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It all began several years ago, when the search for the so-called "grail" started—something that was surrounded by a great deal of hype at the time. The nearest village was overflowing with numerous and diverse adventurers who set out in its search, hoping to gain immortality, power, fame, wealth, and other blessings; the expected contents varied depending on the rumors heard, which multiplied and spread like poison. Those who eventually claimed the "treasure" were the then-Duke of Ravenhill and the surrounding lands, and despite all attempts by Imperial Inspector Tymon to stop him, the Duke still got his way. However... what the grail revealed itself to be was not at all what the rumors suggested. The Duke faced not so much disappointment as fear for what he had done. The last thing he saw then was a vision of the apocalypse—a black beam, resembling a sword, shot upward and exploded in the heavens. The night sky was flooded with red hues and black clouds, the moon turned blood-red, and from that day forward, dawn never came again.
On this day, everything changed. The dead rose from their graves, but that became the least of the problems. The same black power affected no one except the human race, yet these changes proved fatal for many people. Any vice held the danger of altering a person—their personality and even their flesh—giving rise to a wide variety of mutations. Weak-willed sinners turned into terrible monsters who lost control over themselves, and only those strong in spirit were able to master their new nature. In different corners of the world, this brought various consequences, but in the territory of the former empire, it led to a confrontation between two main forces. The Brotherhood of Pure Blood, which replaced the imperial government that collapsed at the moment of catastrophe, consisting mainly of righteous people who had not yet been subjected to the changes of the cursed blood. The second side consisted of numerous factions made up of people who had managed to master their new nature. Many of them were hostile toward one another, but they all agreed that the curse of the blood was a foolishness invented by weaklings, and that what happened was actually a gift from the heavens, intended to restart the process of natural selection and strengthen the human race.
One of the most powerful factions of the "tempted" began a struggle with the Brotherhood for dominance in the western region of the empire.
Servilia Decidiana

Acting head of the Brotherhood in the western region.
"The gods punish us for our own vices. To avoid becoming a beast, be just in your judgments and moderate in your desires".
Ult. Banishment: the selected player is eliminated.
Ult. Purification: returns a tempted person to the town's side.
Ult. Prayer: no town role can be killed on the night of use.
Trait: double vote.
Vice: none.
Resistance: 4
Brotherhood Servant

A warrior of light with unwavering will, called to defeat evil and protect the innocent.
NA1. Virtue: takes all NAs directed at a target upon themselves.
NA2. Holy Might: blocks a player.
Trait: 50% chance to survive an attack.
Vice: wrath
Resistance: 3
Sister Thalia

A healer from the island of Lunarion, who provided invaluable assistance to the Brotherhood's cause in such a difficult hour.
NA1. Peace: increases resistance by 1 point.
NA2. Healing: heals a selected player.
Vice: none.
Knight of Justice

Some fight evil because it is their duty, others because they enjoy it.
NA. Sentence: kills a selected player.
Trait: cannot be killed if inactive and not blocked.
Vice: pride.
Resistance: 2
Knight of the Night

Light in the darkness.
Ult. Holy Fire: kills a tempted person/heals a righteous one.
Traits: 50% chance to survive an attack.
Vice: wrath
Resistance: 2
Knight of the Forest

Terrible things hide in the depths of dark forests, and only the brave can protect travelers from them.
NA1. Protects a selected player.
Vice: pride.
Resistance: 2
Knight of the Rivers

"I keep my watch unnoticed and observe every passerby, but sometimes I feel lonely".
NA1. Observation: learns another's vice.
Vice: lust
Resistance: 1
Knight of the Fields

"One man in a field is not an army, but with a partner and their wallet, he certainly is".
NA1. Every night searches for one of the knights; when found, they gain the ability to communicate (applies only to the last three).
Trait: if any knight dies, takes their NAs and traits (applies only to the last three).
Vice: greed
Resistance: 1
The Tempted
Bard of the Blackwood

