- Players: 4
A medium-sized single-player mission where a dwarf seeks stolen artifacts from an elven clan. The objective involves navigating an archipelago to reach a fortified city on the northwestern island.
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Found: 376
A medium-sized single-player mission where a dwarf seeks stolen artifacts from an elven clan. The objective involves navigating an archipelago to reach a fortified city on the northwestern island.
A global modification map that replaces all in-game cities. This specific version features a church and includes a modified portrait.
A medium-sized, two-level scenario map designed for three players. The setting features a town situated between two Necropolis domains, containing powerful hidden artifacts.
Path to Light is a medium-sized, two-player scenario designed for game version 3.1. The map features a pursuit mechanic where a demon follows the player through specific safe zones.
A discussion regarding the implementation of racial abilities for non-native heroes in map making. It covers the technical distinction between skills and perks and how to verify their functionality in-game.
A small dungeon scenario for three players created by Arseny Adamov. This map explores the origins of the Orcs and was originally part of a development project.
Мультиплеерная карта размером 96x96, состоящая из 64 клеток с ресурсами и артефактами. Игроки управляют двумя героями — королем и королевой — в борьбе за победу.
A medium-sized scenario map for up to six players. This two-level map follows the story of Zariel, a forest elf turned warlock, as he navigates life on Crescent Island.
Large three-player scenario set in the southeastern Silver Cities. Players must investigate a rising Shantiri cult and recover the legendary Wuldram shield from Necromancers.
A medium-sized, two-level map designed for three players. Each player selects one of three Dark Elf clans to compete for total dominance over the others.
A multiplayer map designed for 5 players, featuring a preparation phase followed by a forced confrontation. Each player starts with one hero and no tavern access, aiming to reach the mausoleum to win.
Technical discussion regarding script loading errors in multiplayer maps. It includes a console command workaround and troubleshooting steps for player configuration.