- Players: 4
A spiral-shaped map designed for four towns with an initial radius of 20. The distance between towns is set at 180 cells, though a reduction to 120 cells is suggested for better gameplay.
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Found: 736
A spiral-shaped map designed for four towns with an initial radius of 20. The distance between towns is set at 180 cells, though a reduction to 120 cells is suggested for better gameplay.
A five-player map featuring a spiral layout. The distance between cities is approximately 180 cells.
Spiral-shaped map designed for gameplay involving six towns.
A small, story-driven two-level map for three players. This manual creation features islands, labyrinths, and a quest to defeat a Necromancer and the rebel Crag Hack.
An XL+U PvP map for 2-7 players featuring over 100 zones connected by random portals. Players compete to complete a central quest by defeating three Guardians to obtain Armageddon's Blade amidst reduced army sizes.
An XL+U PvP map for 2-7 players featuring over 100 zones connected by random portals. Players compete to complete a central quest by defeating three Guardians to obtain Armageddon's Blade amidst reduced army sizes.
A map designed for five cities featuring a spiral layout.
A small, two-level map for two players designed by Whitebrim. It features a randomized Dungeon crawl where heroes collect and upgrade artifacts through portals before moving to the above-ground area.
A four-player spiral map with a starting radius of 17. The layout features centaur populations that grow rapidly, potentially blocking paths and requiring large armies to bypass.
A three-player map featuring a spiral layout. The starting radius for players is set to 14.
A two-player map featuring a spiral layout with a starting radius of 10.
A water-based map featuring five towns. The layout requires frequent boat travel and contains a high concentration of first-tier units.