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13 years ago
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Mafia 62. The Witcher


It all started with an attack on Kaer Morhen by a daring gang led by hired killers and an exiled sorcerer. Their goal was witcher mutagens, and they managed to trick us. We split up and set out in search of the thieves. Given my past merits before King Foltest, everyone agreed that I should go to Vizima and start searching there. Triss volunteered to provide support. If only I had known what would come of it...


About the game:
The events of the game The Witcher are taken as a basis. In terms of template, this is a "town-mafia1-mafia2" confrontation. Initially, the town has 5 players (status "Good"), and each mafia has 2 players (status "Evil"). The remaining players have a "Neutral" status, and it is unknown which side they take. During the role distribution, 2 more players from among the neutrals are added to each mafia. They are randomly added; roles retain their characteristics, receive additional ND ("Murder"), and, if necessary, their weapon status changes to "armed." Players with neutral status who did not join the mafias play for the town.
Victory conditions:
- The Town wins if both mafias and maniacs (if any) are eliminated.
- Each Mafia wins if two other sides and maniacs (if any) are eliminated.
- Maniacs win if all other sides are eliminated.

Game rules:
• Nights last about 24 hours. The sooner all night actions are submitted to the GM, the faster dawn will come. During the night, you can write in the topic, but investigations are prohibited.
• Day lasts exactly 24 hours. In rare cases, the day may end earlier or later.
• To vote for someone's conviction, you must write in your message: “convict @username@”. - red font is required. If you do not vote in color, the vote will not be counted. Exception: if it is impossible to highlight the font, then next to the vote in large bold letters, you need to indicate the color of the vote (example: convict user RED). A vote without a minimum justification will also not be counted. If a player does not vote during the day, after the time limit expires, he is considered to have voted against himself (this rule does not apply if the player votes and withdraws his vote). If a player does not vote twice in a row, a modkill or replacement is possible. If a player warns in advance about his absence, the situation is agreed with the GM individually. These rules do not apply to intimidated townspeople. Intimidated townspeople are displayed.
You can vote NNV
• The player who receives the most votes is convicted. Conviction may occur earlier only if the decision is unanimous. If several players receive the same number of votes or most votes were cast for NNV, the day ends without execution.
• Double voting is reflected in the results of the vote and only if it relates to the majority.
• The Mafia makes decisions collegially about whom to kill and whom to send on an assignment. If one of the members of the mafia is offline, the other participants can make a decision without him, but they do not have the right to send him on an assignment or use any other of his ND without his consent.
The Mafia can perform a maximum of two actions per night, but no more than one murder.
• The Killer can place 1 additional clue at the crime scene. It must point to him and be original (i.e., you don't need to leave clues from the category "for the super-observant"). As for the complexity of these clues, there is quite a lot of freedom here, but the GM still reserves the right to reject a specific clue, with or without explanation.
• Hints about killers are given in summaries based on user profiles (nickname, avatar, signature, etc.). If the murder was unsuccessful, the killer will find out about this, but he will not know why it was unsuccessful. No clues are given for unsuccessful murders, except those that the killer himself declares. There is also a hint of the role of the deceased in the summaries. Hints about the role of the killer are always given.
• When there are 10 players or less left in the game, hints about the roles of the killed, their killers, and executed players are NOT given.
The following are NOT displayed:
1) checks
2) failed block (if the target cannot be blocked or if the target did not use ND)
3) non-killing defenses
4) failed redirection (if the target that they tried to redirect did not go at night)
5) failed healing (except for Shani's ineffective healing of Geralt if he was being targeted and she could not heal him)
The following ARE displayed:
1) Successful kill
2) Defense (defending ND)
3) Successful healing
4) Successful block
5) Successful redirection (the fact of redirection itself, without indicating targets)
6) Loss of voice
7) Surveillance

