- Players: 4
Medium-sized single-player dungeon map for four players without alliances. Designed for the Haven faction, it features two heroes and two cities with a medium difficulty level.
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Found: 534
Medium-sized single-player dungeon map for four players without alliances. Designed for the Haven faction, it features two heroes and two cities with a medium difficulty level.
Single scenario medium-sized map set in the Griffin Empire. The plot follows a young knight during a rebellion on the empire's western borders.
A medium-sized dungeon map created by Ritter Elf. It serves as a sequel to the Freedom of the Elves and Iron Hammer scenarios, following the barbarian Mangur's quest to liberate the Great Horde.
Medium-sized Fortress map centered on a tournament to find the Tear of Ashi. Players navigate mountain terrain to eliminate rivals and secure control over the Stone Halls.
A 72x72 size map set in the lands of Irollan. The scenario features a quest involving a prophet and includes various buildings and resources despite its compact scale.
A custom map variation titled Advantage. This version represents a final iteration of the project and is intended for use without further edits.
A two-player multiplayer map featuring two levels, including an underground area. The scenario follows a hero intervening in the conflict between the Griffin Empire and Igg-Shail.
small, 1 vs 1 multiplayer map created by MarkOff. This single-level map features a small size and features a Necromancer legion fortifying themselves in an Elven Forest.
English version of a medium-sized 1 vs 1 multiplayer map created by MarkOff. It features a plot and supports play against the computer.
A remake of a Heroes 3 concept featuring an unconventional underground layout. The map includes unique mechanics involving portals, specific key acquisition, and sprite interactions.
A medium-sized single-player underground map designed for three players. The scenario was created by the author goo d.
A single-player tiny map for Heroes of Might & Magic version 3.1. Players must defend a city against invaders for 120 days in a tournament-level challenge.