- Players: 5
A map designed for five cities featuring a spiral layout.
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Found: 555
A map designed for five cities featuring a spiral layout.
A small, two-level map for two players designed by Whitebrim. It features a randomized Dungeon crawl where heroes collect and upgrade artifacts through portals before moving to the above-ground area.
A four-player spiral map with a starting radius of 17. The layout features centaur populations that grow rapidly, potentially blocking paths and requiring large armies to bypass.
A three-player map featuring a spiral layout. The starting radius for players is set to 14.
A two-player map featuring a spiral layout with a starting radius of 10.
A water-based map featuring five towns. The layout requires frequent boat travel and contains a high concentration of first-tier units.
A large and complex map designed for five towns. This spiral-shaped layout was developed and tested over an eight-month period.
A spiral-shaped map designed for seven towns. It features a four-lane layout following a winding path.
A battle testing map designed for faction and army selection. It supports PVP and PVE scenarios with pick and ban mechanics, while maintaining elements of randomness.
Two technical maps featuring a double spiral shape and no water. The layouts are based on Always Ready, with distances between cities under 180 cells and containing either two or three cities.
Two technical maps featuring a double spiral shape and no water. The layouts are based on Always Ready, with distances between cities under 180 cells and containing either two or three cities.
A spiral-shaped map featuring five towns. This version is twice as long as the previous iteration.