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Posts from Defenders of the North (Dwarf Units)

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19 years ago
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Dwarves represent one of the most formidable military forces in the world. Possessing unparalleled cruelty and iron discipline, they mobilize at the first call. In battle, warriors from different cities strive to outdo one another in the number of enemies slain and banners captured; for them, war is a game, and combat is merely a way to score points. Furthermore, dwarves never surrender. They always fight to the death, even when it is completely obvious. The best death for a dwarf is in battle against overwhelming odds (though there must be witnesses who will one day compose a song about his deeds).

Despite the fact that dwarves prefer to fight in dungeons, they occasionally gather on the surface as well. In underground tunnels, where large forces are useless, they build complex fortifications and traps. Special squads of dwarves exploring unknown tunnels always happen to be the first to encounter enemies.
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19 years ago
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Attack1
Defense4
Damage1 - 1
HP7
Speed4
Initiative9
Charges0
Mana0
Growth18
Cost24
Mountain Defenders are the most numerous unit type of the dwarf army and its backbone. Thanks to sturdy dwarven armor, they can withstand attacks from enemies who are far stronger than the defenders themselves.
http://www.heroesworld.ru/fraction/fortr ... vel2.jpg" border="0">
Attack1
Defense5
Damage1 - 2
HP12
Speed4
Initiative9
Charges0
Mana0
Growth18
Cost40
Warriors are battle-hardened soldiers whose task is to protect other troops. Using their sturdy shields, warriors can create an impenetrable wall to reduce the damage dealt by the enemy. The more distance an enemy must travel to strike, the weaker its attack will be.
С уважением, Vlad

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19 years ago
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Attack4
Defense4
Damage1 - 2
Health10
Speed4
Initiative9
Charges2
Mana0
Growth14
Cost45
Spear Throwers are one of the trump cards of the dwarf army. The shock from their attack and their skill with spears give them a chance to reduce the enemy's "Speed" and "Initiative".
http://www.heroesworld.ru/fraction/fortr ... vel4.jpg" border="0">
Attack4
Defense4
Damage2 - 3
Health12
Speed4
Initiative9
Charges4
Mana0
Growth14
Cost65
Spear Throwers who have perfected the use of their formidable weapon become Spear Masters. Like Spear Throwers, Spear Masters reduce the enemy's "Speed" and "Initiative" and are not penalized in melee combat for having a throwing weapon skill, making them very dangerous opponents.
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19 years ago
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Attack5
Defense10
Damage4 - 5
HP25
Speed6
Initiative10
Charges0
Mana0
Growth7
Cost130
No army can exist without cavalry, which can easily overtake the enemy and strike them. Dwarves ride tamed bears, whose relatively low speed is compensated by strength and endurance.
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Attack6
Defense14
Damage5 - 6
HP30
Speed7
Initiative11
Charges0
Mana0
Growth7
Cost185
Bear Masters are elite riders in the dwarf army. Their mighty beasts are clad in heavy armor and are very enduring. Additionally, bears can fall into a battle frenzy, striking enemies with their paws and thereby reducing their "Initiative".

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19 years ago
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Attack6
Defense6
Damage2 - 6
Health20
Speed5
Initiative12
Charges0
Mana0
Growth6
Cost160
Bonecrushers are recognized masters of fistfighting. Instead of conventional weapons, they use special brass knuckles and the strength of their muscles—enough to deal serious damage to an opponent. Their devotion to their martial art is so great that spells controlling will and mind have no effect on them.

http://www.heroesworld.ru/fraction/fortr ... vel8.jpg" border="0">
Attack7
Defense7
Damage3 - 8
Health25
Speed5
Initiative12
Charges0
Mana0
Growth6
Cost215
Berserkers are very similar to bonecrushers, but armed with knife-knuckles. Berserkers can fall into a battle frenzy, losing "Defense" but increasing "Attack". When this happens, berserkers attack the nearest creature without receiving a counterattack.

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19 years ago
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Attack10
Defense6
Damage12 - 15
Health60
Speed3
Initiative8
Charges5
Mana15
Growth3
Cost470
Rune Priests are a special caste of dwarves. From a young age, dwarves with golden eyes — a sign of the same god of dwarves, Arkat — are recruited into it and trained as battle mages. The priests possess great resistance to magical attacks and use magic themselves to strike enemies from afar. To enhance the effect of their attacks, they can mark a victim with the "Mark of Fire".

http://www.heroesworld.ru/fraction/fortr ... el10.jpg" border="0">
Attack10
Defense9
Damage14 - 18
Health70
Speed3
Initiative9
Charges5
Mana25
Growth3
Cost670
Some very skilled Rune Priests, having undergone initiation rituals in the most secret halls of the Deep Flame clan, become Priests of Arkat. Their fire attack hits a squad and burns creatures standing nearby.
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19 years ago
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Attack15
Defense25
Damage8 - 12
Health100
Speed8
Initiative11
Charges0
Mana0
Growth2
Cost1300
Thanes are not only great warriors, but also skilled mages. A Thane can teleport himself into the enemy ranks and cause a slaughter there with his axe. Additionally, his axe releases lightning, striking nearby opponents. The Thanes themselves suffer no harm from this lightning.
http://www.heroesworld.ru/fraction/fortr ... el12.jpg" border="0">
Attack15
Defense25
Damage9 - 14
Health120
Speed8
Initiative11
Charges0
Mana0
Growth2
Cost1700
Jarls are created from Thanes who have dedicated their lives to harnessing the power of mountain storms. Once per battle, a Jarl can strike a chosen target and adjacent units with a powerful bolt of lightning.

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19 years ago
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Attack25
Defense35
Damage40 - 50
Health230
Speed5
Initiative9
Charges0
Mana0
Growth1
Cost3500
Fire Dragons are the children of Arkat, the Fire Dragon and patron god of dwarves. Like their distant kin, the black dragons, these magical creatures can attack their enemies with fire breath and respond to opponent attacks with bursts of flame. Naturally, fire dragons themselves are immune to the effects of fire.

http://www.heroesworld.ru/fraction/fortr ... el14.jpg" border="0">
Attack30
Defense40
Damage40 - 50
Health280
Speed5
Initiative9
Charges0
Mana0
Growth1
Cost4500
A Lava Dragon looks as if it is truly made of stone. Stone-like scales are interspersed with glowing veins, giving these blazing giants almost impenetrable defense.

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