Library

Maps

1,555 maps and campaigns

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Found: 147

Middle-earth
Unknown XL (Extra Large)
  • Players: 6

An XL-sized, two-level map for six players based on Middle-earth. It features diverse starting locations for all factions, a reduced Moria underground, and standard conquest objectives.

A collection of good maps.
  • Maps in this pack: 8

A collection of extra-large maps curated from a larger set. The files have been edited to remove impassable roads, fix city access, and resolve issues with gates and keymaster tents.

A collection of good maps.
  • Maps in this pack: 15

A collection of large (L) size maps. The set has been curated to remove empty, overgrown, or poorly designed maps and includes minor edits to fix impassable roads and gates.

A collection of good maps.
  • Maps in this pack: 25

A collection of medium-sized maps curated from a larger set. The maps have been edited to remove impassable roads, fix city access, and resolve issues with gates and keymaster tents.

Age-Old War
  • Players: 6

Huge six-player map for Heroes of Might and Magic IV. This difficult version 3.0.0.2 map features a single-level layout designed for large-scale conflict between six weakened kingdoms.

Scenario M (Medium)
  • Players: 1

A map file demonstrating how to use garrisons to simulate monster respawning. It shows how to configure a garrison to become neutral and add specific units after a set number of days.

Scenario S (Small)

2.0 (1 rating)

  • Players: 1

A map featuring a custom pseudo-random drop system for resources and items. The script uses calendar events and squad defeat triggers to manage drop probabilities for neutral monsters.

Lucifer's Return
Campaign
  • Maps in this pack: 6

Return of Lucifer is a six-scenario campaign for Armageddon's Blade. It features varying map sizes and difficulties ranging from Novice to Grand Master, supporting both single-player and multiplayer modes.

Updated maps from Booki.
  • Maps in this pack: 11

A collection of maps updated in patch 1.3. Changes include corrected victory conditions, adjusted AI starting resources, improved artifact placement, and modified map accessibility.