- Players: 3
A custom map file submitted for the 2007 HeroesWorld contest to determine the best Heroes of Might and Magic 3 map. This specific entry is titled "Ядро(переработка№2)".
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Found: 480
A custom map file submitted for the 2007 HeroesWorld contest to determine the best Heroes of Might and Magic 3 map. This specific entry is titled "Ядро(переработка№2)".
An unfinished custom map for Heroes of Might and Magic III, featuring only the upper section of the layout. This version represents the most recent progress made by the creator.
A custom map submitted for the 2007 HeroesWorld mapmaking contest. It was evaluated based on size, balance, landscape beauty, and the quality of its quests and monsters.
A 75x75 duel map used for the Autumn 2007 season of the Seasons of Year online tournament. It is designed for 1x1 battles in Heroes of Might and Magic III Platinum version 4.0.
A collection of 75x75 duel maps used for the Autumn 2007 season of the Seasons of Year online tournament.
A custom map for Heroes of Might and Magic III, submitted in its final version for competition judging. It represents a completed layout intended for gameplay evaluation.
A custom map titled Retribution. This version contains no changes from the previous release and was submitted for contest consideration.
An RPG map for Heroes of Might & Magic III. This file is part of a collection of recommended RPG-style maps.
A symmetrical dueling map designed for three heroes. It was originally created for the Seasons of the Year: Spring online tournament.
A map used for the sixth offline tournament of the 2007 John Cunningham series. Competition is based on minimum completion time and primary skill totals.
An XL-sized map for four players featuring isolated islands and a central hub. Players must collect Necromancer's amulets and survive 168 days against strong neutral and underground forces. Recommended difficulty is 200%.
A discussion regarding the damage output of Tower units and ballistae. It notes that Tower volleys consistently destroy 13 units per shot, regardless of the duration of the Stronghold occupation.