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13 years ago
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Hello, forum users, I would like to suggest an idea for creating a 3-level map – an aerial level. The idea is that on the aerial level, there are chasms everywhere, and you can only move around on magic clouds or platforms. You can't walk through the chasm, but you can fly over it on airships.
Battles on airships are quite original and unusual for Heroes: there are different types of these ships, with varying cannon power. During a battle, one ship launches a platform that troops can cross. There are also cannons that fire shrapnel grenades during the battle. You can either board the ship or destroy it, and the hero inside will survive (teleport). I was also thinking about adding air tanks.
But the battlefield will be incredibly large.
I would like to know your opinion on this idea.
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13 years ago
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We also need to add anti-tank guided missiles, Stingers, and strategic missile launchers, and have mages operate the control panels – pressing the launch button... But most importantly, we need to set up a large grinding wheel so that when the heroes dull their swords on tank armor, they have somewhere to sharpen them.
The idea might be interesting, but the proposed implementation doesn't fit into any framework.
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13 years ago
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Great idea, but instead of tanks, we need OBCHR. Tanks are not cool, OBCHR is cool.
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13 years ago
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I've been waiting for a game like this for two years.
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13 years ago
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1. It would be good to add another underwater level; then the game would become even more interesting. 2. Perhaps not an aerial castle, but a flying ship that is built in a special workshop. 3. It would be good to add flying islands. Then a city of mages could be added there as well. 4. How will the heroes get to the heavens? With the help of portals or celestial ladders? 5. Let the hero die when defeated in battle, or leave on an airship. 6. And finally, the idea of tanks and fragmentation grenades is not suitable for this game.
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13 years ago
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Yes, indeed, because aerial and underwater map levels are definitely for heroes.
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13 years ago
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We also need to add anti-tank guided missiles, Stingers, strategic missile launchers, and put mages in control – let them press the launch button... But most importantly, we need to install a large grinding wheel so that when heroes dull their swords on tank armor, they have somewhere to sharpen them.
The idea might be interesting, but the proposed implementation doesn't fit into any framework.
I forgot to write this.
Great idea, but instead of tanks, it should be ОБЧР (Object of Combined Combat Vehicle). Tanks are not cool, ОБЧР is cool.
We don't need robots; I was literally talking about flying tanks. I meant vehicles with wings, like a helicopter, but with dragonfly wings.
1. We should add an underwater level; then Heroes will become an even more interesting game.
The underwater level was mentioned in a neighboring topic.
2. Rather than a flying castle, it should be a flying ship, built in a special workshop.
I initially wanted to write about a ship. Then, it would probably be better to make the Castle a mobile flying fortress, and the Ship a faster but lightly armored one.
6. And lastly, the idea with tanks and fragmentation grenades is not for Heroes.
It's just a matter of changing the name.
4. How will the heroes get to the heavens? With the help of portals, celestial ladders?
I didn't think about that... I'll come up with something and let you know.
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13 years ago
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I would like, in addition to the underwater and aerial levels, to also have either an astral or a shadow level (like in Age of Wonders!).
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13 years ago
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I don't know, I would rather see a HELL level, to balance the elements (earth - Dungeon). And the troops there would take damage from fire each round of battle (unless they have immunity).
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13 years ago
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Interesting idea, but here we are discussing the heavenly levels, and separate topics should be created for others. Although, if everyone wants to discuss these levels here, then that's fine.
In reply to Гёммё
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13 years ago
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Gemmo
Initially, I wanted to write about a ship. In that case, it might be better to make the Castle a mobile aerial fortress, and the Ship a faster but lightly armored one.

Something similar to Ilm-Hijah of Zehir? Like a flying castle, for example? That flies, lands as a small fortress, takes off, and flies further? Or does it land in the sky? Then maybe we could create magical fuel for them, so to speak, without which they can't fly?
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13 years ago
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I forgot to mention the idea. Maybe mercury? One unit of mercury would be spent per week. It's not exactly about the city of Zehir; Il-Hijaz in the game is the only city that can fly and does so using a script, but I mean a city that moves like a hero across the land.
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13 years ago
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Let's say it's mercury. Regarding Ilm-Hijra, I mentioned something similar: it flies at an aerial level and lands on the main level, or perhaps on the same level above.
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13 years ago
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Any other suggestions?
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13 years ago
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Since this is the sky, let the clouds and floating islands move around. And those standing on them should also move, or even be able to fall. Here's another idea: the weather changes at different altitudes – there could be a storm, a hurricane, etc. If you land on a tile with weather, there will be some kind of penalty.

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