You cannot apply your ND to the same target two nights in a row. Exception: murder.
You can apply your ND to yourself. Exception: block and murder.
• The game is played without notes.
• During the game, it is strictly forbidden to change nicknames, avatars, signatures, and personal information. Therefore, update your profile in advance.
• It is allowed to discuss the game outside this topic (i.e., in private messages, ICQ, etc.) only if you have a role that allows it.
• Immunity on the first night means only that no direct shot can be directed at the owner during the first night. But immunity does not save from killing defense, and if the shot was redirected to someone with immunity.
• As soon as news about your death/conviction has been written, you are gone. You do not participate in the game. Stop writing. However, watching what is happening is not prohibited.
• Do not edit your posts. Try to write correctly right away.
• If you have the right to perform a nightly action, do so before the end of the night phase and the beginning of the day phase (send NDs to me via PM). I will not wait. If you don't успеете – alas...
• From time to time, I will try to display the total count of votes for each player in the current game day. Of course, this is important. For me and for you. Players are also allowed to keep track of the vote count.
• If you have questions about the rules or something is unclear, please contact me on ICQ 386111321, Skype - zybr_vampire, but before the start of the first day.
It is permissible to directly reveal your role and the role of another player, as well as make direct hints about your role or others'. At the same time, it is forbidden to provide screenshots of receiving roles, logs of correspondence, etc., as evidence. (Violation of this item will be punished most severely.)
• It is forbidden to put pressure on a player by offering him a bet, an argument, or a solemn promise. Example: "If I am peaceful, then after the game you owe me 5 BD." (Violation of this item will be punished most severely.)
• Violation of the rules and being offline will result in a warning, a colorful modkill without revealing the role, or even defeat for the side or early termination of the game. If you signed up, play according to the rules and be active.
• Non-participants in the Mafia are prohibited from commenting on what is happening until the end of the game.
• And most importantly. This is just a game, after all. The main thing is that you have fun.

To contact the GM: icq 386111321, skype - zybr_vampire
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Role List:

Dandelion

Description: Geralt's best friend, Dandelion—is undoubtedly a chatterbox, a court jester, lazy and a womanizer.
He possesses an amazing talent for constantly getting into trouble, from which, however, he has no less of a talent to extricate himself.
But, despite all his apparent flaws, Dandelion is indeed a talented bard who has gained recognition both at home and abroad.
Furthermore, despite his seeming simplicity, he is always aware of current events and even political intrigues.

NA:
Spying on a selected player
Special Abilities:
"Witness" - If spying on the killer, he learns their role.
"Noble Heart" - If spying on the victim, he dies instead of them.
"Heartbreaker" - Dandelion cannot be killed by a woman.
Weapon: unarmed
Status: Good

Geralt of Rivia

Description: I'm just an ordinary foundling... An unwanted, illegitimate son of some woman I don't remember. But I know who she is...
My home is Kaer Morhen, the Abode of Witchers... There was such a fortress. Little remains of it. I underwent the standard mutation there. The Trial of the Grasses, and then—as always. Hormones, extracts, viruses. And all over again. Once more. Until results were achieved. It was believed that I handled the Transmutation surprisingly well; I was sick for very little time. So they considered me sufficiently immunized—there is such a scientific word—a lad and selected me for subsequent, more complex... experiments. These were even purer. Much more so. But I survived. The only one of all those selected for these experiments. Since then, I have white hair. A complete absence of pigment. As they say—a side effect.
Then I was taught everything. For quite a long time. And finally the day came when I left Kaer Morhen and hit the open road. I already had my medallion... The sign of the School of the Wolf. They gave me two swords as well—silver and steel. Besides the swords, I carried conviction, passion, motivation and... faith. Faith that I was needed and useful. Because the world is supposedly full of monsters and beasts, and my task was to protect those threatened by these monsters. Leaving Kaer Morhen, I dreamed of meeting my first monster; I couldn't wait for the moment when I would face it head-on.

NA:
1) Protection of a player
2) Killing a player.
Special Abilities:
"Combat Master" - protection from attacks (kills the attacker). Kills the attacker when protecting a target, but cannot kill a mage (simply saves their target)
"Bitterness of Loss" - If Triss or Shani dies (depending on his choice), Geralt stops protecting and focuses on revenge.
"Knight" - cannot be blocked if protecting Triss or Shani (regardless of choice).
"Determined" - Cannot be redirected.
"Official Ties" - instead of using NA, he can request the status of a selected player from Thaler. If Thaler is playing on the mafia side, Geralt receives no information from him.
"Fateful Choice" - By the start of the third day, Geralt chooses one of two girls to communicate with.
Weapon: armed
Status: Good

Triss Merigold

Description: Triss Merigold is an old acquaintance of Geralt. She saw him die, and his return to the world of the living surprised her greatly. Besides Geralt, she is personally acquainted with the other witchers from Kaer Morhen. She is one of the few people who know the way to the fortress.
Triss is a sorceress, one of the most powerful and talented among them.
She has many influential friends; furthermore, she is aware of all political events in Temeria.
NA:
1) Block a selected player
2) Check magical abilities
3) Killing
Special Abilities:
"Witcher's Choice" - Starting from the third day, she can communicate with him if he chooses her.
"Sorceress's Wrath" - gains the ability to kill if Geralt is killed. If he was executed—she becomes a maniac and on the following night, in addition to her target, will also kill the last player who voted for the witcher's execution. The wrath does not depend on the Witcher's choice.
Maniac-Triss pierces all self-defenses.
"Skilled Enchantress" - protection from attacks.
"Jealousy" - if Geralt does not choose Triss, then later if she encounters Shani with any of her NAs (check or block), she will immediately kill her. (if the witcher was protecting Shani that night, the protection will not work)
"King's Advisor" - has a double vote
Weapon: magic
Status: Good

