- Maps in this pack: 4
A collection of custom maps specifically designed for 2v2 competitive gameplay. These maps were originally created for the Neverland online tournament series.
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Found: 147
A collection of custom maps specifically designed for 2v2 competitive gameplay. These maps were originally created for the Neverland online tournament series.
A medium-sized, two-player map for Equilibris 3.51. Designed for easy difficulty, this arena simulates battles between independently developed races to highlight differences in castle forces.
Small two-level map for two players designed for Equilibris 3.51 and Winds of War. This advanced difficulty scenario features a conflict between two former allies.
Small two-level map for two players designed for Equilibris 3.51 and Winds of War. This advanced difficulty scenario features a conflict between two former allies.
A small, two-level experimental map designed as the first part of a future campaign. It focuses on plot and interactivity with minimal combat, drawing influence from WoG RPG maps.
An official online tournament for Heroes of Might & Magic IV Equilibris 3.51. It features a qualifying stage and a final stage to determine winners for the Big and Small Cups.
A medium-sized Champion difficulty map featuring an underground level. Players control a Chaos Sorcerer and select from five available heroes to conquer the territory.
Lands of the Elements is a small-sized map designed for the original version of Heroes 4. It features a two-player setup with two castles and contains no custom scripts.
Четвёртый этап официального турнира имени Джона Ван Канигема по Heroes of Might & Magic IV «Seven Steps To Glory». Соревнования проходят на российской версии игры с системой рейтинга и строгими правилами использования механик.
A custom map created for Heroes of Might and Magic IV. This project marks the author's transition from designing maps for the third installment to the fourth.
A discussion regarding the gameplay mechanics of Heroes of Might and Magic IV. It covers hero development classes, the role of armies in combat, and how map design influences strategic choices.
A standard map from the Whirlwind of War campaign, designed to provide variety to the gameplay experience.