Library

Maps

1,555 maps and campaigns

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Adding a map to the Library is easy — just use the button on the right. It is not the only way: a map reaches the Library automatically as soon as a map file is attached to a forum post, which usually happens in a game’s "Maps" boards.

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Found: 556

Spiral maps.
  • Players: 5

A water-based map featuring five towns. The layout requires frequent boat travel and contains a high concentration of first-tier units.

Spiral maps.
  • Players: 5

A large and complex map designed for five towns. This spiral-shaped layout was developed and tested over an eight-month period.

Spiral maps.
  • Players: 7

A spiral-shaped map designed for seven towns. It features a four-lane layout following a winding path.

Spiral maps.
  • Players: 3

A double spiral map with three cities and no water. Based on Always Ready, it features a distance of 180 cells or less between cities.

Spiral maps.
  • Players: 2

A double spiral map based on Always Ready with two cities and no water. The distance between cities is 180 cells or less.

Spiral maps.
  • Players: 5

A spiral-shaped map featuring five towns. This version is twice as long as the previous iteration.

Spiral maps.
  • Maps in this pack: 7

A sea map designed for three players. The archive includes the map file and corresponding templates.

Spiral maps.
  • Players: 3

A stadium-type map designed for three players. It features a spiral layout with city distances constrained by the overall map size.

Spiral maps.
  • Players: 2

A stadium-type map designed for two players. It features a spiral layout with city distances constrained by the overall map size.

Spiral maps.
  • Players: 3

A spiral-shaped map designed for three players. It serves as a continuation of a previous map series.

Spiral maps.
  • Players: 2

A two-player map featuring a distance of 180 cells between cities, equivalent to two weeks of gameplay. The layout utilizes a small initial radius of 1 to 4 units.

Spiral maps.
  • Maps in this pack: 3

A massive spiral-shaped map featuring a radius of 38 and 14 cities for 7 players. The design emphasizes long travel distances between cities, requiring strategic use of intermediate heroes for troop transport.