- Players: 6
A medium-sized, two-level battle map set years after the first campaign. It features returning heroes from the original storyline equipped with new spells.
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Found: 147
A medium-sized, two-level battle map set years after the first campaign. It features returning heroes from the original storyline equipped with new spells.
Official same-language summary: An offline tournament map for Heroes IV Equilibris 3.51 TE. The goal is to assemble the largest possible army based on creature experience within 29 days.
A custom-made map created using random generation tools. This version includes minor adjustments to the original layout for improved gameplay.
An early version of a custom campaign map for Heroes of Might and Magic. The file contains specific scenarios and hero configurations for manual play.
An updated version of a campaign map featuring revised generation settings. This iteration includes several improvements and corrections to the original layout.
A large, two-level map designed for four players. This normal-difficulty map by 3DO features a conflict between regional rulers and pirates in the Free Islands.
A discussion regarding technical difficulties in the Heroes of Might and Magic IV map editor. The user seeks solutions for preventing creature population growth, specifically wolves, using event triggers.
Variety of map files featuring a specific modification where the Priest of Life unit lacks the Life magic spell. These maps are intended for testing or demonstration purposes.
A testing campaign map designed to verify scenario functionality. The layout is subject to minor adjustments regarding the hero Sandro XXL.
A map file updated to resolve previous technical errors and ensure proper functionality.
Two custom-made maps of varying sizes, including one large-scale creation by Lord Ze-Rax and one smaller version. These files serve as examples of rapid map design.
Corrected version of the "Skazka" map. This file fixes a bug in the original version where the road to the gate was blocked.