- Players: 8
A medium-sized, two-level map designed for up to 8 players. It features a very difficult setting focused on frequent skirmishes and resource management.
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Found: 556
A medium-sized, two-level map designed for up to 8 players. It features a very difficult setting focused on frequent skirmishes and resource management.
A medium-sized, two-level map designed for six players. This very difficult map focuses on constant skirmishes and resource competition rather than hero leveling.
A custom map centered on combat between level 3 units. The layout features two golem spawning locations and excludes overpowered elements like dimensional gates or angel wings.
A medium-sized, two-level map for up to 8 players designed as an illustration for mapmaking tutorials. Based on Robert Howard's novel, players must obtain the Alliance of Angels artifact to win.
A small-scale, single-level map designed for two players. It features a 200% difficulty setting and is set within a mountain range.
A custom Heroes of Might and Magic III map featuring fairytale creatures and a growth bonus of two weeks. The final version includes additional rumors and specific gameplay mechanics.
A symmetrical dueling map for Heroes of Might & Magic III featuring various defensive units, including snipers and Fables, with specific resource and gold bonuses for villagers.
A symmetrical dueling map for Heroes of Might & Magic III featuring various defensive units, including snipers and Fables, with specific resource and gold bonuses for villagers.
A 35x35 medium-sized map designed for two players. The layout is nearly symmetrical and set within a mountain range, featuring a slightly offset Keymaster's tent.
An ERM map featuring a lighthearted theme based on everyday life rather than traditional fantasy legends.
A community map contest thread for Heroes of Might and Magic III maps. Participants submit original maps for SoD or similar versions, following specific formatting and voting rules.
An XL-sized map for Heroes of Might and Magic III where the primary objective is to capture the city.