Shani

Description: An old acquaintance of Geralt. Despite her relatively young age and seeming simplicity, this girl has already seen much in life. Shani is entirely devoted to her passion—medicine, and she has a lot of work in the Suburbs. During the day she works in Lebeda's clinic, and spends her evenings in her room in the Temple Quarter.

NA:
Healing a selected player
Special Abilities:
"Witcher's Choice" - Starting from the third day, she can communicate with him if he chooses her.
"Rejected" - if the Witcher does not choose her, Shani will not heal him (effectiveness 0).
Weapon: unarmed
Status: Good

Zoltan Chivay

Description: An old acquaintance of Geralt.
He claims that many years ago, in Rivia, he witnessed his death.
Zoltan seems quite reasonable and pragmatic. He dispassionately monitors what is happening in the surrounding world and comments on it all ironically. Like other non-humans, he is burdened by the racist atmosphere in Temeria; however, it does not seem that he loses heart because of this.
NA:
1) checks for the presence of a weapon on the target.
2) spoils the weapon—the target will be unable to use their weapon and consequently cannot kill, protect or defend themselves.
Special Abilities:
"Dwarf" - not susceptible to the one-time effect of fisstech (if he visits Uz twice, the effect will trigger)
"Blacksmith" - identifies only physical weapons; does not consider magic as a weapon.
Weapon: unarmed
Status: good

Velerad

Description: Velerad is the governor of Wyzima, the capital of Temeria. In Foltest's absence, Velerad is effectively his confidant and possesses full power in the city. He has known Geralt since long ago, when the latter lifted the curse from Princess Adda.
Rumors say that Velerad has lost his former authority and manages the city not as skillfully as before, since he has aged significantly and become a drunkard since then. However, he still remains aware of all events happening in the city and can tell much interesting, and often useful, information.

NA:
1) Redirects the target's NA to a player of his choice
2) Checks a player's status
Special Abilities:
"Drunkard" - Uz blocks him for two nights
Weapon: unarmed
Status: Neutral

Siegfried of Denele

Description: Siegfried of Denele, a knight of the Order of the Flaming Rose, an idealist who obeys the laws of the Order but is not devoid of common sense.
He is polite, open and, unlike most of his brothers, not corrupted by prejudice.
And you cannot deny him courage—he was not afraid to descend into the sewers and fight a cockatrice.

NA:
Protection of a player
Special Abilities:
"Loyalty to the Order" - cannot be on the side of the Salamanders.
Weapon: armed
Status: Neutral

Captain Vincent Mace

Description: Vincent is the captain of the Wyzima city guard and the main representative of royal authority in the Temple Quarter.
Vincent has a terrible secret. The captain of the city guard is a lycanthrope.
During the day he keeps his post along with other guards, and at night he wanders the city streets and fights criminals in the form of a werewolf.
His beloved dreams that he becomes human again, but does not suspect that Vincent himself is not at all eager to get rid of his "curse".

NA:
Killing a player
Special Abilities:
"Crime Fighter" - Hunts Salamanders. Kills a player only if they are on their side. Accordingly, he cannot play on the Salamander side.
"Lycanthrope" - protection from attacks (kills the attacker)
Weapon: armed
Status: Neutral

Jailer Uz

Description: Uz is a jailer in the Wyzima dungeon. Despite his official position, he is effectively just an ordinary crook and bribe-taker. Furthermore, he constantly uses fisstech. However, knowing his bad inclinations, it will be significantly easier to reach an agreement with him.

DD:
Once per game, he can replace a player's execution with imprisonment in a cell

Special Abilities:

"Addict" - Bewilders those who come to him with fisstech, as a result of which the visitor loses their NA for the next night. Does not work on Triss, the Witcher, the Magister, Yaved and Adda. (not displayed)
"Jailer"
1) On the city side, he learns the role and side of the person he put in prison. The imprisoned player is out of the game.
2) On the mafia side, a player imprisoned by Uz does not completely leave the game: they cannot participate in the game during the day, but can perform their NA at night until Uz is killed or hanged. If the imprisoned person successfully kills someone at night, they are permanently out of the game, and Uz reveals his side.
Note: Uz can imprison any player, not necessarily a teammate, but the imprisoned person still uses their own NA.
Weapon: unarmed
Status: Neutral

Declan Leuwarden

Description: A well-known merchant from Nilfgaard.
In the world of finance, Declan Leuwarden feels in his element. He conducts all transactions through banks or other intermediaries, so it is very difficult to trace where his money goes.
Furthermore, there are grounds to assume that he is interested in political issues, although he does not advertise this himself.
One fact remains—Leuwarden is among the influential people both in Temeria and beyond; and it is better to have him as an ally than an enemy.

