- Extra Large — 144×144: XL
- Starting towns: Castle vs Rampart
Savegame featuring an Inferno starting position with an excessive number of Thief Lair buildings. The map contains multiple redundant structures that impact gameplay.
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Savegame featuring an Inferno starting position with an excessive number of Thief Lair buildings. The map contains multiple redundant structures that impact gameplay.
Technical discussion regarding the Jebus map generation, focusing on player starting positions and zone connectivity. The post also addresses requirements for uploading save files in .GM1 format.
A strategy for Galthran to defeat a level 3 Griffin Conservatory using 200 skeletons and a Cherrywood Bow. The method requires Galthran to be level 5 with an Earth Magic scroll.
Savegame from a Jebus Cross template discussion. The post analyzes zone definitions, guard requirements for bugged passages, and rule interpretations regarding pathing and castle legality.
A savegame from the Jebus Cross map. It documents a failed attempt to secure the center Castle and reach the Dragon Utopia before the opponent.
A savegame and combat report from a Dungeon campaign on the Jebus map. The file documents hero progression, resource management, and tactical decisions regarding town expansion and artifact acquisition.
A savegame from Jebus Cross on turn 124. The player possesses 60 Monks, 3 Angels, and the Books of Earth and Fire.
Savegame for the second part of a match on the Jebus Cross map. It features a Castle player using Dessa and Alkin against a Dungeon opponent.
Savegame for the first part of a match on the Jebus Cross map. It features a Castle town led by Ingham and Dessa against a Dungeon opponent.
A savegame file from a campaign playthrough that begins on day 112. The recording is missing the first day of gameplay due to a manual error.
A savegame demonstrating a hero runner strategy. It illustrates the use of hero recruitment and dismissal mechanics to manage mana levels.
A savegame from the "The Final Battle - 6" tournament featuring a match on the Jebus map. It demonstrates strategies for breaking blocks using Tactics and specific unit timings.