"That which fools reject is not a curse at all, but a gift granted to man and no one else".
Night Actions (NA):
- Song of the Erasemian Hydra. One of the roles with the "wrath" vice goes for a random target.
- Song of the Angel of Retribution. One of the roles with the "pride" vice cannot act tonight.
- Song of the Deepwell Harlot. One of the roles with the "lust" vice receives 50% death protection and unblockability this night.
- Embrace of Depravity. A target with resistance 0 joins the mafia side (if Servilia is alive, they do not know the team composition; if applied to a Knight of Justice, they become a maniac and lose their trait). Works only once (in case of NA failure, it is not lost).
- Feast of Shadows. Kills a selected player, ignores the protection of the Forest Knight.
Vice: chosen independently on the first night of the game.
Dissolute Flower

Why renounce one's desires? The life of a libertine is full of pleasure and joy, while the life of the righteous is gray.
NA1. Shackles of Passion. Kills a selected player.
NA2. Sweet Night. Reduces a player's resistance by 1.
NA3. Lust. Blocks a selected player.
Trait. "Innocent": cannot be killed by a man.
Vice: lust.
Mistress of Swords

The strong should take what they want. Why? Because they can.
NA1. Murder.
Trait: ignores natural protection.
Vice: pride.
Mimic

Everything will belong to me.
NA1. Observation: learns another's vice.
Trait: at the start of each night, can adopt the traits and NAs of one of the killed roles (works only on those who have some vice and cannot be used twice on the same target). Receives the Murder NA if they are the last one left in the team.
Vice: greed.
Added after 30 seconds
1. RiMpel2
2. Heroist
3. Freud
4. Злобный Ящур
5. Ment
6. Sesame
7. Alexeagle
8. Warrior777
9. Arandor
10. Нэйра Дрейк
11. Небо
12. Гур
Order of actions:
1. Actions of Servilia Decidiana.
2. Bard's songs.
3. Actions of the Brotherhood Servant, Flower's lust.
4. Actions of the Knight of the Forest, Rivers, Fields, and Mimic.
5. Actions of the Knight of Justice.
6. Actions of the Mistress of Swords.
7. Actions of the Knight of the Night.
8. Bard's Feast of Shadows, Flower's actions, Mimic's murder.
9. Actions of Sister Thalia.
10. Bard's Embrace of Depravity.
NAs copied by the Mimic follow the same order of actions as the original.
NAs that are not displayed in the newspaper:
- Servant's Virtue.
- Sister Thalia's Peace.
- Knight of Rivers' Observation.
- Knight of Fields' Search.
- Embrace of Depravity (successful action is described, but name is not specified).
- Flower's Sweet Night.
- Mimic's Observation.
The mafia has 2 NAs per night.
On this day, everything changed. The dead rose from their graves, but that became the least of the problems. The same black power affected no one except the human race, yet these changes proved fatal for many people. Any vice held the danger of altering a person—their personality and even their flesh—giving rise to a wide variety of mutations. Weak-willed sinners turned into terrible monsters who lost control over themselves, and only those strong in spirit were able to master their new nature. In different corners of the world, this brought various consequences, but in the territory of the former empire, it led to a confrontation between two main forces. The Brotherhood of Pure Blood, which replaced the imperial government that collapsed at the moment of catastrophe, consisting mainly of righteous people who had not yet been subjected to the changes of the cursed blood. The second side consisted of numerous factions made up of people who had managed to master their new nature. Many of them were hostile toward one another, but they all agreed that the curse of the blood was a foolishness invented by weaklings, and that what happened was actually a gift from the heavens, intended to restart the process of natural selection and strengthen the human race.
One of the most powerful factions of the "tempted" began a struggle with the Brotherhood for dominance in the western region of the empire.
Servilia Decidiana
Acting head of the Brotherhood in the western region.
"The gods punish us for our own vices. To avoid becoming a beast, be just in your judgments and moderate in your desires".
Ult. Banishment: the selected player is eliminated.
Ult. Purification: returns a tempted person to the town's side.