NA:
Deprives of a vote
Special Abilities:

"Influential Person" - once per game can lead the voting to NNW. Has a double vote
Weapon: unarmed
Status: Neutral

Detective Raymond Marlowe

Description: Raymond is a bitter and cynical type who won't lift a finger until he's paid, but he is a true professional. A well-informed professional.
However, it wouldn't hurt to look at him more closely, as his investigation methods are not always legal.

NA:
Learns what type of NA the target possesses. (if the target has several NAs, one of two is chosen randomly)
Special Abilities:
"Work for a Witcher" - can send results to the Witcher once every two nights (does not count as an NA)
"Trojan Horse" – If playing on the mafia side, he can send incorrect information to the witcher.
Weapon: unarmed
Status: neutral

Mogila

Description: Leader of a gang of bandits from the Temple Quarter. Eternally gloomy and angry at the whole world, this thug does not make a good impression; however, he doesn't try to.
NA:
1) Kills a selected player
2) Status check
Special Abilities:
"Thugs" - Mogila's victim is killed by his thugs, therefore Mogila cannot be killed during protection or self-defense. Nevertheless, Zoltan can thwart his killing if he disarms him.
"Criminal Authority" – city Thaler in any case sees his side as "mafia"
Weapon: armed
Status: Neutral

Thaler

Description: Thaler is no ordinary fence for stolen goods: under this guise hides the head of Temeria's secret service. Thanks to his disguise, he has extensive connections in all layers of society. Despite his outward cynicism, he is a quite good conversationalist and an educated man. If you find the right approach to him, you can obtain much valuable information.
NA:
Check target's side (mafia or city)
Special Abilities:
"High Rank" - cannot be redirected by either Velerad or Yaved.
"Trickster" – Mogila receives not only his "neutral" status, but also sees his side, although always as "city"
Weapon: unarmed
Status: neutral

Golan Vivaldi

Description: Golan Vivaldi is a dwarf, very sensitive to everything concerning his race. Vivaldi is a financier, and one of his banks is in the Merchant Quarter.
Vivaldi lost his family business. After a forced change of owner, the bank ended up in the hands of new owners. Naturally, humans. This explains the dwarf's bitterness, as well as his lack of funds.
NA: deprives of a vote
Special Abilities:
"Former Authority" - if Leuwarden thwarts an execution, Vivaldi learns about it at night and at the beginning of the next day can reveal which player is Leuwarden (not the merchant's side). It is possible not to reveal; Vivaldi receives the information in any case.
Weapon: none
Status: neutral

Salamanders

Azar Yaved

Description: A renegade mage from Zerrikania. He was expelled from his order for excessive cruelty and a penchant for drugs. It was he who led the attack on Kaer Morhen to seize the secrets of the witchers, in service of his inhuman experiments. Leader of the criminal organization known as the Salamanders.
Yaved is an elemental mage: he not only uses fire magic very skillfully—one could say that flame has become part of his being.

NA:
Kills a selected player
Special Abilities:

"Dangerous Pair" - Can kill together with the Professor. In this case, neither of them must be blocked or redirected. Their joint killing ignores the protection of Siegfried and Geralt, all self-defenses, and also kills both the victim and Dandelion if the latter attempted to sacrifice himself. Clues for a pair killing are given for both.
"Fire Shield" - protection from attacks, deprives the attacker of the ability to act on the next night. (not displayed)
Weapon: magic
Status: Evil

Professor

Description: The Professor is an experienced killer, a cunning and cynical criminal wanted throughout Temeria.
He was one of the bandit leaders who attacked Kaer Morhen. He works for the Salamanders and is one of Azar Yaved's allies.
An order for his arrest has already been received, but it seems that this worries him little—he is too overconfident. Furthermore, he clearly has influential patrons.

