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12 years ago
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Is it possible for the blue player to win? This is the Unleashing the Bloodthirsty map, one of the most challenging hand-made maps among the most popular ones.
It is impossible to constantly hide the Titans behind a Power Field; the opponent uses teleportation to bring Cerberuses to the Titans.
12 years ago
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Without a save file, it's impossible to draw any conclusions from a single screenshot. Please attach the save file in zip format to your message.
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12 years ago
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I agree, it's an interesting question! Once again, we're discussing a "tricky" battle on this map, and I haven't gotten to it yet. Maps where each battle requires its own winning tactic, and finding it isn't always easy, are rightfully respected by players, showing that even in single-player against the AI, there can still be interesting battles (for those aces who have "seen it all"! ;)).
In this situation, if the blue hero has Berserk and expert fire magic, and if his turn is first (perhaps one of the opponents has artifacts that increase speed?), you could try positioning the Djinns so that the Cerberi cluster together, and in the next round, use Berserk to capture most of the stacks. But the problem is that the Cerberi are two-hex creatures, and you can't "beautifully" cast spells on all of them at once.
So, I also ask: please upload the save file, so we can experiment! Or at least tell us: which heroes have which skills, schools of magic, spells, and artifacts?
Another question: as far as I remember, the player starts with Stronghold, then captures Rampart, Fortress... Why does he now have Tower troops? Where did the Rust Dragons come from?
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12 years ago
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DaU
In single-player, the possibilities for how events unfold are determined by someone else, whereas online, you create them yourself; in my opinion, single-player is nonsense, except perhaps for offline tournaments, because campaigns are designed around the Capitol, but to each their own...
When I read a good literary work, I am grateful to its author, who managed to captivate me and transport me to the world described in that work. When I play a good single-player game, I am also grateful to its author, who came up with a way for me to escape from real-life problems and wander through a virtual world.
You say that single-player is nonsense and that campaigns are designed around the Capitol – but try playing a simple game called "life," where you win case after case, and yet the matter doesn't move forward... Usually, those who are unable to create something themselves criticize others.
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12 years ago
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I completely agree: I once played a single-player map that was clearly made by a mathematician: everything was thought out down to the smallest detail, and nothing was superfluous. Even calling a ship in the Dungeon and using expert scouting on the hero in prison turned out to be useful. If I had taken a chest with my main hero or dismissed the freed hero, I would have had to start all over again, as I now understand. When, after a couple of hours, I saw a red dragon on a mountain of gold on the screen, the first thing I wanted to do was thank the author for such a well-thought-out map, for the pleasure I got from following the creator's idea...

Added 6 minutes later
As for the battle, I think that in the first round, the Titans should move one cell down and then use the force field.

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