random target with a random available type of non-ultimate kill.
Actions:
- Kills a target; if they were guarded/healed, attacks the guard/doctor and so on, until the first unprotected link (once every three nights).
- Kills a target, pierces protection (once every two nights).
- Kills a sleeping target, ignores all interference except for block (once every three nights).
- Kills a target.
Ultimate Actions:
- Kills a target and everyone who came to them; ignores all interference except for block for the primary target (1 charge).
- Kills one sleeping target and one waking target; ignores any two interferences of choice separately for each target (1 charge, if ignoring block, can be blocked by the Dreamcatcher).
Aura: black
Intentions: evil