- Players: 2
A tiny 1v1 multiplayer arena map for version 3.1. Players recruit random troops and skills through refugee camps and witch huts to test their luck in combat.
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Found: 175
A tiny 1v1 multiplayer arena map for version 3.1. Players recruit random troops and skills through refugee camps and witch huts to test their luck in combat.
Small two-level scenario map for two players titled Heretics. The map follows a commander's mission to stop a demon cult in the Griffin Empire.
Sands of Shio is a medium-sized, two-player scenario map created by TymC. This single-level lava desert map features high artifact density and passive enemy AI.
Medium-sized two-level scenario for two players. This map features a non-accessible dungeon and centers on the city of Shipe within the Griffin Empire.
Technical update regarding map file corrections. The Raelag character database files have been modified to fix specific HeroCharacterArena and HeroCharacterAdventure strings.
Small 1vs1 multiplayer arena map designed for medium to high-paced gameplay. The single-level layout features an island setting centered around a deep lake.
Small single-player scenario map created by Varimatas. Players control heroes Grok and Jezebeth on a 72x72 grid, focusing on a narrative escape through the Valley of Oblivion.
Small-sized multiplayer duel map created by EvAngee. The map features custom level design and is intended for balanced competitive play.
A small 96x96 two-player map designed as the first mission of a campaign. Players control Red and Yellow factions in a scenario where a mage must navigate islands infested by undead and orcs.
Large 176x176 two-player map created by Vita Gorodilov. It features four scenarios, including Knight Escape and Saving the Griffin Empire, centered on a narrative of Orcish survival.
A medium-sized 136x136 multiplayer map for version 3.1. This two-player map features no neutral creatures, focusing entirely on combat against randomly generated enemy troops.
A two-player medium-sized scenario by Florkingold. Players must level up using map objects while fighting unupgraded units, featuring random artifacts and additional neutral castles for each player.