- Players: 3
A duel map designed for Champion difficulty where players start without any towns. It is intended for competition against another player or the computer.
New here? I'm Roha — want a quick tour?
Have a map to share?
Adding a map to the Library is easy — just use the button on the right. It is not the only way: a map reaches the Library automatically as soon as a map file is attached to a forum post, which usually happens in a game’s "Maps" boards.
Found: 142
A duel map designed for Champion difficulty where players start without any towns. It is intended for competition against another player or the computer.
A custom map designed for duels or computer opponents. It requires Champion difficulty and features a start without any towns.
A small, unconventional map featuring a central camp with level 1 dwellings and various resource structures instead of towns. Victory is achieved by successfully passing through the enemy garrison.
A single map file from a specific campaign, provided for download. It serves as a playable scenario based on the author's original progression.
Девятый этап турнира им. Канигема «Saving Angel» для Heroes 4: Winds of War. Соревнование основано на прохождении карты на минимальное время с определенным набором правил и ограничений по использованию багов.
A custom scenario featuring combat within a dense forest environment. This map is designed as a simple diversion from the main campaign progress.
Tournament map designed for Heroes of Might & Magic IV: Times of War. Players compete to defeat all opponents in the fewest days possible while maintaining high hero HP.
Discussion regarding map editor mechanics for Heroes IV, focusing on how hero separation affects calendar event activation and potential scripting solutions for ally management.
A competitive tournament for Heroes of Might & Magic 4 players using Vikhrey or Equilibris versions. Matches are played on maximum difficulty using M-sized maps.
A discussion thread regarding map design and narrative techniques. The author explores different storytelling perspectives and quest ideas for various map scenarios.
Medium-sized adventure map designed for a single human player. It is optimized for Equilibrium 3.51 or Whirlwinds gameplay and does not feature a dungeon.
A custom battle map featuring a matchup between Life and Chaos factions. The scenario uses a two-week growth period, allows heroes to reach level 14, and provides two heroes with a Mage equipped with a spellbook.