- Players: 3
Two stadium-style maps designed for two or three players. The layouts feature specific city distances constrained by the overall map size.
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Found: 518
Two stadium-style maps designed for two or three players. The layouts feature specific city distances constrained by the overall map size.
Two stadium-style maps designed for two or three players. The layouts feature specific city distances constrained by the overall map size.
A spiral-shaped map designed for three players. It serves as a continuation of a previous map series.
A two-player map featuring a distance of 180 cells between cities, equivalent to two weeks of gameplay. The layout utilizes a small initial radius of 1 to 4 units.
A massive spiral-shaped map featuring a radius of 38 and 14 cities for 7 players. The design emphasizes long travel distances between cities, requiring strategic use of intermediate heroes for troop transport.
A six-player map featuring eight spiral-shaped territories. The layout includes guard squads of 70 units positioned between castles to increase difficulty.
A medium-sized, two-level single-player map designed for HotA. The scenario features a normal difficulty setting where players must defeat a traitorous knight to secure a region before an undead army arrives.
A spiral-shaped map featuring 13 towns and 7 opponents. The archive includes the map file, a creation template for custom parameters, and a BMP image of the layout.
A medium-sized, two-level map designed for three players. This normal difficulty scenario features a landscape focused on the borderlands between Krulod and Tatalia.
A series of three interconnected maps titled The Kingdom of Crooked Mirrors. These levels are designed for sequential gameplay within the Heroes of Might and Magic engine.
A series of three interconnected maps titled The Kingdom of Crooked Mirrors. These levels are designed for sequential gameplay within the Heroes of Might and Magic engine.
A series of three interconnected maps titled The Kingdom of Crooked Mirrors. These levels are designed for sequential gameplay within the Heroes of Might and Magic engine.