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Posts from Balance in Heroes 5.

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How would you rate the balance in Heroes of Might and Magic 5?
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In reply to elrocodelcasto
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19 years ago
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elrocodelcasto;99301
Distraction – and your magic slows down its development; Readiness – and with one hit from a Phoenix, he gets two free turns. And if the Dwarf is lucky with exorcism, your Phoenix won't live long.
1. Readiness is a good ability, but if you use it, i.e., skip turns, I will only be happy. I can then even avoid hitting them with a Phoenix; they won't move anyway...
2. A Dwarf with three magical skills (spellcasting and two other magics) and without light magic – that's really too much...
We are not trying to weaken the Dwarves; we are trying to protect the balance. In reality, Dwar
In reply to Night
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19 years ago
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I also think the balance is fine! And it's true, whoever knows how and wants to play will win! No matter how many skeletons the Necromancer has, I can defeat him with my Faidaen!:smile17:
In reply to 3DogMZA
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19 years ago
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The balance is more or less in order, and I agree with 3DogMZA that whoever knows how to play will always win.
In reply to Magnus
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19 years ago
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Magnus;43492
Undead are decent. Especially:
1 Ghosts - whether you hit or miss is random.
2 Skeletal Spawn
3 Necromancer abilities

Necromancers are generally incomparable to anyone else because they resurrect the deceased permanently, not temporarily like everyone else.
Plus, necromancy. It's a shame there's so little dark energy!
In reply to Добрый Доктор Ебаклак
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19 years ago
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Good Doctor Yebaklak;101422
Necromancers are fundamentally incomparable to anyone else because they resurrect the deceased permanently, not temporarily, like everyone else.
Plus, there's necromancy. It's a shame there's so little dark energy!
I'll repeat once again: quantity, not quality, is what matters!
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19 years ago
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The Undead faction relies on magic and numbers.
In reply to MagicMan
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19 years ago
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MagicMan;101934
I'll say it again: quantity, not quality, is what matters!

But what about it? Can't any other race win by sheer numbers? Undead also have useful combat abilities – for example, draining mana or draining blood and regenerating! Or when zombies hit an enemy, they get covered in some kind of green goo, and their stats decrease!
It all depends on the hero; if you level him up to level 30, you won't need a large army. The quality will be so good that you won't even need a large army!
In reply to Добрый Доктор Ебаклак
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19 years ago
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In my opinion, the game balance is very well thought out. Each faction has not only its own advantages but also its own disadvantages. Each faction is cool in its own way, very cool, and cool again. If anyone disagrees, let them provide evidence!:smile06:
In reply to MARKEL
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19 years ago
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Balance existed, exists, and will continue to exist...
It's just that some players don't always know how to counter a particular race's ability. And as soon as they encounter a difficulty, they immediately start complaining... "AAA, THERE'S NO BALANCE!" You know, balance is a very complex thing... And no matter how balanced the game is, the player's knowledge, plus the map, still plays a significant role, as you can ruin the entire balance by incorrectly placing objects.
In reply to Vlad
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19 years ago
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Xaker;102273
Balance existed, exists, and will exist...
It's just that some players don't always know how to counter a particular race's ability. And as soon as they encounter a difficulty, they immediately start complaining... AAA, THERE'S NO BALANCE... You know, balance is a very complex thing... And no matter how balanced the game is, the player's knowledge is still a significant factor, plus the map, as you can ruin the entire balance by incorrectly placing objects.
Yes, I understand about the map. If they place mines close to one player and, for example, a lumber mill far away at the top and a quarry far away at the bottom, and if the hero has a small movement range, that disrupts any balance!
In reply to MagicMan
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19 years ago
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MagicMan;102281
I understand your point about the map. They might place mines close to one player, while a lumber mill is far away at the top, and a quarry is far away at the bottom. And what if the hero has a small movement range? This disrupts the balance!
It's not just about the mines. Sometimes the monsters on the road are too strong, and there are few chests. And if those chests only contain 1000 gold/500 experience, it's even worse!

In general, don't criticize the balance too much; it exists and is good. At least, it's enjoyable to play. :smile44: And that's the most important thing...
Don't you agree?
In reply to Vlad
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19 years ago
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Yes, of course, I agree... and I've written about this many times... it's just that people argue, mostly those who play as one or two factions and only see "one side of the coin"... and even if a faction is found that seems to outperform another, then the point that the respected Xaker writes about can come into play.
In reply to Alex_R
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19 years ago
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I agree with Xaker! The balance in HoMM5 is :smile54:, :smile54:, and once again :smile54:!!!
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19 years ago
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The balance isn't bad, it's actually quite good... but what really worries me is the new faction and the rebalancing...
In reply to Ann
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19 years ago
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Ann;103839
The balance isn't bad, it's actually quite good... but what really worries me is... the new faction and the rebalancing...
Yeah, I completely agree. Introducing alternate upgrades could significantly disrupt the balance... I'm worried about that... However, I'm not afraid of the new faction. There are mages, and there are Orcs....

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