NA:
Kills a selected player.
Special Abilities:
"Dangerous Pair" - Can kill together with Yaved. In this case, neither of them must be blocked or redirected. Their joint killing ignores the protection of Siegfried and Geralt, all self-defenses, and also kills both the victim and Dandelion if the latter attempted to sacrifice himself. Clues for a pair killing are given only for both.
"Professional" – his victim cannot be protected by Dandelion (the poet is not killed, but the poet does not see the Professor)
"Bribe" - Velerad sees his status as "good".
Weapon: armed
Status: Evil

Order of the Flaming Rose

Yaakov of Aldersberg

Description: Yaakov of Aldersberg is the Grand Master of the Order of the Flaming Rose. They say that he devoutly, almost fanatically worships the Eternal Fire. He wields great influence in Temeria; among members of the Order, he is considered an unquestionable authority.
It is well known what antipathy he feels for non-humans, especially elves. Yaakov orders his knights to pursue Squirrel teams on par with monsters.

NA:
Kills a selected player
Special Abilities:

"Master of Illusions" - protection from attacks
"Great Wizard" - Pierces the self-defense of Triss and Vincent. Pierces Siegfried's protection.
Weapon: magic
Status: Evil

Princess Adda

Description: Princess Adda is the product of incest. She was born a monster, a striga.
This happened because of a curse cast by a jealous courtier who loved her mother and cursed her in a fit of jealousy.
For several years, the striga rampaged in Old Wyzima, killing and devouring people. No one could kill her or rid her of the curse. Only the witcher Geralt of Rivia succeeded.
Although the curse was lifted, the threat of relapse still remains. Therefore, the princess wears a magical amulet and undergoes special rituals that should shield her from the possibility of becoming a monster again.
However, often monsters wear quite human appearances...

NA:
1) Blocks a selected player
2) Kills a selected player.
Special Abilities:

"Ancient Curse" - If she remains alone in the team, she turns into a striga, gaining protection from attacks, as well as ignoring blocks and checks (kills all visitors)
"Royal Personage" - has "Good" status; the Witcher, while protecting someone, cannot kill her.
"Royal Whims" - can simultaneously both kill and block.
Weapon: armed
Status: Evil

NA Order:
1. Triss Block
2. Velerad Redirection
3. Adda Block
4. Zoltan Weapon Spoilage
5. Dandelion Spying
6. All checks
7. All vote deprivations
8. All protections
9. Azar Yaved kills
10. Triss kills
11. Yaakov kills
12. Vincent kills
13. Professor kills
14. Geralt kills
15. Adda\Striga kills
16. Salamander supporter kills
17. Order supporter kills
18. Mogila kills
19. Shani heals

Player List:
1) ortonnn
2) Sanctuary (immunity)
3) Злобный Ящур
4) WishmasteR
5) Нэйра Дрейк
6) Рудый
7) Tox
8) Киц Кицунька
9) Wolfstet
10) Нефела
11) Alexeagle (immunity)
12) Amko
13) Phenix3
14) GoedenDag
15) Арандор
16) Гур (immunity)
17) Thorium (immunity)
18) Дашенька (immunity)

Game Chapters:
Chapter 1 "On Guard of Order"
Execution 1
Chapter 2 "The Price of Rage"
Execution 2
Chapter 3 "Judge in the Night"
Chapter 4 "Wrongfully Convicted"
Execution 4

Wishing everyone a pleasant and interesting game!
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13 years ago
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15 .
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13 years ago
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Eighteen!
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13 years ago
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Eleven
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13 years ago
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Number three.
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13 years ago
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Number 16. Sincerely, Gur
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13 years ago
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I WANT THE SEVENTH GAME!!!
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13 years ago
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Number 9 suits me.
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13 years ago
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Oh, I read the rules.
Zubr, you'll eventually experiment enough with your semi-psychos.
I'll even tell you this: people won't gather here. Not everyone likes psychos, not everyone likes clues, and when there's a mix of both, neither group will come.
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13 years ago
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Tox, thank you for your post. Otherwise, I would have missed such interesting details. I like the rules.
Number eight
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13 years ago
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Number 5 suits me. The rules are certainly twisted, but it's worth a try.
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13 years ago
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Rules are rules. I've played mafia games on forums my whole life, and they don't have reveals at all. Unfortunately, I won't be able to sign up because I'm already participating in two games. If I get eliminated early in those, I'll join.
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13 years ago
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The rules allow you to primarily not restrain yourself when it comes to "can I say this or not?" :) Just keep in mind that they might not believe you. And the Mafia won't be asleep either).
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13 years ago
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Number 1 for me.

The clearest rules, Zubr is great!)

Added after 14 minutes
Separate respect for communicating at night) AVE, Zubr! Enough tolerating and standing still, progress is necessary!

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