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Posts from Improved monsters without the “In the Wake of Gods” specifications.

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Heroes of Might and Magic III 3.58f. I created a random map and did NOT include any WoG settings. That is, mobs gain experience, level up, there is a squire, but overall everything is standard. I can't understand one thing - how does the computer improve the mobs? (level 8, fanatics, centaur archers). Where? P.S.: The fortress option is out of the question, because the computer does this in any castle and on every random map.
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mobs gain experience, level up, and there's a squire.
This alone means that your WoG settings are not disabled.
I can't understand one thing - how does the computer improve the mobs? (level 8, fanatics, centaurs-archers)
I heard that all these fanatics, centaurs, and level 8 imps can be hired in outer dwellings, the summoning portal, and mercenary camps, although I can't vouch for the accuracy of this information. Improvement is a secondary option. Moreover, I'm not even sure if the computer knows how to turn elves and centaurs into Sylvan centaurs.
In reply to Ple-Sen
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Let the improvement for Centaurs remain a secret for me; tell me how to upgrade from version 7 to version 8. My computer uses this regularly.
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Without enabling any options, it's impossible, but they can be hired in mercenary camps, obtained through diplomacy, or, if you've captured a dwelling and you're either playing as Dungeon and have a summoning portal built, or you're playing as a faction to which the 8th-level creature belongs and have a city with an upgraded 7th-level dwelling. And the 8th-level creature's recruitment rate doesn't depend on other buildings or the 7th-level creature's recruitment rate; you can safely hire both types of creatures.
In reply to Ple-Sen
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Understood. Thank you.

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