Ult. Prayer: no town role can be killed on the night of use.
Trait: double vote.
Vice: none.
Resistance: 4
Brotherhood Servant
A warrior of light with unwavering will, called to defeat evil and protect the innocent.
NA1. Virtue: takes all NAs directed at a target upon themselves.
NA2. Holy Might: blocks a player.
Trait: 50% chance to survive an attack.
Vice: wrath
Resistance: 3
Sister Thalia
A healer from the island of Lunarion, who provided invaluable assistance to the Brotherhood's cause in such a difficult hour.
NA1. Peace: increases resistance by 1 point.
NA2. Healing: heals a selected player.
Vice: none.
Knight of Justice
Some fight evil because it is their duty, others because they enjoy it.
NA. Sentence: kills a selected player.
Trait: cannot be killed if inactive and not blocked.
Vice: pride.
Resistance: 2
Knight of the Night
Light in the darkness.
Ult. Holy Fire: kills a tempted person/heals a righteous one.
Traits: 50% chance to survive an attack.
Vice: wrath
Resistance: 2
Knight of the Forest
Terrible things hide in the depths of dark forests, and only the brave can protect travelers from them.
NA1. Protects a selected player.
Vice: pride.
Resistance: 2
Knight of the Rivers
"I keep my watch unnoticed and observe every passerby, but sometimes I feel lonely".
NA1. Observation: learns another's vice.
Vice: lust
Resistance: 1
Knight of the Fields
"One man in a field is not an army, but with a partner and their wallet, he certainly is".
NA1. Every night searches for one of the knights; when found, they gain the ability to communicate (applies only to the last three).
Trait: if any knight dies, takes their NAs and traits (applies only to the last three).
Vice: greed
Resistance: 1
The Tempted
Bard of the Blackwood
"That which fools reject is not a curse at all, but a gift granted to man and no one else".
Night Actions (NA):
- Song of the Erasemian Hydra. One of the roles with the "wrath" vice goes for a random target.
- Song of the Angel of Retribution. One of the roles with the "pride" vice cannot act tonight.
- Song of the Deepwell Harlot. One of the roles with the "lust" vice receives 50% death protection and unblockability this night.
- Embrace of Depravity. A target with resistance 0 joins the mafia side (if Servilia is alive, they do not know the team composition; if applied to a Knight of Justice, they become a maniac and lose their trait). Works only once (in case of NA failure, it is not lost).
- Feast of Shadows. Kills a selected player, ignores the protection of the Forest Knight.
Vice: chosen independently on the first night of the game.
Dissolute Flower
Why renounce one's desires? The life of a libertine is full of pleasure and joy, while the life of the righteous is gray.
NA1. Shackles of Passion. Kills a selected player.
NA2. Sweet Night. Reduces a player's resistance by 1.
NA3. Lust. Blocks a selected player.
Trait. "Innocent": cannot be killed by a man.
Vice: lust.
Mistress of Swords
The strong should take what they want. Why? Because they can.
NA1. Murder.
Trait: ignores natural protection.
Vice: pride.
Mimic
Everything will belong to me.
NA1. Observation: learns another's vice.
Trait: at the start of each night, can adopt the traits and NAs of one of the killed roles (works only on those who have some vice and cannot be used twice on the same target). Receives the Murder NA if they are the last one left in the team.
Vice: greed.
Added after 30 seconds
1. RiMpel2
2. Heroist
3. Freud
4. Злобный Ящур
5. Ment
6. Sesame
7. Alexeagle
8. Warrior777
9. Arandor
10. Нэйра Дрейк
11. Небо
12. Гур
Order of actions:
1. Actions of Servilia Decidiana.
2. Bard's songs.
3. Actions of the Brotherhood Servant, Flower's lust.
4. Actions of the Knight of the Forest, Rivers, Fields, and Mimic.
5. Actions of the Knight of Justice.
6. Actions of the Mistress of Swords.
7. Actions of the Knight of the Night.
8. Bard's Feast of Shadows, Flower's actions, Mimic's murder.
9. Actions of Sister Thalia.
10. Bard's Embrace of Depravity.
NAs copied by the Mimic follow the same order of actions as the original.
NAs that are not displayed in the newspaper:
- Servant's Virtue.
- Sister Thalia's Peace.
- Knight of Rivers' Observation.
- Knight of Fields' Search.
- Embrace of Depravity (successful action is described, but name is not specified).
- Flower's Sweet Night.
- Mimic's Observation.
The mafia has 2 NAs per night.