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The Wizards are proud seekers of knowledge and masters of the laws of nature. They value knowledge and research above all else, and their greatest weakness is their insatiable desire to explore things – and in ways – that would be better left unexplored.
Because of their intellectual rivalry, hedonism, and cynicism, others often find them arrogant and conceited.
The first Wizard kingdom was the Confederation of the Seven Cities, founded by the disciples of Sar-Elam, the Seventh Dragon. Located in the southern deserts of Tallan,
the Cities were originally intended to be places where the study of magic could take place continuously and uninterruptedly.
During the War of the Blood Moon, the Wizards achieved, perhaps, their greatest triumph – the creation of Orcs. Orcish assault squads became the decisive weapon in the fight against the demons, which turned the tide of the war and saved Ashan from complete destruction. Later, the Crimson Wizards of the House of Chimera created Beastmen, exposing humans and various animals to the powerful Nexus Dragon, combining them into various hybrid forms.
After the war, Orcs and Beastmen were used as laborers, servants, guards, and living toys. Enraged by their enslavement, they declared independence from their Wizard masters and won their freedom after a fierce and bloody rebellion.
Fearing the growing power of the House of Eterna, other schools of magic, led by the Houses of Anima and Materia, initiated a large-scale persecution, starting with the seizure of property and culminating in exile and public executions. They thought this would solve the problem.
But they were wrong. In the Seven Cities, there were those who sympathized with the Necromancers, deciding to help their exiled allies, and they raised a rebellion. The civil war forever changed the borders of the Wizard state. Mourning their lost "golden age," they named their new home the Silver Cities.
Creatures
Basic (images are clickable, translations of names are mine)
Cabir/Cabir Master


Golem


Gargoyle


Advanced
Djinn


Rakshasa


Disciple


Elite
Magic Bird/Arcane Bird


Colossus/Titan


Warfare
Small pyramid

Great pyramid

Healing tent

Academy Features
Unknown

Arcane Scientists

For other Factions, magic is a belief. For the Wizards, it is simply the highest form of knowledge, which can be revealed through comprehensive research of secret knowledge and exact sciences.
Titan Builders

Structures such as Golems and Titans are a type of heavy infantry and the core of the Wizards' combat forces, while Spirits are an analogue of cavalry, with their power and ability to strike quickly. The strength of their creatures lies in the fact that they precisely follow orders and do not ask questions about morality.
Spellweavers

The Wizards are skilled in all forms of magic without any restrictions. Their research into power and knowledge gives them access to all existing spells, and leads to the discovery of new ways to use and combine them.
Academy Hero Classes
Unknown




Technologies
Unknown